Tue, 21 Mar 2006 09:51:33 +0000 Fixed bug #167
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Mar 2006 09:51:33 +0000] rev 1569
Fixed bug #167 The configure script parses the value of $X_LIBS when looking at the --enable-x11-shared, which is getting set on Ubuntu 5.10 to "-L/usr/X11R6/lib" ... however, Ubuntu stores all the Xlib stuff in /usr/lib. The end result in SDL is that the dynamic X11 stuff gets disabled by default, unless you override like this: ./configure --x-libraries=/usr/lib
Tue, 21 Mar 2006 09:40:01 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Mar 2006 09:40:01 +0000] rev 1568
*** empty log message ***
Tue, 21 Mar 2006 09:33:54 +0000 Good idea, renaming OpenBSD audio to BSD audio.
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Mar 2006 09:33:54 +0000] rev 1567
Good idea, renaming OpenBSD audio to BSD audio.
Tue, 21 Mar 2006 09:24:10 +0000 Allow adding to the INCLUDE path
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Mar 2006 09:24:10 +0000] rev 1566
Allow adding to the INCLUDE path Allow overriding the NASMFLAGS
Tue, 21 Mar 2006 08:54:50 +0000 Fixed bug #52
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Mar 2006 08:54:50 +0000] rev 1565
Fixed bug #52 Integrated most of the NetBSD and DragonFly patches at: ftp://ftp.netbsd.org/pub/NetBSD/packages/pkgsrc/devel/SDL/patches/ Thanks to Thomas Klausner for defailed information on the patches
Tue, 21 Mar 2006 07:02:34 +0000 Show an error message if autoconf isn't found
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Mar 2006 07:02:34 +0000] rev 1564
Show an error message if autoconf isn't found
Tue, 21 Mar 2006 06:54:24 +0000 Fall back to autogen259 if autogen isn't available
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Mar 2006 06:54:24 +0000] rev 1563
Fall back to autogen259 if autogen isn't available
Tue, 21 Mar 2006 06:45:47 +0000 Fixed bug #18
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Mar 2006 06:45:47 +0000] rev 1562
Fixed bug #18 Reordered the audio thread loop so there's no initial wait.
Tue, 21 Mar 2006 00:56:10 +0000 Try to fill the hardware audio buffer immediately.
Ryan C. Gordon <icculus@icculus.org> [Tue, 21 Mar 2006 00:56:10 +0000] rev 1561
Try to fill the hardware audio buffer immediately. Fixes Bugzilla #18.
Tue, 21 Mar 2006 00:35:22 +0000 Keep mouse cursor state sane on focus change in Quartz driver.
Ryan C. Gordon <icculus@icculus.org> [Tue, 21 Mar 2006 00:35:22 +0000] rev 1560
Keep mouse cursor state sane on focus change in Quartz driver. Fixes Bugzilla #12.
Mon, 20 Mar 2006 08:00:07 +0000 ------- Comment #8 From Sergey Svishchev 2006-03-19 12:35 [reply] -------
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Mar 2006 08:00:07 +0000] rev 1559
------- Comment #8 From Sergey Svishchev 2006-03-19 12:35 [reply] ------- I've made a similar patch to BSD-specific USB driver, please review it too.
Mon, 20 Mar 2006 07:31:36 +0000 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Mar 2006 07:31:36 +0000] rev 1558
Fixed bug #113: Date: Sat, 16 Apr 2005 08:39:22 +1000 From: "Eric Mangold" Subject: [SDL] Window manager does not show SDL window titles Hello, I have an issue with SDL-using applications and the sawfish window manager. The problem is that SDL windows do not show the window caption. My gnome panel *does* show the window name, but the actual sawfish window frame shows no caption at all. All other non-SDL applications that I use work fine. I tried a couple other window managers, and they *were* able to show the SDL window captions correctly. Though there many be other WMs that can't. I believe the problem is that SDL is using the UTF8_STRING type for the window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are supposed to set to a TEXT type, usually STRING (ISO 8859-1). The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to store the UTF8_STRING versions of the window title and icon name. You can see the properties I refer to with a command like this: xprop|grep -e "WM.*NAME" Please note the freedesktop.org standard: http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954 This page talks a little bit about the history of these properties. Just search down the page for "WM_NAME". http://www.cl.cam.ac.uk/~mgk25/unicode.html Please let me know if I can be of any assistance in resolving this issue. Thanks, Eric Mangold
Mon, 20 Mar 2006 06:37:58 +0000 Fixed bug #90
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Mar 2006 06:37:58 +0000] rev 1557
Fixed bug #90 The palette -> RGBA blit wasn't following the rule: * RGB->RGBA: * SDL_SRCALPHA not set: * copy RGB, set destination alpha to source per-surface alpha value.
