Fri, 27 Sep 2013 23:47:57 -0700 Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Sep 2013 23:47:57 -0700] rev 7750
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize aBothe I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window: Just after resizing, the background went black and I had to let my OpenGL code redraw the contents.. However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window. See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info.
Fri, 27 Sep 2013 23:35:17 -0700 # User Darren Salt <devspam@moreofthesa.me.uk>
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Sep 2013 23:35:17 -0700] rev 7749
# User Darren Salt <devspam@moreofthesa.me.uk> # Date 1379621782 -3600 # Thu Sep 19 21:16:22 2013 +0100 Work around a false-positive in the X11 mouse wheel code This false positive occurs when one particular button on my mouse is pressed. The kernel which I'm using is patched to cause a release event to be synthesised immediately when the mouse says that this button is pressed because the mouse doesn't signal release until the button is next pressed. (Also documents a false negative, observed with the horizontal scroll wheel on the same mouse.)
Fri, 27 Sep 2013 23:29:05 -0700 Fixed bug 2100 - directfb fails to build
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Sep 2013 23:29:05 -0700] rev 7748
Fixed bug 2100 - directfb fails to build
Fri, 27 Sep 2013 23:19:22 -0700 Fixed the name of the environment variable to match the name of the hint.
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Sep 2013 23:19:22 -0700] rev 7747
Fixed the name of the environment variable to match the name of the hint.
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Edward Rudd <urkle@outoforder.cc> [Fri, 20 Sep 2013 13:43:00 -0400] rev 7746
add in High DPI support (aka Retina) - based on Jørgen's patch with a few bug fixes
Fri, 27 Sep 2013 22:09:51 -0700 Default to OpenGL ES 2.0 instead of 1.0 when it's available.
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Sep 2013 22:09:51 -0700] rev 7745
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
Sat, 14 Sep 2013 11:25:52 -0700 Fixed syntax error in C style block comment.
Sam Lantinga <slouken@libsdl.org> [Sat, 14 Sep 2013 11:25:52 -0700] rev 7744
Fixed syntax error in C style block comment.
Sat, 14 Sep 2013 01:30:57 -0400 Don't incorrectly report success for negative swap intervals on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Sat, 14 Sep 2013 01:30:57 -0400] rev 7743
Don't incorrectly report success for negative swap intervals on Mac OS X.
Fri, 13 Sep 2013 17:42:46 -0700 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Sep 2013 17:42:46 -0700] rev 7742
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. CR: Sam
Fri, 13 Sep 2013 17:42:38 -0700 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Sep 2013 17:42:38 -0700] rev 7741
Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation. X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases. CR: saml
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