Sat, 29 Dec 2007 02:34:53 +0000 Erik Heckers fixed bug #493 SDL-1.2
Sam Lantinga <> [Sat, 29 Dec 2007 02:34:53 +0000] rev 4107
Erik Heckers fixed bug #493 Searching the installed man pages for SDL functions fails, e.g. man -k SDL_ |grep Video After investigating this I found that "makewhatis", the tool that generates the "whatis" database, reads the SDL_* man pages, but doesn't produce entries in the "whatis" database for the SDL_* man pages. After some more debugging I found the reason is a missing space. After editing SDL_Init.3(.gz) and replacing SDL_Init\- Initializes SDL with SDL_Init \- Initializes SDL everything works fine. After running "makewhatis" I can successfully do a man -k SDL_ and SDL_Init is listed in the output.
Sat, 29 Dec 2007 02:23:48 +0000 Hans de Goede fixed bug #495 SDL-1.2
Sam Lantinga <> [Sat, 29 Dec 2007 02:23:48 +0000] rev 4106
Hans de Goede fixed bug #495 When running boswars: on a machine with intel integrathed graphics it crashes when it tries to play the initial theora splashscreen video: X Error of failed request: BadAlloc (insufficient resources for operation) Major opcode of failed request: 140 (XVideo) Minor opcode of failed request: 19 () Serial number of failed request: 25 Current serial number in output stream: 26 boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed. Aborted I recognized this problem from a few years back, when I encountered it while working on the Xv blitter for xmame. The problem is that for some reason creation the Xvport and XvImage succeeds, and failure (lack of resources / hw capability?) is only indicated during the first XvPut[Shm]Image. I've written a patch for SDL using the work around for this I developed for xmame (and which is still used successfully in xmame after many years of usage). I'll admit it isn't very pretty, but after investigating several possibilities this was the best option, any other fixes would need changes to the SDL api and abi.
Fri, 28 Dec 2007 22:05:17 +0000 Date: Thu, 27 Dec 2007 07:38:25 +0000 SDL-1.2
Sam Lantinga <> [Fri, 28 Dec 2007 22:05:17 +0000] rev 4105
Date: Thu, 27 Dec 2007 07:38:25 +0000 From: John Bartholomew Subject: [SDL] SDL Semaphore implementation broken on Windows? Hi, Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug. I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation). The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value. This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them. In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take. I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it). I will try to make a test case to verify this, but I'm not sure if I'll be able to (threading errors being difficult to reproduce even in the best circumstances). However, assuming this is the cause of my problems, there is a very simple fix: Windows provides InterlockedIncrement() and InterlockedDecrement() functions to perform increments and decrements which are guaranteed to be atomic. So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count); This is using SDL v1.2.12, built with VC++ 2008 Express, running on a Core 2 duo processor.
Fri, 28 Dec 2007 20:39:31 +0000 Fixed script for building on Mac OS X 10.5 SDL-1.2
Sam Lantinga <> [Fri, 28 Dec 2007 20:39:31 +0000] rev 4104
Fixed script for building on Mac OS X 10.5 The minimum PPC SDK is 10.3.9
Fri, 28 Dec 2007 18:15:43 +0000 Date: Wed, 14 Nov 2007 22:20:27 -0500 SDL-1.2
Sam Lantinga <> [Fri, 28 Dec 2007 18:15:43 +0000] rev 4103
Date: Wed, 14 Nov 2007 22:20:27 -0500 From: Calvin Vette Subject: Fix to compile SDL-1.2 SVN on OS X Leopard I found I needed to add a conditional check for Leopard to compile cleanly on 1.2-SVN (20071114): #include <AudioUnit/AudioUnit.h> #ifdef AVAILABLE_MAC_OS_X_VERSION_10_5_AND_LATER #include <AudioUnit/AUNTComponent.h> #endif where there is now just: #include <AudioUnit/AudioUnit.h>
Fri, 28 Dec 2007 18:07:59 +0000 Date: Thu, 15 Nov 2007 10:33:01 +0100 SDL-1.2
Sam Lantinga <> [Fri, 28 Dec 2007 18:07:59 +0000] rev 4102
Date: Thu, 15 Nov 2007 10:33:01 +0100 From: "Marco Lopes" Subject: Compiling with Intel compiler fails I~Rve recently bought the Intel Compiler 10 for another project and decided to compile SDL with it as well. I was very surprised when it failed to compile because of the function: Error 5 error: label "endS16" was referenced but not defined ..\..\src\audio\SDL_mixer_MMX_VC.c
Fri, 28 Dec 2007 08:11:26 +0000 Oskar Linde fixed bug #507 SDL-1.2
Sam Lantinga <> [Fri, 28 Dec 2007 08:11:26 +0000] rev 4101
Oskar Linde fixed bug #507 Trackpad scrolling on OSX is broken. Scrolling up/slightly right gets translated into a Down event in SDL. The following patch fixes this extremely irritating issue:
Fri, 28 Dec 2007 08:06:36 +0000 Stephen Hurd fixed bug #505 SDL-1.2
Sam Lantinga <> [Fri, 28 Dec 2007 08:06:36 +0000] rev 4100
Stephen Hurd fixed bug #505 Borland compilers have the alloca() prototype in malloc.h as with WATCOM.
Fri, 28 Dec 2007 08:00:30 +0000 Brian Fisher fixed bug #513 SDL-1.2
Sam Lantinga <> [Fri, 28 Dec 2007 08:00:30 +0000] rev 4099
Brian Fisher fixed bug #513 If an app requests a 24-bit opengl mode on a machine with a 32-bit desktop with the windib video backend, then when exiting fullscreen the desktop resolution is not restored The reason this is, is because the windib backend restores the desktop resolution when exiting fullscreen in DIB_SetVideoMode when it finds that the last request was for fullscreen by checking the original flags on the video surface. However, if the bits per pixel requested is different than current surface, the video surface is recreated and the original video flags are lost. So the check to see if we were exiting fullscreen fails. below is a patch to SDL_dibvideo.c that solves the problem by using the original flags in all cases. thanks!
Fri, 28 Dec 2007 07:52:19 +0000 Fixed typo in docs, fixing bug #520 SDL-1.2
Sam Lantinga <> [Fri, 28 Dec 2007 07:52:19 +0000] rev 4098
Fixed typo in docs, fixing bug #520
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