Sun, 19 Mar 2006 19:03:40 +0000 Fixed bug #84
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Mar 2006 19:03:40 +0000] rev 1556
Fixed bug #84 Actually implemented banked update for SVGAlib
Sun, 19 Mar 2006 12:05:16 +0000 Fixed bug #89
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Mar 2006 12:05:16 +0000] rev 1555
Fixed bug #89 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
Sun, 19 Mar 2006 12:04:40 +0000 Fixed bug #84
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Mar 2006 12:04:40 +0000] rev 1554
Fixed bug #84 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
Sun, 19 Mar 2006 10:48:48 +0000 Left the debug code more explicit
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Mar 2006 10:48:48 +0000] rev 1553
Left the debug code more explicit
Sun, 19 Mar 2006 10:41:49 +0000 Fixed bug #79
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Mar 2006 10:41:49 +0000] rev 1552
Fixed bug #79 Implemented snd_pcm_sw_params_set_start_threshold() and snd_pcm_sw_params_set_avail_min() in the ALSA 0.9 driver. This doesn't actually change any latency for me, but it's the right thing to do...
Sun, 19 Mar 2006 06:31:34 +0000 Fixed bug #4
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Mar 2006 06:31:34 +0000] rev 1551
Fixed bug #4 [Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels. I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary] Date: Mon, 21 Mar 2005 09:41:11 -0500 From: Chris Nelson Subject: SDL Patch Hey, Ryan. I submitted the following patch about a year ago. It's just a simple patch for the linux port, to make multiple joysticks each appear to SDL as their own device, if they are on the same USB port (specifically, these guys <http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>, which allow 4 Playstation2 controllers to be accessed via a single USB port). Without this patch, SDL pretty much drops the ball, and reports that there are 4 joysticks available when less than that number are plugged in. My work built upon the work of another person with the same device. When I submitted the patch to the list, he tested it, but it didn't work for him, so the patch was never accepted. Maybe about 3 times in the past year, I've tried to email the guy, to see if he couldn't run my new version, complete with debug code to diagnose the problem he was having. He never got back to me. So, I'm attaching the patch. I wish I knew why it didn't work for him, but I've been using it for the last year with no problems. Let me know if you need any more information, or have any ideas as to how I could test it. I'd like to see it in the tree, but I want to make sure it works. -Chris
Sun, 19 Mar 2006 05:27:22 +0000 Fixed bug #166
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Mar 2006 05:27:22 +0000] rev 1550
Fixed bug #166 From the autoconf obsolete macros documentation: Macro: AC_CANONICAL_SYSTEM Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets. The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros. From the documentation for the canonical environments: case $target in i386-*-mach* | i386-*-gnu*) obj_format=aout emulation=mach bfd_gas=yes ;; i960-*-bout) obj_format=bout ;; esac Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target. However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
Sat, 18 Mar 2006 22:42:09 +0000 Implemented RISC OS and OS/2 desktop resolution code (thanks to Alan and Doodle)
Sam Lantinga <slouken@libsdl.org> [Sat, 18 Mar 2006 22:42:09 +0000] rev 1549
Implemented RISC OS and OS/2 desktop resolution code (thanks to Alan and Doodle)
Sat, 18 Mar 2006 18:41:59 +0000 EXTRA_LDFLAGS are the linker flags and libraries needed to build SDL.
Sam Lantinga <slouken@libsdl.org> [Sat, 18 Mar 2006 18:41:59 +0000] rev 1548
EXTRA_LDFLAGS are the linker flags and libraries needed to build SDL. SDL_LIBS are the linker flags and libraries needed to build SDL applications. SDL_STATIC_LIBS is set to SDL_LIBS by default.
