Fri, 20 Aug 2004 22:33:11 +0000 Added an option to show the logo at the cursor position for debugging
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Aug 2004 22:33:11 +0000] rev 933
Added an option to show the logo at the cursor position for debugging
Fri, 20 Aug 2004 22:32:05 +0000 Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Aug 2004 22:32:05 +0000] rev 932
Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
Fri, 20 Aug 2004 19:42:44 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Aug 2004 19:42:44 +0000] rev 931
*** empty log message ***
Fri, 20 Aug 2004 18:57:01 +0000 Date: Fri, 20 Aug 2004 08:31:20 +0200
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Aug 2004 18:57:01 +0000] rev 930
Date: Fri, 20 Aug 2004 08:31:20 +0200 From: "Markus F.X.J. Oberhumer" Subject: [SDL-CVS][patch] add missing SDLCALL to headers the small patch attached below (against current CVS) adds some missing SDLCALL decorations to callback types and arguments. Unfortunately one of these changes breaks your gen{def,exp}.pl scripts which should be changed to use non-greedy regular expression matching...
Wed, 18 Aug 2004 21:41:39 +0000 Date: Mon, 05 Jul 2004 14:37:59 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Aug 2004 21:41:39 +0000] rev 929
Date: Mon, 05 Jul 2004 14:37:59 +0200 From: Yves Maurischat Subject: [SDL] Crashes when using aRts on Linux We had a problem with my app using SDL. It always crashed after SDL_OpenAudio(), if the artsd was running on a Linux machine with KDE. After some investigation (and searching for differences in other apps using arts) we found out, that the problem resulted from loading, calling arts_init(), calling arts_free() and unloading the aRts-Library in .../src/audio/arts/SDL_artsaudio.c twice: first in "static int Audio_Available()", the second time in "static SDL_AudioDevice *Audio_CreateDevice(int devindex)".
Tue, 10 Aug 2004 20:58:47 +0000 Forgot to initialize maximum position for mouse
Patrice Mandin <patmandin@gmail.com> [Tue, 10 Aug 2004 20:58:47 +0000] rev 928
Forgot to initialize maximum position for mouse
Tue, 10 Aug 2004 18:59:58 +0000 Wrong check for minimum mouse position
Patrice Mandin <patmandin@gmail.com> [Tue, 10 Aug 2004 18:59:58 +0000] rev 927
Wrong check for minimum mouse position
Tue, 10 Aug 2004 18:53:38 +0000 Give mouse position relative to window position, and do not generate mouse button event if outside of the window
Patrice Mandin <patmandin@gmail.com> [Tue, 10 Aug 2004 18:53:38 +0000] rev 926
Give mouse position relative to window position, and do not generate mouse button event if outside of the window
Mon, 09 Aug 2004 11:53:14 +0000 Do not destroy window on resize, so we can go back to original size from maximized size
Patrice Mandin <patmandin@gmail.com> [Mon, 09 Aug 2004 11:53:14 +0000] rev 925
Do not destroy window on resize, so we can go back to original size from maximized size
Thu, 05 Aug 2004 19:50:06 +0000 Too much backslash-n at end of line
Patrice Mandin <patmandin@gmail.com> [Thu, 05 Aug 2004 19:50:06 +0000] rev 924
Too much backslash-n at end of line
Thu, 05 Aug 2004 19:43:07 +0000 Correctly center window on creation
Patrice Mandin <patmandin@gmail.com> [Thu, 05 Aug 2004 19:43:07 +0000] rev 923
Correctly center window on creation
Thu, 05 Aug 2004 19:40:23 +0000 Correctly set window size if resized or maximized
Patrice Mandin <patmandin@gmail.com> [Thu, 05 Aug 2004 19:40:23 +0000] rev 922
Correctly set window size if resized or maximized
Thu, 05 Aug 2004 19:37:45 +0000 Use meaningful define instead of numeral value
Patrice Mandin <patmandin@gmail.com> [Thu, 05 Aug 2004 19:37:45 +0000] rev 921
Use meaningful define instead of numeral value
Thu, 05 Aug 2004 19:34:44 +0000 Use SDL_SetError instead of fprintf
Patrice Mandin <patmandin@gmail.com> [Thu, 05 Aug 2004 19:34:44 +0000] rev 920
Use SDL_SetError instead of fprintf
Tue, 03 Aug 2004 15:40:18 +0000 Absolute mouse position was given as relative movement to SDL
Patrice Mandin <patmandin@gmail.com> [Tue, 03 Aug 2004 15:40:18 +0000] rev 919
Absolute mouse position was given as relative movement to SDL
Tue, 03 Aug 2004 08:50:52 +0000 Wrongly test if width multiple of 16
Patrice Mandin <patmandin@gmail.com> [Tue, 03 Aug 2004 08:50:52 +0000] rev 918
Wrongly test if width multiple of 16
Mon, 02 Aug 2004 18:39:50 +0000 Lock the screen before doing its backup
Patrice Mandin <patmandin@gmail.com> [Mon, 02 Aug 2004 18:39:50 +0000] rev 917
Lock the screen before doing its backup
Sun, 25 Jul 2004 19:43:56 +0000 Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org> [Sun, 25 Jul 2004 19:43:56 +0000] rev 916
Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
Sun, 25 Jul 2004 18:43:07 +0000 You can't free locked surfaces!
Sam Lantinga <slouken@libsdl.org> [Sun, 25 Jul 2004 18:43:07 +0000] rev 915
You can't free locked surfaces!
