Thu, 04 Aug 2011 01:36:23 -0400 Removed some Windows endlines.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:36:23 -0400] rev 5598
Removed some Windows endlines.
Wed, 03 Aug 2011 03:12:07 -0400 testmultiaudio.c needs to #include <stdio.h>.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2011 03:12:07 -0400] rev 5597
testmultiaudio.c needs to #include <stdio.h>.
Thu, 04 Aug 2011 00:45:09 -0400 Merged Mac OS X and iOS audio targets.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 00:45:09 -0400] rev 5596
Merged Mac OS X and iOS audio targets.
Tue, 26 Jul 2011 14:20:22 -0700 Removed no-op Deinitialize methods in audio drivers.
Ryan C. Gordon <icculus@icculus.org> [Tue, 26 Jul 2011 14:20:22 -0700] rev 5595
Removed no-op Deinitialize methods in audio drivers.
Tue, 26 Jul 2011 14:18:00 -0700 Removed needless macros in various audio targets.
Ryan C. Gordon <icculus@icculus.org> [Tue, 26 Jul 2011 14:18:00 -0700] rev 5594
Removed needless macros in various audio targets.
Thu, 04 Aug 2011 00:31:11 -0400 Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 00:31:11 -0400] rev 5593
Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
Thu, 04 Aug 2011 01:07:09 -0400 Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:07:09 -0400] rev 5592
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Wed, 03 Aug 2011 04:22:47 -0400 Cleaned up CoInitialize() politics on Windows.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2011 04:22:47 -0400] rev 5591
Cleaned up CoInitialize() politics on Windows.
Thu, 04 Aug 2011 01:07:13 -0400 Added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:07:13 -0400] rev 5590
Added some FIXMEs.
Fri, 22 Jul 2011 16:09:13 -0700 Took out some more bitfields in the audio subsystem.
Ryan C. Gordon <icculus@icculus.org> [Fri, 22 Jul 2011 16:09:13 -0700] rev 5589
Took out some more bitfields in the audio subsystem.
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