Fri, 17 Mar 2006 19:54:39 +0000 I did not find in configure.in where SYSTEM_LIBS where set for other platforms, and why I did not have required extra libraries added in sdl-config, so I set it there
Patrice Mandin <patmandin@gmail.com> [Fri, 17 Mar 2006 19:54:39 +0000] rev 1547
I did not find in configure.in where SYSTEM_LIBS where set for other platforms, and why I did not have required extra libraries added in sdl-config, so I set it there
Thu, 16 Mar 2006 00:35:21 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Thu, 16 Mar 2006 00:35:21 +0000] rev 1546
*** empty log message ***
Wed, 15 Mar 2006 17:46:41 +0000 Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Mar 2006 17:46:41 +0000] rev 1545
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set. SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
Wed, 15 Mar 2006 15:47:49 +0000 Fixed bug #33
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Mar 2006 15:47:49 +0000] rev 1544
Fixed bug #33 Mike Frysinger wrote: > with libsdl-1.2.9, some games (like bomberclone) started > segfaulting in Gentoo [...snip...] > the last change in the last hunk: [...snip...] > if i change the statement to read: > (table[which].blit_features & GetBlitFeatures()) == GetBlitFeatures() > bomberclone no longer segfaults on my box Alex Volkov wrote: > The test "(table[which].blit_features & GetBlitFeatures()) == > table[which].blit_features)" is correct, and the previous > "(table[which].cpu_mmx == SDL_HasMMX())" was actually broken. I think there is potentially a slightly different cause of the above problem. During the introduction of the Altivec code, the blit_table struct field 'alpha' got changed from a straightforward enum to a bitmask, which makes perfect sense by itself. However, now the table driven blitter selection code in SDL_CalculateBlitN() can choose the wrong blitters when searching for a NO_ALPHA blitter because of the following code: int a_need = 0; ... (a_need & table[which].alpha) == a_need && When searching through the normal_blit_2[] table, a SET_ALPHA blitter (like Blit_RGB565_ARGB8888) can now be selected instead of a NO_ALPHA one, causing alpha channel bits to appear in a non-alpha destination surface. I suppose this could theoretically be an indirect cause of the segfault mentioned above. I *think* this can be fixed by changing to int a_need = NO_ALPHA;
Wed, 15 Mar 2006 15:43:15 +0000 From: "Alex Volkov"
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Mar 2006 15:43:15 +0000] rev 1543
From: "Alex Volkov" Date: Thu, 10 Nov 2005 21:53:40 -0500 Subject: [SDL] BUG[?]: 32bpp RGBA->RGB colorkey blit, no SDL_SRCALPHA It seems there is either a documentation vs. reality mismatch or a real bug in SDL_blit_N.c:BlitNtoNKey(). The exact blit in question is a 32bpp RGBA->RGB, where RGBA has SDL_COLORKEY and *no* SDL_SRCALPHA flags. The doc in SDL_video.h states: * RGBA->RGB: * SDL_SRCALPHA not set: * copy RGB. * if SDL_SRCCOLORKEY set, only copy the pixels matching the * RGB values of the source colour key, ignoring alpha in the * comparison. BlitNtoNKey(), however, forgets to "ignore alpha in the comparison". The documentation makes perfect sense, so I think it is the code that is faulty. The attached patch corrects the code.
Wed, 15 Mar 2006 15:39:29 +0000 Fixed bug #15
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Mar 2006 15:39:29 +0000] rev 1542
Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
Wed, 15 Mar 2006 05:52:31 +0000 Quartz implementation for SDL_DisplayYUVOverlay() was returning non-zero on
Ryan C. Gordon <icculus@icculus.org> [Wed, 15 Mar 2006 05:52:31 +0000] rev 1541
Quartz implementation for SDL_DisplayYUVOverlay() was returning non-zero on error, instead of zero, contrary to documentation. Fixes Bugzilla #165.
Wed, 15 Mar 2006 04:32:49 +0000 Added disk/dummy audio and dummy video to the Visual CE projects
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Mar 2006 04:32:49 +0000] rev 1540
Added disk/dummy audio and dummy video to the Visual CE projects
Wed, 15 Mar 2006 04:29:35 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Mar 2006 04:29:35 +0000] rev 1539
*** empty log message ***
Wed, 15 Mar 2006 03:50:34 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Mar 2006 03:50:34 +0000] rev 1538
*** empty log message ***
Tue, 14 Mar 2006 19:12:49 +0000 Corrected dummy audio callback firing to be realistic, cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org> [Tue, 14 Mar 2006 19:12:49 +0000] rev 1537
Corrected dummy audio callback firing to be realistic, cleaned up tabs.