Sun, 25 Jul 2004 18:31:50 +0000 Date: Wed, 23 Jun 2004 17:05:33 -0400
Sam Lantinga <slouken@libsdl.org> [Sun, 25 Jul 2004 18:31:50 +0000] rev 914
Date: Wed, 23 Jun 2004 17:05:33 -0400 From: Chris Nelson Subject: [SDL] [Patch] WiseGroup MP-8800 / MP-8866 (PS2 Joystick) In the current cvs version, SDL doesn't handle these Playstation2 controller => USB adapters correctly, in linux. It will always assume that the maximum number of joysticks (2 in the case of the MP-8866, 4 in the case of the 8800) are plugged in. This is bad not only because it allows SDL to exaggerate the number of logical joysticks, but primarily because the joystick axes are mapped incorrectly, all over the place, such that the devices are effectively unusable unless you have the maximum number of joysticks plugged in. My changes to src/joystick/linux/SDL_sysjoystick.c build on another's previous work (which was a special case for this very joystick, actually), and fix both of these problems, as well as making the current code a little more general, to allow for others to more easily drop in code for quirky joysticks such as these. I've tested this code under 2.6.7 as well as 2.4.24... Both work as advertised (provided you load the JOYDEV linux code as a module, otherwise they won't work at all, new code or old, but that's another issue entirely). Though this sounds horribly formal, you have my permission to distribute all of my work on this issue under the LGPL. So there.
Sun, 25 Jul 2004 17:33:33 +0000 Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 25 Jul 2004 17:33:33 +0000] rev 913
Date: Mon, 28 Jun 2004 23:15:55 +0200 From: Ivo Danihelka Subject: [SDL] [PATCH] SDL_WM_SetCaption with UTF-8 This patch enables UTF-8 suport for SDL_WM_SetCaption() in x11. XFree86 >= 4.0.2 supports text strings in UTF-8. Presence of this feature is indicated by the macro X_HAVE_UTF8_STRING.
Wed, 21 Jul 2004 04:53:26 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 21 Jul 2004 04:53:26 +0000] rev 912
*** empty log message ***
Sun, 18 Jul 2004 22:57:40 +0000 Date: Mon, 3 May 2004 03:15:01 +0100
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 22:57:40 +0000] rev 911
Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
Sun, 18 Jul 2004 19:46:38 +0000 Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:46:38 +0000] rev 910
Date: Sat, 26 Jun 2004 14:58:42 +0300 From: "Mike Gorchak" Subject: QNX 6.3 fixes for SDL Sam, I've added new OpenGL framework for SDL, which appeared in the new QNX version - 6.3. I've leave compatibility with previous QNX versions. And I've moved all GL specific functions to the separate module, like it done for the other platforms. SDL is now ready for the QNX 6.3 :)
Sun, 18 Jul 2004 19:44:06 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:44:06 +0000] rev 909
*** empty log message ***
Sun, 18 Jul 2004 19:42:03 +0000 Date: Mon, 28 Jun 2004 19:58:08 +0900
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:42:03 +0000] rev 908
Date: Mon, 28 Jun 2004 19:58:08 +0900 From: Hayashi Naoyuki Subject: SDL_types.h - fix for Tru64 MME The following two problems are fixed. 1. Type of Uint64 is "long long" in SDL_types.h, but is "long" in mmbasic.h(Tru64 UNIX MME header file). 2. Uint8, Uint16 and Uint32 are redefined if you compile a file including mmbasic.h and SDL_types.h.
Sun, 18 Jul 2004 19:36:06 +0000 Date: Mon, 21 Jun 2004 16:52:47 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:36:06 +0000] rev 907
Date: Mon, 21 Jun 2004 16:52:47 +0200 From: Marcin Konicki Subject: SDL 1.2.7 patch for BeOS (new input handling code) I rewrote input handling code for BeOS. It should be faster now (i got report that mouse is faster, keyboard should be too, but it's harder to observe). I'll try to add mouse wheel support too, soon. Stefano Ceccherini (a.k.a Jack Burton) helped me beautify code (working version was less clean), and it was he who asked me to write this thing ;).
Sun, 18 Jul 2004 19:14:33 +0000 Date: Sat, 03 Jul 2004 02:23:48 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:14:33 +0000] rev 906
Date: Sat, 03 Jul 2004 02:23:48 +0200 From: Marcin Konicki Subject: [PATCH] Add missing functions and bring back OpenGL This patch adds missing functions: IconifyWindow GetWMInfo GL_LoadLibrary GL_GetProcAddress GL_GetAttribute GL_MakeCurrent Adding GL_* functions brings back working OpenGL in SDL for BeOS :). With addd GL_* functions there are few changes in Window class to handle changes better. Patch also fixes bug which freezed window when using MesaGL instead of BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit(). THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and found that it freezes because of lock somewhere. THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire (a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack Burton) for asking me to fix SDL on BeOS :).
Sun, 18 Jul 2004 19:05:06 +0000 Date: Wed, 7 Jul 2004 12:57:58 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:05:06 +0000] rev 905
Date: Wed, 7 Jul 2004 12:57:58 +0200 From: "Markus F.X.J. Oberhumer" Subject: [SDL-CVS] [patch] small fix for SDL_joystick.h the tiny patch below (against current CVS) fixes a syntax error (not allow compilers allow multiple __cdecl).
Sun, 18 Jul 2004 19:01:27 +0000 Date: Fri, 16 Jul 2004 17:25:45 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:01:27 +0000] rev 904
Date: Fri, 16 Jul 2004 17:25:45 +0200 From: "A. Umbach" Subject: Patch for bug in SDL cdrom resume handling Black| pointed out a bug on #sdl today, that when you pause CD playback, and then Resume it, it'll play until the end of the disk, and not until the track you specified. Attached is a patch that fixes the issue, by saving the desired end position in the SDL_CD struct, and seting it again upon resume - Andreas
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