Sat, 17 Oct 2009 07:36:45 +0000 iPhone interruption patch / SDL 1.3
Sam Lantinga <slouken@libsdl.org> [Sat, 17 Oct 2009 07:36:45 +0000] rev 3400
iPhone interruption patch / SDL 1.3 Eric Wing to Sam I've been sitting on this too long. I need to push. It's untested because of the unrelated crashing bug I've been experiencing. Also have a fix for SIZEOF_VOIDP in the config for both iPhone and Mac.
Tue, 13 Oct 2009 20:17:11 +0000 Working on fullscreen video modes support
Mike Gorchak <lestat@i.com.ua> [Tue, 13 Oct 2009 20:17:11 +0000] rev 3399
Working on fullscreen video modes support
Tue, 13 Oct 2009 20:16:23 +0000 Fixed memory allocation size.
Mike Gorchak <lestat@i.com.ua> [Tue, 13 Oct 2009 20:16:23 +0000] rev 3398
Fixed memory allocation size.
Tue, 13 Oct 2009 18:14:22 +0000 Fixed handling of the initial window size.
Mike Gorchak <lestat@i.com.ua> [Tue, 13 Oct 2009 18:14:22 +0000] rev 3397
Fixed handling of the initial window size.
Tue, 13 Oct 2009 11:26:40 +0000 All 2D operations in Photon driver have been finished. The driver is ready to use. There fullscreen modes and YUV textures are rest only.
Mike Gorchak <lestat@i.com.ua> [Tue, 13 Oct 2009 11:26:40 +0000] rev 3396
All 2D operations in Photon driver have been finished. The driver is ready to use. There fullscreen modes and YUV textures are rest only.
Tue, 13 Oct 2009 11:24:36 +0000 Options --double --triple have been added to test double and triple buffering.
Mike Gorchak <lestat@i.com.ua> [Tue, 13 Oct 2009 11:24:36 +0000] rev 3395
Options --double --triple have been added to test double and triple buffering.
Tue, 13 Oct 2009 07:02:19 +0000 We don't need dlvsym() for ALSA anymore, yay!
Sam Lantinga <slouken@libsdl.org> [Tue, 13 Oct 2009 07:02:19 +0000] rev 3394
We don't need dlvsym() for ALSA anymore, yay!
Tue, 13 Oct 2009 06:51:20 +0000 Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
Mike Gorchak <lestat@i.com.ua> [Tue, 13 Oct 2009 06:51:20 +0000] rev 3393
Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
Tue, 13 Oct 2009 06:49:29 +0000 Only show the dynamic audio libraries if we'll be dynamically loading them
Sam Lantinga <slouken@libsdl.org> [Tue, 13 Oct 2009 06:49:29 +0000] rev 3392
Only show the dynamic audio libraries if we'll be dynamically loading them Fixed DirectFB dynamic loading to use find_lib Converted tabs to spaces
Tue, 13 Oct 2009 06:40:08 +0000 Simplify and improve dynamic library detection, taken from SDL_image
Sam Lantinga <slouken@libsdl.org> [Tue, 13 Oct 2009 06:40:08 +0000] rev 3391
Simplify and improve dynamic library detection, taken from SDL_image
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