Tue, 25 Feb 2014 10:04:49 -0800 Fixed crash if the input data pitch is larger than the locked texture pitch
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Feb 2014 10:04:49 -0800] rev 8255
Fixed crash if the input data pitch is larger than the locked texture pitch
Mon, 24 Feb 2014 23:09:35 -0800 Don't warp the mouse while we're doing a modal interaction
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 23:09:35 -0800] rev 8254
Don't warp the mouse while we're doing a modal interaction
Mon, 24 Feb 2014 22:49:30 -0800 Make sure we don't clip the cursor while clicking on the window title bar
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 22:49:30 -0800] rev 8253
Make sure we don't clip the cursor while clicking on the window title bar
Mon, 24 Feb 2014 22:37:58 -0800 Fixed relative mouse mode with multiple windows.
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 22:37:58 -0800] rev 8252
Fixed relative mouse mode with multiple windows. The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called.
Mon, 24 Feb 2014 22:36:24 -0800 Added a bunch of missing windows messages
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Feb 2014 22:36:24 -0800] rev 8251
Added a bunch of missing windows messages
Mon, 24 Feb 2014 16:42:08 -0800 Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 24 Feb 2014 16:42:08 -0800] rev 8250
Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+ Due to the new "tap and hold" IME in Mountain Lion and above, we were getting inconsistent repeat of SDL_TEXTINPUT events. Disabling that functionality (since you can't see the popover anyway) solves this. Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2387
Mon, 24 Feb 2014 18:57:22 -0300 Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Feb 2014 18:57:22 -0300] rev 8249
Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
Mon, 24 Feb 2014 11:24:48 -0500 CMake: Fixed build on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Mon, 24 Feb 2014 11:24:48 -0500] rev 8248
CMake: Fixed build on Mac OS X.
Mon, 24 Feb 2014 10:25:02 -0300 Zero out haptic linked list items on creation
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Feb 2014 10:25:02 -0300] rev 8247
Zero out haptic linked list items on creation (thanks to Turo Lamminen for the report!)
Mon, 24 Feb 2014 10:00:10 -0300 Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Feb 2014 10:00:10 -0300] rev 8246
Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
Sun, 23 Feb 2014 01:24:46 -0500 Free the correct variable.
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Feb 2014 01:24:46 -0500] rev 8245
Free the correct variable.
Sun, 23 Feb 2014 01:10:33 -0500 CMake: Just assume Apple platforms have Cocoa support.
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Feb 2014 01:10:33 -0500] rev 8244
CMake: Just assume Apple platforms have Cocoa support. Fixes Bugzilla #2056.
Sat, 22 Feb 2014 21:21:33 -0500 Fixed Mac DualShock 4 gamecontroller db entry again.
Ryan C. Gordon <icculus@icculus.org> [Sat, 22 Feb 2014 21:21:33 -0500] rev 8243
Fixed Mac DualShock 4 gamecontroller db entry again.
Sat, 22 Feb 2014 21:15:34 -0500 Mac joystick: ignore duplicate HID elements.
Ryan C. Gordon <icculus@icculus.org> [Sat, 22 Feb 2014 21:15:34 -0500] rev 8242
Mac joystick: ignore duplicate HID elements. The DualShock 4 has all elements listed twice: once in the top-level list of elements, and once in an "Application Collection" element at the top-level. Each element has a proper cookie with a unique value, so now we descend into each element collections, but before we add an element to the device's list, we make sure we don't already have one with that cookie, probably from another collection or a buggy device.
Sat, 22 Feb 2014 19:10:45 -0800 Fixed bug 2404 - CPU detection not working with MSVC on x64
Sam Lantinga <slouken@libsdl.org> [Sat, 22 Feb 2014 19:10:45 -0800] rev 8241
Fixed bug 2404 - CPU detection not working with MSVC on x64 Tiemo Jung All CPU detection functions SDL_Has* will return false, even if it is supported by the CPU, if SDL is compiled with MSVC and the target is x64. The reason for this is that 'CPU_haveCPUID' will return 0 and macro 'cpuid' in SDL_cpuinfo.c is the fallback implementation, which sets all params to zero. It is safe to assume that cpuid is supported on a CPU that runs windows x64, so CPU_haveCPUID can just return 1, and the empty macro can be replaced with a small wrap around the __cpuid intrinsic.
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