Thu, 14 Apr 2016 21:10:08 +0200 Added missing error return in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:10:08 +0200] rev 10152
Added missing error return in test program.
Thu, 14 Apr 2016 21:09:45 +0200 PSP: Fixed compile error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:09:45 +0200] rev 10151
PSP: Fixed compile error.
Wed, 13 Apr 2016 21:59:50 -0400 WinRT: build/link fix
David Ludwig <dludwig@pobox.com> [Wed, 13 Apr 2016 21:59:50 -0400] rev 10150
WinRT: build/link fix
Tue, 12 Apr 2016 18:40:44 -0400 Patched to compile on Haiku...?
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:40:44 -0400] rev 10149
Patched to compile on Haiku...?
Tue, 12 Apr 2016 18:12:04 -0400 windows: created threads' stack sizes should be reserved, not committed.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:12:04 -0400] rev 10148
windows: created threads' stack sizes should be reserved, not committed.
Tue, 12 Apr 2016 18:11:36 -0400 Patched to compile on various platforms.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:11:36 -0400] rev 10147
Patched to compile on various platforms.
Tue, 12 Apr 2016 16:45:10 -0400 threads: Move SDL's own thread creation to a new internal API.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 16:45:10 -0400] rev 10146
threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
Tue, 12 Apr 2016 14:38:50 -0400 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 14:38:50 -0400] rev 10145
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
Mon, 11 Apr 2016 00:22:39 -0400 WinRT: bug hack-fix - gamepad detection was failing on Xbox One
David Ludwig <dludwig@pobox.com> [Mon, 11 Apr 2016 00:22:39 -0400] rev 10144
WinRT: bug hack-fix - gamepad detection was failing on Xbox One Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely).
Sun, 10 Apr 2016 22:07:10 -0300 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Alex Szpakowski <slime73@gmail.com> [Sun, 10 Apr 2016 22:07:10 -0300] rev 10143
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
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