Tue, 14 Mar 2006 17:33:33 +0000 WIN32 is no longer defined on Windows builds
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 17:33:33 +0000] rev 1536
WIN32 is no longer defined on Windows builds
Tue, 14 Mar 2006 17:21:49 +0000 Added disk and dummy drivers to the Visual C++ projects
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 17:21:49 +0000] rev 1535
Added disk and dummy drivers to the Visual C++ projects
Tue, 14 Mar 2006 16:20:28 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 16:20:28 +0000] rev 1534
*** empty log message ***
Tue, 14 Mar 2006 16:19:32 +0000 By default all the real targets have dummy audio/video and disk audio.
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 16:19:32 +0000] rev 1533
By default all the real targets have dummy audio/video and disk audio.
Tue, 14 Mar 2006 08:53:33 +0000 Implemented dummy audio driver.
Ryan C. Gordon <icculus@icculus.org> [Tue, 14 Mar 2006 08:53:33 +0000] rev 1532
Implemented dummy audio driver. Fixes Bugzilla #161.
Tue, 14 Mar 2006 08:35:39 +0000 Fixed cut-and-paste error in DC audio target.
Ryan C. Gordon <icculus@icculus.org> [Tue, 14 Mar 2006 08:35:39 +0000] rev 1531
Fixed cut-and-paste error in DC audio target.
Tue, 14 Mar 2006 08:01:30 +0000 Updated CodeWarrior export list with SDL_iconv
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 08:01:30 +0000] rev 1530
Updated CodeWarrior export list with SDL_iconv
Tue, 14 Mar 2006 07:55:40 +0000 Updated MacOS Classic and MacOS X exports list
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 07:55:40 +0000] rev 1529
Updated MacOS Classic and MacOS X exports list
Tue, 14 Mar 2006 07:45:15 +0000 The check for UTF-* isn't needed anymore since UTF-8 has the same code range.
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 07:45:15 +0000] rev 1528
The check for UTF-* isn't needed anymore since UTF-8 has the same code range.
Tue, 14 Mar 2006 07:40:33 +0000 Fixed bug #67
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 07:40:33 +0000] rev 1527
Fixed bug #67 Re-enable OpenGL window resetting code for the windib driver
Tue, 14 Mar 2006 07:06:06 +0000 Fixed bug #124
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 07:06:06 +0000] rev 1526
Fixed bug #124 Print Screen key events weren't reported on Windows
Tue, 14 Mar 2006 06:00:30 +0000 Fixed bug #38
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 06:00:30 +0000] rev 1525
Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
Tue, 14 Mar 2006 05:34:39 +0000 Fixed bug #46
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 05:34:39 +0000] rev 1524
Fixed bug #46 Date: Fri, 13 Jan 2006 18:09:45 -0500 From: mhall4400 vipmail kvcc edu Subject: Possible SDL bug Greetings I believe Ive come across a bug in your SDL product (1.2.9), in the CD-ROM control portion of the library. When calling the SDL_CDPlay() function to play the last track of a CD using the offset and length from an SDL_CD structure generated by SDL_CDOpen(), I get the following error from a call to SDL_Error(): mciSendCommand() error: The specified parameter is out of range for the specified command. The code returning the error is: SDL_CDPlay(g_playingDriveSDLCD, g_playingDriveSDLCD->track[trackNumberInt].offset, g_playingDriveSDLCD->track[trackNumberInt].length) Subtracting one from the length of the provided length seems to repair the problem: SDL_CDPlay(g_playingDriveSDLCD, g_playingDriveSDLCD->track[trackNumberInt].offset, (g_playingDriveSDLCD->track[trackNumberInt].length) - 1) Ive replicated this problem on Windows 98 SE (several months since last patch), fully-patched Window ME, seldom-patched Windows XP SP1, and fully-patched Windows XP SP2. While investigating the issue, I came across a line in your librarys win32 source code in file \src\cdrom\win32\SDL_syscdrom.c (source code zip archive from your download page), function: SDL_SYS_CDGetTOC(), line 226 where you add 1 to the value for length to fix MCI last track length bug. This may be the source of the issue (because subtracting 1 from the length seems to resolve the issue). Microsoft may have patched the referenced bug since you wrote that line. Mike Hall
Tue, 14 Mar 2006 04:00:03 +0000 (patch tweaked a bit)
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 04:00:03 +0000] rev 1523
(patch tweaked a bit) Date: Tue, 14 Mar 2006 03:30:11 +0000 From: Peter Mulholland Subject: [SDL] Windows MessageBox() strangeness fixes Hello all, I *think* this should fix the issues that people were seeing with MessageBox() not working and therefore assert() on mingw/msvc. Forgive me if i've screwed up making the diff file - I'm a total newb when it comes to things like CVS and diff. It modifies a few files as I saw that FlushMessageQueue() was in both the windx5 and windib driver, so I moved this into wincommon. It was also in the gapi driver, so I changed that too. The function is now WIN_FlushMessageQueue() in src/video/wincommon/SDL_syswm.c
Tue, 14 Mar 2006 03:04:50 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 03:04:50 +0000] rev 1522
*** empty log message ***
Tue, 14 Mar 2006 02:46:26 +0000 CFLAGS are separate from EXTRA_CFLAGS
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Mar 2006 02:46:26 +0000] rev 1521
CFLAGS are separate from EXTRA_CFLAGS Fixed iconv.h detection on Cygwin32
Mon, 13 Mar 2006 18:01:34 +0000 Add the NAS library directory, since X11 is dynamically loaded now...
