Tue, 23 Jul 2013 19:20:03 -0700 Fix for recent GLX error bug
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 19:20:03 -0700] rev 7512
Fix for recent GLX error bug Lee Salzman I messed up in the patch I sent you regarding gobbling up the GLX error codes signaled when trying to create a context. After reading the spec I realized those error codes are relative to a base error that needs to be queried when setting up the GLX extension... So I have made a patch that fixes it for a user I had who was still getting the bug with my old patch. Without this patch my previous one won't work, so it is recommended to merge this...
Tue, 23 Jul 2013 19:18:01 -0700 A little cleanup on the cleanup, just for consistency.
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 19:18:01 -0700] rev 7511
A little cleanup on the cleanup, just for consistency.
Tue, 23 Jul 2013 17:40:18 -0700 = {{0}} generates a memset() in MSVC, which isn't linked. Whoops!
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 23 Jul 2013 17:40:18 -0700] rev 7510
= {{0}} generates a memset() in MSVC, which isn't linked. Whoops!
Tue, 23 Jul 2013 17:40:16 -0700 Fix build errors from last change.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 23 Jul 2013 17:40:16 -0700] rev 7509
Fix build errors from last change.
Tue, 23 Jul 2013 17:40:13 -0700 Fix some clang analyzer warnings.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 23 Jul 2013 17:40:13 -0700] rev 7508
Fix some clang analyzer warnings. This fixes some analyzer warnings and a couple of minor memory leaks.
Tue, 23 Jul 2013 17:38:59 -0700 Mac: Codify SDK and OS requirements, and clean up.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 23 Jul 2013 17:38:59 -0700] rev 7507
Mac: Codify SDK and OS requirements, and clean up. This #errors if you're using an SDK or deployment target that is less than 10.6 and 10.5, respectively, and cleans up uses of MAC_OS_X_VERSION_MIN_REQUIRED and MAC_OS_X_VERSION_MAX_ALLOWED according to those requirements.
Tue, 23 Jul 2013 12:59:29 -0700 Add a timeout to the clipboard code to avoid hangs when using synergy. When a timeout is detected we set the clipboard so that we own it so that future timeouts are avoided. Testing has confirmed that this timeout and setting only occurs when the clipboard contains text from my Windows machine. macosx_10_4_supported
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 12:59:29 -0700] rev 7506
Add a timeout to the clipboard code to avoid hangs when using synergy. When a timeout is detected we set the clipboard so that we own it so that future timeouts are avoided. Testing has confirmed that this timeout and setting only occurs when the clipboard contains text from my Windows machine. That is, if you copy from the Windows clipboard and then launch Dota and then repeatedly paste to a terminal window then the text will disappear when Dota hits the timeout. If you then select on the Linux side you can repeatedly paste. If you select again on Windows then the text will get cleared again. Note that Dota only looks at the clipboard when it has focus. CR: Saml
Tue, 23 Jul 2013 12:55:19 -0700 Added Direct3D shader to hardware accelerate YV12 and IYUV textures.
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 12:55:19 -0700] rev 7505
Added Direct3D shader to hardware accelerate YV12 and IYUV textures.
Tue, 23 Jul 2013 12:46:22 -0700 Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 12:46:22 -0700] rev 7504
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Tue, 23 Jul 2013 12:44:14 -0700 Fixed SDL printf output for 0x%.8x
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 12:44:14 -0700] rev 7503
Fixed SDL printf output for 0x%.8x
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