Fri, 10 Jun 2011 12:13:06 +0300 Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
Dimitris Zenios <dimitris.zenios@gmail.com> [Fri, 10 Jun 2011 12:13:06 +0300] rev 5567
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
Sat, 16 Jul 2011 14:59:12 -0700 Fixed memory leak in SDL_DestroyRenderer.
Ryan C. Gordon <icculus@icculus.org> [Sat, 16 Jul 2011 14:59:12 -0700] rev 5566
Fixed memory leak in SDL_DestroyRenderer. Fixes Bugzilla #1219. Thanks to Dimitris Zenios for the patch!
Thu, 14 Jul 2011 15:40:07 +0200 Check sa_sigaction member of struct sigaction SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Thu, 14 Jul 2011 15:40:07 +0200] rev 5565
Check sa_sigaction member of struct sigaction
Sat, 16 Jul 2011 11:52:09 -0700 Cocoa: Update the current GL context when its window moves or resizes.
Ryan C. Gordon <icculus@icculus.org> [Sat, 16 Jul 2011 11:52:09 -0700] rev 5564
Cocoa: Update the current GL context when its window moves or resizes. According to the NSOpenGLContext docs, you need to do this, and we were previously masking the need in the SDL_GL_MakeCurrent() implementation.
Fri, 15 Jul 2011 17:05:32 -0700 Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
Ryan C. Gordon <icculus@icculus.org> [Fri, 15 Jul 2011 17:05:32 -0700] rev 5563
Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
Wed, 13 Jul 2011 17:38:09 -0700 Linux: Search a smaller set of potential joystick axes.
Ryan C. Gordon <icculus@icculus.org> [Wed, 13 Jul 2011 17:38:09 -0700] rev 5562
Linux: Search a smaller set of potential joystick axes. Newer kernels seem to report bogus axes in the higher ranges, for example with a standard PlayStation 3 controller plugged in via USB.
Wed, 13 Jul 2011 17:36:29 -0700 Linux: Search a smaller set of potential joystick axes. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 13 Jul 2011 17:36:29 -0700] rev 5561
Linux: Search a smaller set of potential joystick axes. Newer kernels seem to report bogus axes in the higher ranges, for example with a standard PlayStation 3 controller plugged in via USB.
Thu, 07 Jul 2011 11:50:30 -0700 Minor whitespace cleanup. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Thu, 07 Jul 2011 11:50:30 -0700] rev 5560
Minor whitespace cleanup.
Thu, 07 Jul 2011 11:49:46 -0700 Cleaned up compiler warnings about unchecked return values. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Thu, 07 Jul 2011 11:49:46 -0700] rev 5559
Cleaned up compiler warnings about unchecked return values.
Tue, 05 Jul 2011 22:05:56 -0400 Properly set up default resolutions.
Ryan C. Gordon <icculus@icculus.org> [Tue, 05 Jul 2011 22:05:56 -0400] rev 5558
Properly set up default resolutions. Fixes Bugzilla #1191. Thanks to Jeremy Jurksztowicz for the fix!
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