Tue, 17 Feb 2004 16:19:29 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 16:19:29 +0000] rev 837
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Tue, 17 Feb 2004 04:48:16 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 04:48:16 +0000] rev 836
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Tue, 17 Feb 2004 04:47:25 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 04:47:25 +0000] rev 835
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Mon, 16 Feb 2004 21:15:25 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 21:15:25 +0000] rev 834
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Mon, 16 Feb 2004 21:09:24 +0000 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 21:09:24 +0000] rev 833
Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Mon, 16 Feb 2004 21:06:10 +0000 Date: Mon, 16 Feb 2004 19:21:51 +0100
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 21:06:10 +0000] rev 832
Date: Mon, 16 Feb 2004 19:21:51 +0100 From: Max Horn Subject: Re: Fix for OSX bug The problem is that our actual client area is realized as a subview of the "content view" of the window. That's normal so far. The odd part is that, while our subview starts out filling it parent 100%, upon resizes it gets changed to something smaller.... Anyway, here is a revised patch which simply enforces the size of window_view by calling setFrameSize.
Mon, 16 Feb 2004 04:37:56 +0000 Remove automake junk before generating a snapshot
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 04:37:56 +0000] rev 831
Remove automake junk before generating a snapshot
Mon, 16 Feb 2004 00:03:31 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 00:03:31 +0000] rev 830
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Sun, 15 Feb 2004 22:50:28 +0000 Fixed mouse focus events after resetting video mode on Windows
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 22:50:28 +0000] rev 829
Fixed mouse focus events after resetting video mode on Windows
Sun, 15 Feb 2004 22:04:46 +0000 Lots of people have contributed cash. :)
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 22:04:46 +0000] rev 828
Lots of people have contributed cash. :)
Sun, 15 Feb 2004 21:47:42 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 21:47:42 +0000] rev 827
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Sun, 15 Feb 2004 20:31:27 +0000 Showed how to toggle fullscreen mode if the API isn't supported
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 20:31:27 +0000] rev 826
Showed how to toggle fullscreen mode if the API isn't supported
Sun, 15 Feb 2004 18:45:45 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 18:45:45 +0000] rev 825
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Sun, 15 Feb 2004 08:32:25 +0000 -lgem must appear after -lldg
Patrice Mandin <patmandin@gmail.com> [Sun, 15 Feb 2004 08:32:25 +0000] rev 824
-lgem must appear after -lldg
Sun, 15 Feb 2004 03:42:56 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 03:42:56 +0000] rev 823
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Sat, 14 Feb 2004 23:45:42 +0000 Programs should really be handling SIGPIPE themselves
Sam Lantinga <slouken@libsdl.org> [Sat, 14 Feb 2004 23:45:42 +0000] rev 822
Programs should really be handling SIGPIPE themselves
Sat, 14 Feb 2004 20:22:21 +0000 Date: Sat, 14 Feb 2004 14:52:40 +0200
Sam Lantinga <slouken@libsdl.org> [Sat, 14 Feb 2004 20:22:21 +0000] rev 821
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
Sat, 14 Feb 2004 10:12:27 +0000 Important crash fix: system vectors for mouse/joystick were not restored
Patrice Mandin <patmandin@gmail.com> [Sat, 14 Feb 2004 10:12:27 +0000] rev 820
Important crash fix: system vectors for mouse/joystick were not restored
Sat, 14 Feb 2004 06:04:41 +0000 Update the version on the SDL shared library. Use SDL stub library for tests.
Sam Lantinga <slouken@libsdl.org> [Sat, 14 Feb 2004 06:04:41 +0000] rev 819
Update the version on the SDL shared library. Use SDL stub library for tests.
Fri, 13 Feb 2004 18:39:01 +0000 Fixed typo in DirectFB driver (thanks Frank!)
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Feb 2004 18:39:01 +0000] rev 818
Fixed typo in DirectFB driver (thanks Frank!)
Fri, 13 Feb 2004 18:01:22 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Feb 2004 18:01:22 +0000] rev 817
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Fri, 13 Feb 2004 17:57:16 +0000 Date: Fri, 13 Feb 2004 17:03:16 +0100
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Feb 2004 17:57:16 +0000] rev 816
Date: Fri, 13 Feb 2004 17:03:16 +0100 From: Max Horn Subject: Modifier key fix The internal modifier state can get out of sync with reality. To trigger this, do for example this: 1) Launch an SDL app 2) Alt-click on the desktop (this will hide the SDL app). 3) Bring the SDL app back to the front 4) SDL will still think alt is pressed (and as such will treat left clicks like middle clicks). If you press and release alt, it'll be fine again. The attached patch cures this by rechecking the modifier state whenever we process an event.
Fri, 13 Feb 2004 06:42:17 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Feb 2004 06:42:17 +0000] rev 815
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Thu, 12 Feb 2004 16:29:24 +0000 Use sigaction instead of signal to preserve handler flags (thanks Matthew!)
Sam Lantinga <slouken@libsdl.org> [Thu, 12 Feb 2004 16:29:24 +0000] rev 814
Use sigaction instead of signal to preserve handler flags (thanks Matthew!)
Thu, 12 Feb 2004 16:05:30 +0000 Added support for remote XVideo (thanks Frederic!)
Sam Lantinga <slouken@libsdl.org> [Thu, 12 Feb 2004 16:05:30 +0000] rev 813
Added support for remote XVideo (thanks Frederic!)
Thu, 12 Feb 2004 06:21:13 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Thu, 12 Feb 2004 06:21:13 +0000] rev 812
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Wed, 11 Feb 2004 16:50:54 +0000 Don't use hardware overlay by default (seems much faster this way)
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Feb 2004 16:50:54 +0000] rev 811
Don't use hardware overlay by default (seems much faster this way)
Wed, 11 Feb 2004 16:40:17 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Feb 2004 16:40:17 +0000] rev 810
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Wed, 11 Feb 2004 16:10:16 +0000 Date: Tue, 13 Jan 2004 19:25:37 +0300
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Feb 2004 16:10:16 +0000] rev 809
Date: Tue, 13 Jan 2004 19:25:37 +0300 From: Dmitry Yakimov Subject: [SDL] [PATCH] SDL bug patch Let me introduce 2 fixes to SDL. 1. Preventing great slowdown on fast machines while hardware flipping (it's obviously bug). 2. Setting up 85 Hz of monitor if supported. The reason is that Win98 by default sets lowest frequency 60 Hz. And we can't set up maximum frequency because some users can have wrong monitor drivers. This is important for shareware and commercial programs.
Wed, 11 Feb 2004 07:26:29 +0000 Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Feb 2004 07:26:29 +0000] rev 808
Simplify code and clean up Valgrind warning
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