Mon, 30 Sep 2013 22:35:32 -0700 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
Sam Lantinga <slouken@libsdl.org> [Mon, 30 Sep 2013 22:35:32 -0700] rev 7771
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
Mon, 30 Sep 2013 22:16:14 -0700 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Sam Lantinga <slouken@libsdl.org> [Mon, 30 Sep 2013 22:16:14 -0700] rev 7770
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes Lloyd Bryant SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render. This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
Mon, 30 Sep 2013 21:57:03 -0700 Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
Sam Lantinga <slouken@libsdl.org> [Mon, 30 Sep 2013 21:57:03 -0700] rev 7769
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
Sat, 28 Sep 2013 19:23:59 -0300 Removes unused property use_egl from internal structure gl_config
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 28 Sep 2013 19:23:59 -0300] rev 7768
Removes unused property use_egl from internal structure gl_config
Sat, 28 Sep 2013 19:17:27 -0300 Fix: SDL_EVDEV_device_removed does not need UDEV
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 28 Sep 2013 19:17:27 -0300] rev 7767
Fix: SDL_EVDEV_device_removed does not need UDEV
Sat, 28 Sep 2013 14:07:17 -0700 Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:07:17 -0700] rev 7766
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
Sat, 28 Sep 2013 14:07:14 -0700 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:07:14 -0700] rev 7765
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
Sat, 28 Sep 2013 14:07:08 -0700 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:07:08 -0700] rev 7764
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
Sat, 28 Sep 2013 14:07:05 -0700 Added platform specific call: SDL_RenderGetD3DDevice()
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:07:05 -0700] rev 7763
Added platform specific call: SDL_RenderGetD3DDevice()
Sat, 28 Sep 2013 14:06:59 -0700 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Sep 2013 14:06:59 -0700] rev 7762
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
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