Mon, 14 Feb 2011 11:50:18 -0600 Software scaling support. Not very fast, but it seems to work.
Ken Rogoway <ken@rogoway.com> [Mon, 14 Feb 2011 11:50:18 -0600] rev 5296
Software scaling support. Not very fast, but it seems to work.
Mon, 14 Feb 2011 00:45:16 -0800 Patch from Ken Rogoway:
Sam Lantinga <slouken@libsdl.org> [Mon, 14 Feb 2011 00:45:16 -0800] rev 5295
Patch from Ken Rogoway: Migrate all of the recent changes into the SDL VS2005 project file. Fix missing return value in SDL_pixels.c Fix compile error in testscale.c, variable was incorrectly named. Added VS2005 project file for testscale
Sun, 13 Feb 2011 23:09:18 -0800 Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Feb 2011 23:09:18 -0800] rev 5294
Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
Sun, 13 Feb 2011 22:53:12 -0800 Fixed crash while resizing a window on Mac OS X.
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Feb 2011 22:53:12 -0800] rev 5293
Fixed crash while resizing a window on Mac OS X.
Sun, 13 Feb 2011 22:30:06 -0800 The format_version isn't used anymore.
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Feb 2011 22:30:06 -0800] rev 5292
The format_version isn't used anymore.
Sun, 13 Feb 2011 14:05:33 -0800 Fixed renderer variable scope.
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Feb 2011 14:05:33 -0800] rev 5291
Fixed renderer variable scope.
Sun, 13 Feb 2011 14:02:37 -0800 Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Feb 2011 14:02:37 -0800] rev 5290
Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
Sun, 13 Feb 2011 14:01:02 -0800 Frank Zago to SDL
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Feb 2011 14:01:02 -0800] rev 5289
Frank Zago to SDL On 02/12/2011 01:44 PM, Sam Lantinga wrote: > BTW, you probably want to nuke the NDS renderer and just implement these three > functions instead: > int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * > format, void ** pixels, int *pitch); > int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects, > SDL_Rect * rects); > void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window); Patch attached. The renderer for the DS is not used anymore, but I left the file in place if someone wants to finish it. I've also added a README.ds and fixed the spinlocks.
Sun, 13 Feb 2011 13:46:10 -0800 A few fixes:
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Feb 2011 13:46:10 -0800] rev 5288
A few fixes: Fixed creating render texture framebuffer. Removed the need for palette watch, added surface format caching. Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
Sun, 13 Feb 2011 01:31:07 -0800 Whoops, work in progress, didn't mean to commit.
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Feb 2011 01:31:07 -0800] rev 5287
Whoops, work in progress, didn't mean to commit.
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