Mon, 10 Mar 2014 19:59:06 -0700 Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 19:59:06 -0700] rev 8604
Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context. Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
Mon, 10 Mar 2014 19:11:52 -0700 Fixed binary compatibility with the new Windows RT support
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 19:11:52 -0700] rev 8603
Fixed binary compatibility with the new Windows RT support
Mon, 10 Mar 2014 19:11:50 -0700 Temporarily disabled the D3D11 renderer so we can get a build.
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 19:11:50 -0700] rev 8602
Temporarily disabled the D3D11 renderer so we can get a build.
Mon, 10 Mar 2014 18:45:07 -0700 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 18:45:07 -0700] rev 8601
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
Mon, 10 Mar 2014 21:21:35 -0400 build fixes for most WinRT-related files
David Ludwig <dludwig@pobox.com> [Mon, 10 Mar 2014 21:21:35 -0400] rev 8600
build fixes for most WinRT-related files Still TODO: getting the D3D11 renderer back up and running in VC 2012.
Mon, 10 Mar 2014 17:19:19 -0700 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 17:19:19 -0700] rev 8599
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Mon, 10 Mar 2014 15:00:59 -0700 Implemented fullscreen <-> windowed transition on Windows 8
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 15:00:59 -0700] rev 8598
Implemented fullscreen <-> windowed transition on Windows 8
Mon, 10 Mar 2014 14:35:37 -0700 Fixed line endings
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 14:35:37 -0700] rev 8597
Fixed line endings
Mon, 10 Mar 2014 12:49:15 -0700 Fixed creating the rendering context on a specific device
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 12:49:15 -0700] rev 8596
Fixed creating the rendering context on a specific device
Mon, 10 Mar 2014 05:44:34 -0700 Implemented YV12 and IYUV texture support for the D3D11 renderer
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Mar 2014 05:44:34 -0700] rev 8595
Implemented YV12 and IYUV texture support for the D3D11 renderer
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