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 18:01:34 +0000] rev 1520
Add the NAS library directory, since X11 is dynamically loaded now... FIXME: See if we can dynamically load NAS
Mon, 13 Mar 2006 17:25:44 +0000 RFC 3629 restricted the range of characters encoded with UTF-8 to 0000-10FFFF (the UTF-16 accessible range)
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 17:25:44 +0000] rev 1519
RFC 3629 restricted the range of characters encoded with UTF-8 to 0000-10FFFF (the UTF-16 accessible range)
Mon, 13 Mar 2006 16:56:01 +0000 Updated by Ryan Gordon
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 16:56:01 +0000] rev 1518
Updated by Ryan Gordon
Mon, 13 Mar 2006 05:44:14 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 05:44:14 +0000] rev 1517
*** empty log message ***
Mon, 13 Mar 2006 05:36:42 +0000 Updated MacOS Classic build
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 05:36:42 +0000] rev 1516
Updated MacOS Classic build
Mon, 13 Mar 2006 04:35:59 +0000 The exports file isn't necessary on BeOS anymore
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 04:35:59 +0000] rev 1515
The exports file isn't necessary on BeOS anymore
Mon, 13 Mar 2006 02:35:32 +0000 Added SDL_iconv.c to the Embedded Visual C++ projects
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 02:35:32 +0000] rev 1514
Added SDL_iconv.c to the Embedded Visual C++ projects Added missing target configurations
Mon, 13 Mar 2006 02:26:47 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 02:26:47 +0000] rev 1513
*** empty log message ***
Mon, 13 Mar 2006 02:12:39 +0000 Added _strnicmp support
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 02:12:39 +0000] rev 1512
Added _strnicmp support
Mon, 13 Mar 2006 02:12:15 +0000 Added SDL_iconv.c to MPW Makefile
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 02:12:15 +0000] rev 1511
Added SDL_iconv.c to MPW Makefile
Mon, 13 Mar 2006 02:06:33 +0000 Win32 fixes
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 02:06:33 +0000] rev 1510
Win32 fixes
Mon, 13 Mar 2006 01:47:03 +0000 Added SDL_iconv.c to the Dreamcast Makefile
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 01:47:03 +0000] rev 1509
Added SDL_iconv.c to the Dreamcast Makefile
Mon, 13 Mar 2006 01:43:18 +0000 The Win32 exports file isn't used by mingw anymore
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 01:43:18 +0000] rev 1508
The Win32 exports file isn't used by mingw anymore
Mon, 13 Mar 2006 01:41:32 +0000 Fixed bug #112
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 01:41:32 +0000] rev 1507
Fixed bug #112 Added SDL_GetKeyRepeat()
Mon, 13 Mar 2006 01:40:49 +0000 Added SDL_iconv.c to the Visual C++ projects
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 01:40:49 +0000] rev 1506
Added SDL_iconv.c to the Visual C++ projects
Mon, 13 Mar 2006 01:33:58 +0000 Fixed bug #139
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 01:33:58 +0000] rev 1505
Fixed bug #139 The text in SDL_WM_SetCaption() is in UTF-8 encoding.
