Mon, 10 Feb 2014 09:26:22 -0300 Backed out 51935d107921
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 10 Feb 2014 09:26:22 -0300] rev 8201
Backed out 51935d107921 The render target usage in controllermap is required if you are forced to use the app at a different resolution than the one the art has been made for, for example on Android, where you don't control the resolution. (The coordinates for each button are hardcoded to the art size, and appear out of place otherwise)
Mon, 10 Feb 2014 01:43:01 -0500 Removed unused function.
Ryan C. Gordon <icculus@icculus.org> [Mon, 10 Feb 2014 01:43:01 -0500] rev 8200
Removed unused function.
Mon, 10 Feb 2014 01:41:58 -0500 Replace testgamecontroller visualization mode with something more useful.
Ryan C. Gordon <icculus@icculus.org> [Mon, 10 Feb 2014 01:41:58 -0500] rev 8199
Replace testgamecontroller visualization mode with something more useful.
Sun, 09 Feb 2014 15:20:41 -0500 No need to use a render target here.
Ryan C. Gordon <icculus@icculus.org> [Sun, 09 Feb 2014 15:20:41 -0500] rev 8198
No need to use a render target here.
Sun, 09 Feb 2014 03:09:56 -0800 Updated SDL to version 2.0.2
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Feb 2014 03:09:56 -0800] rev 8197
Updated SDL to version 2.0.2
Sun, 09 Feb 2014 03:09:04 -0800 Fixed the OUYA controller mapping on Windows
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Feb 2014 03:09:04 -0800] rev 8196
Fixed the OUYA controller mapping on Windows
Sun, 09 Feb 2014 02:42:59 -0800 Added Windows entry for the bluetooth OUYA controller
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Feb 2014 02:42:59 -0800] rev 8195
Added Windows entry for the bluetooth OUYA controller
Sun, 09 Feb 2014 02:04:40 -0800 Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Feb 2014 02:04:40 -0800] rev 8194
Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows ernest.lee [Exec] CMake Error at cmake_install.cmake:151 (FILE): [13:37:43][Exec] file INSTALL cannot find [13:37:43][Exec] "C:/TeamCity/buildAgent/work/2e3d17a492e75daf/Build/libSDL2.so". The cmake INSTALL project doesn't work because it uses Linux so shared library paths. Windows uses dlls and I think cygwin also uses dlls. I've included this patch. Can you check if it works?
Sun, 09 Feb 2014 01:56:41 -0800 Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Feb 2014 01:56:41 -0800] rev 8193
Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9' Sandu Liviu Catalin I'm unable to compile the latest SDL (directly from the repository) even though I disabled every DirectX option since I don't need DirectX. I allways het these errors: D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1897:1: error: unknown type name 'IDirect3DDevice9' D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1898:25: error: unknown type name 'SDL_Renderer'
Sun, 09 Feb 2014 01:49:01 -0800 Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
Sam Lantinga <slouken@libsdl.org> [Sun, 09 Feb 2014 01:49:01 -0800] rev 8192
Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color ny00 SDL_RenderClear clears a render target with the wrong color, if the opengles2 renderer driver is used and the target texture's format is SDL_PIXELFORMAT_ARGB8888. The bug is *not* reproduced if SDL_PIXELFORMAT_ABGR8888 is used as the texture format (the first from the renderer's list). It is further not reproduced using any of the following renderer drivers: opengl, opengles (apparently powered by Gallium3D), software. Finally, the correct color can be drawn using SDL_RenderFillRect (instead of SDL_RenderClear). A few details about the current setup: - OS: Ubuntu 12.04 for x86_64 - GPU: GeForce GTX 460 - GPU driver version: 331.20-0ubuntu1~xedgers~precise1 (from the xorg-edgers PPA) --- Seth Williams Sam, It appears that the clear just needs to take the render target format into consideration. Seth.
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