Mon, 06 Apr 2015 00:10:54 -0400 This function can be static.
Ryan C. Gordon <icculus@icculus.org> [Mon, 06 Apr 2015 00:10:54 -0400] rev 9458
This function can be static.
Sun, 05 Apr 2015 18:59:52 -0400 Make loading/saving dollar gesture templates endian clean (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 05 Apr 2015 18:59:52 -0400] rev 9457
Make loading/saving dollar gesture templates endian clean (thanks, Martin!). Fixes Bugzilla #2674.
Sun, 05 Apr 2015 18:44:24 -0400 Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 05 Apr 2015 18:44:24 -0400] rev 9456
Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!). Fixes Bugzilla #2673.
Sun, 05 Apr 2015 15:52:37 -0400 Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!)
Ryan C. Gordon <icculus@icculus.org> [Sun, 05 Apr 2015 15:52:37 -0400] rev 9455
Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!) Fixes Bugzilla #2797.
Wed, 01 Apr 2015 19:18:56 -0700 Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
Sam Lantinga <slouken@libsdl.org> [Wed, 01 Apr 2015 19:18:56 -0700] rev 9454
Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
Thu, 02 Apr 2015 00:55:45 +0200 Cast the result of calling getButtonState to an Integer
Joseba García Etxebarria <joseba.gar@gmail.com> [Thu, 02 Apr 2015 00:55:45 +0200] rev 9453
Cast the result of calling getButtonState to an Integer
Wed, 01 Apr 2015 18:22:42 -0700 Added a game controller entry for the NVIDIA Controller
Sam Lantinga <slouken@libsdl.org> [Wed, 01 Apr 2015 18:22:42 -0700] rev 9452
Added a game controller entry for the NVIDIA Controller
Wed, 01 Apr 2015 16:11:37 -0400 handle the case where the ibus address can't be found. (prevents nasty crash)
Edward Rudd <urkle@outoforder.cc> [Wed, 01 Apr 2015 16:11:37 -0400] rev 9451
handle the case where the ibus address can't be found. (prevents nasty crash)
Wed, 01 Apr 2015 14:45:09 -0400 Patched to compile on Android (I hope).
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Apr 2015 14:45:09 -0400] rev 9450
Patched to compile on Android (I hope).
Wed, 01 Apr 2015 12:14:56 -0400 Android: more separate-mouse-and-touch work.
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Apr 2015 12:14:56 -0400] rev 9449
Android: more separate-mouse-and-touch work. This avoids a hint lookup for each mouse event we get by setting a static Java variable from native code during our hint watcher callback. Also attempts to do the right thing with mouse buttons if you happen to be on an API14 (Ice Cream Sandwich, Android 4.0) or later device. We still target API12 (Honeycomb MR1, Android 3.1) for SDL 2.0.4 though. This isn't tested, so I'm pushing to see what the Android buildbot says. Stand back, I'm a professional!
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