Mon, 13 Mar 2006 01:20:05 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 01:20:05 +0000] rev 1504
*** empty log message ***
Mon, 13 Mar 2006 01:17:22 +0000 props yo
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 01:17:22 +0000] rev 1503
props yo
Mon, 13 Mar 2006 01:16:16 +0000 UTF-32 by definition can't handle characters higher than 0x10FFFF
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 01:16:16 +0000] rev 1502
UTF-32 by definition can't handle characters higher than 0x10FFFF
Mon, 13 Mar 2006 01:08:00 +0000 Added UTF-8 <-> UTF-16 <-> UTF-32 <-> UCS-2 <-> UCS-4 conversion capability
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Mar 2006 01:08:00 +0000] rev 1501
Added UTF-8 <-> UTF-16 <-> UTF-32 <-> UCS-2 <-> UCS-4 conversion capability
Sun, 12 Mar 2006 01:47:23 +0000 Blah
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Mar 2006 01:47:23 +0000] rev 1500
Blah
Sun, 12 Mar 2006 01:18:29 +0000 Fixed bug #150
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Mar 2006 01:18:29 +0000] rev 1499
Fixed bug #150 memory leak in SDL_thread.c
Sun, 12 Mar 2006 00:57:50 +0000 Fixed bug #149
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Mar 2006 00:57:50 +0000] rev 1498
Fixed bug #149
Sat, 11 Mar 2006 23:46:45 +0000 Fixes from Dmitry Yakimov:
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Mar 2006 23:46:45 +0000] rev 1497
Fixes from Dmitry Yakimov: fixed bugs 159 and 160: + added threaded timers support ! fixed restoring sdl window focus (AV in windows message handler) ! disabled forgotten cdrom and joystick in config file. * disabled minimizing sdl window while loosing focus. PocketPC does not have a task bar, so it is an inconvenient and unusual behaviour for PPC users. + added WIN_Paint handler for GAPI ! fixed loosing focus while using GAPI videi driver + added TestTimer project * removed unnecessary macros (ENABLE_WINDIB ...) from projects
Sat, 11 Mar 2006 23:44:21 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Mar 2006 23:44:21 +0000] rev 1496
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Sat, 11 Mar 2006 22:54:12 +0000 Might have fixed 64-bit issues. :)
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Mar 2006 22:54:12 +0000] rev 1495
Might have fixed 64-bit issues. :)
Sat, 11 Mar 2006 20:16:50 +0000 Fixed make distclean
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Mar 2006 20:16:50 +0000] rev 1494
Fixed make distclean
Sat, 11 Mar 2006 20:16:20 +0000 Clean up temporary files. I'm not sure how this got removed, but whatever...
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Mar 2006 20:16:20 +0000] rev 1493
Clean up temporary files. I'm not sure how this got removed, but whatever...
Sat, 11 Mar 2006 15:47:56 +0000 X11 support isn't installed by default
Sam Lantinga <slouken@libsdl.org> [Sat, 11 Mar 2006 15:47:56 +0000] rev 1492
X11 support isn't installed by default
Thu, 09 Mar 2006 16:12:34 +0000 Don't crash if SDL_Flip() is called with an OpenGL mode set
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Mar 2006 16:12:34 +0000] rev 1491
Don't crash if SDL_Flip() is called with an OpenGL mode set
Thu, 09 Mar 2006 15:11:15 +0000 Dynamic OpenGL loading is the default now. :)
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Mar 2006 15:11:15 +0000] rev 1490
Dynamic OpenGL loading is the default now. :)
Thu, 09 Mar 2006 13:34:58 +0000 Prettified. :)
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Mar 2006 13:34:58 +0000] rev 1489
Prettified. :)
Thu, 09 Mar 2006 13:25:43 +0000 Eric is setting up X11 support for the XCode project
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Mar 2006 13:25:43 +0000] rev 1488
Eric is setting up X11 support for the XCode project
Thu, 09 Mar 2006 06:33:21 +0000 Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Mar 2006 06:33:21 +0000] rev 1487
Cleaning up warnings on MacOS X
Wed, 08 Mar 2006 18:30:12 +0000 Re-added C runtime support for Visual C++ 5,6
Sam Lantinga <slouken@libsdl.org> [Wed, 08 Mar 2006 18:30:12 +0000] rev 1486
Re-added C runtime support for Visual C++ 5,6
Wed, 08 Mar 2006 08:31:08 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 08 Mar 2006 08:31:08 +0000] rev 1485
*** empty log message ***
Wed, 08 Mar 2006 08:30:17 +0000 Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org> [Wed, 08 Mar 2006 08:30:17 +0000] rev 1484
Added documentation on how to build a completely useless SDL library. :)
Wed, 08 Mar 2006 06:21:04 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 08 Mar 2006 06:21:04 +0000] rev 1483
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Wed, 08 Mar 2006 01:55:32 +0000 QNX changes from Mike Gorchak
Sam Lantinga <slouken@libsdl.org> [Wed, 08 Mar 2006 01:55:32 +0000] rev 1482
QNX changes from Mike Gorchak
Tue, 07 Mar 2006 16:02:59 +0000 Yet more Win64 tweaks
Sam Lantinga <slouken@libsdl.org> [Tue, 07 Mar 2006 16:02:59 +0000] rev 1481
Yet more Win64 tweaks
Tue, 07 Mar 2006 05:21:32 +0000 More Win64 updates
Sam Lantinga <slouken@libsdl.org> [Tue, 07 Mar 2006 05:21:32 +0000] rev 1480
More Win64 updates
Tue, 07 Mar 2006 04:58:30 +0000 Updated MacOS X support
Sam Lantinga <slouken@libsdl.org> [Tue, 07 Mar 2006 04:58:30 +0000] rev 1479
Updated MacOS X support
Mon, 06 Mar 2006 19:20:38 +0000 Only use Altivec on PowerPC architecture
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 19:20:38 +0000] rev 1478
Only use Altivec on PowerPC architecture
Mon, 06 Mar 2006 18:42:30 +0000 Add missing asm source files
Patrice Mandin <patmandin@gmail.com> [Mon, 06 Mar 2006 18:42:30 +0000] rev 1477
Add missing asm source files
Mon, 06 Mar 2006 18:31:30 +0000 Date: Mon, 6 Mar 2006 19:00:45 +0100
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 18:31:30 +0000] rev 1476
Date: Mon, 6 Mar 2006 19:00:45 +0100 From: Patrice Mandin Subject: [SDL] Can not install generated sdl-config When building SDL when builddir != srcdir, then make install fails, because it tries to install sdl-config from srcdir, instead of builddir
Mon, 06 Mar 2006 16:37:18 +0000 Get Microsoft's preprocessor symbols in there
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 16:37:18 +0000] rev 1475
Get Microsoft's preprocessor symbols in there
Mon, 06 Mar 2006 16:33:23 +0000 Maybe it's easier to collect the big-endian architectures. :)
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 16:33:23 +0000] rev 1474
Maybe it's easier to collect the big-endian architectures. :)
Mon, 06 Mar 2006 15:29:41 +0000 Whoops, built without libC support - doh!
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 15:29:41 +0000] rev 1473
Whoops, built without libC support - doh!
Mon, 06 Mar 2006 08:11:10 +0000 Fixed more Win64 portability issues
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 08:11:10 +0000] rev 1472
Fixed more Win64 portability issues
Mon, 06 Mar 2006 07:42:36 +0000 Enabled libc support on Win32, so we don't break binary compatibility in 1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 07:42:36 +0000] rev 1471
Enabled libc support on Win32, so we don't break binary compatibility in 1.2
Mon, 06 Mar 2006 06:00:45 +0000 Fixed declarations to match mingw includes
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 06:00:45 +0000] rev 1470
Fixed declarations to match mingw includes
Mon, 06 Mar 2006 01:34:36 +0000 Added ARM and SH4 detection for WinCE development environment
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 01:34:36 +0000] rev 1469
Added ARM and SH4 detection for WinCE development environment
Mon, 06 Mar 2006 01:05:11 +0000 Don't put X_LIBS in the linker flags if we're dynamically loading X11
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 01:05:11 +0000] rev 1468
Don't put X_LIBS in the linker flags if we're dynamically loading X11
Mon, 06 Mar 2006 00:50:03 +0000 Removed accidentally copied/pasted script for ALSA detection
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Mar 2006 00:50:03 +0000] rev 1467
Removed accidentally copied/pasted script for ALSA detection It's only a warning if dynamic loading code isn't possible.
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Sam Lantinga <slouken@libsdl.org> [Sun, 05 Mar 2006 22:18:15 +0000] rev 1466
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Sat, 04 Mar 2006 08:24:35 +0000 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org> [Sat, 04 Mar 2006 08:24:35 +0000] rev 1465
Updated WinCE support by Dmitry (with some tweaks) Converted the disk audio driver to SDL_RWops for portability
Sat, 04 Mar 2006 05:13:03 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 04 Mar 2006 05:13:03 +0000] rev 1464
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Fri, 03 Mar 2006 04:43:42 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Fri, 03 Mar 2006 04:43:42 +0000] rev 1463
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Thu, 02 Mar 2006 13:26:24 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Thu, 02 Mar 2006 13:26:24 +0000] rev 1462
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Thu, 02 Mar 2006 13:16:02 +0000 Updated for Dreamcast KOS June 2005 snapshot:
Sam Lantinga <slouken@libsdl.org> [Thu, 02 Mar 2006 13:16:02 +0000] rev 1461
Updated for Dreamcast KOS June 2005 snapshot: http://cadcdev.sourceforge.net/svn/snapshots/ http://gamedev.allusion.net/softprj/kos/dcsetup.php
Thu, 02 Mar 2006 07:46:24 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Thu, 02 Mar 2006 07:46:24 +0000] rev 1460
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Thu, 02 Mar 2006 03:24:20 +0000 Date: Wed, 01 Mar 2006 10:14:31 +0000
Sam Lantinga <slouken@libsdl.org> [Thu, 02 Mar 2006 03:24:20 +0000] rev 1459
Date: Wed, 01 Mar 2006 10:14:31 +0000 From: "alan buckley" Subject: Re: Updating SDL for RISC OS I've attached a zip file with three diffs to get SDL to build on RISC OS. configure.in.diff and makedeps.sh.diff have been modified so that they can build the assembler file in video/riscos. You may want to double check these as I don't know a lot about unix shell programming. (I've tested them cross-compiling on cygwin). sdlsysthread.diff is the changes required to SDL_systhread.c for RISC OS. As you suspected with these changes in place you can delete the RISC OS specific threading code in thread/riscos. I've also renamed SDL_riscosASM.s to SDL_riscosASM.S, but I'm never quite sure how to rename files in CVS, so if you could to this it would be appreciated.
Thu, 02 Mar 2006 03:18:21 +0000 Date: Wed, 1 Mar 2006 23:52:09 +0100
Sam Lantinga <slouken@libsdl.org> [Thu, 02 Mar 2006 03:18:21 +0000] rev 1458
Date: Wed, 1 Mar 2006 23:52:09 +0100 From: Sam Hocevar Subject: [SDL] [patch] aalib driver Hi there. The attached patch fixes a buffer overflow in the aalib driver and also adds a workaround for a conflict between arrow keys and the numeric keypad that have the same scancode on aalib. The patch gives precedence to the arrow keys.
Wed, 01 Mar 2006 09:56:51 +0000 SetClassLongPtr isn't available in MinGW yet
Sam Lantinga <slouken@libsdl.org> [Wed, 01 Mar 2006 09:56:51 +0000] rev 1457
SetClassLongPtr isn't available in MinGW yet
Wed, 01 Mar 2006 09:43:47 +0000 Fixed a bunch of 64-bit compatibility problems
Sam Lantinga <slouken@libsdl.org> [Wed, 01 Mar 2006 09:43:47 +0000] rev 1456
Fixed a bunch of 64-bit compatibility problems
Mon, 27 Feb 2006 22:14:40 +0000 Hah, standard stdio code crashed on the test case.
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Feb 2006 22:14:40 +0000] rev 1455
Hah, standard stdio code crashed on the test case.
Mon, 27 Feb 2006 21:17:12 +0000 Whoops, missed one
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Feb 2006 21:17:12 +0000] rev 1454
Whoops, missed one
Mon, 27 Feb 2006 19:19:22 +0000 Date: Mon, 27 Feb 2006 17:01:43 +0100
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Feb 2006 19:19:22 +0000] rev 1453
Date: Mon, 27 Feb 2006 17:01:43 +0100 From: "William Petiot [exoide]" Subject: Re: [SDL] cvs version: standard win32 SDL.DLL file test [patch] I found a bug or two in previous patch, so here is a patch to correct this.
Mon, 27 Feb 2006 18:58:12 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Feb 2006 18:58:12 +0000] rev 1452
*** empty log message ***
Mon, 27 Feb 2006 16:29:04 +0000 Argh, I forgot that zip merges files into the archive instead of recreating it.
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Feb 2006 16:29:04 +0000] rev 1451
Argh, I forgot that zip merges files into the archive instead of recreating it.
Mon, 27 Feb 2006 15:51:34 +0000 Removing unused Makefile.am files
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Feb 2006 15:51:34 +0000] rev 1450
Removing unused Makefile.am files
(0) -1000 -120 +120 +1000 +3000 tip