Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 03:34:14 +0000] rev 2243
Date: Wed, 15 Aug 2007 01:08:38 +0200
From: Couriersud
Subject: Some SDL1.3 patches
LoadLibrary will call X11_GL_Initialize. If LoadLibrary is called before
a window is created, it will crash since structures are not properly set
up.
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 03:20:55 +0000] rev 2242
Date: Wed, 15 Aug 2007 01:08:38 +0200
From: Couriersud
Subject: Some SDL1.3 patches
fixed a compiler warning
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 03:19:21 +0000] rev 2241
Date: Wed, 15 Aug 2007 01:08:38 +0200
From: Couriersud
Subject: Some SDL1.3 patches
Modified UpdateTexture to lock and unlock DirectFB-Surface.
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 03:18:24 +0000] rev 2240
Fixed crash setting 0 bpp video mode.
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Aug 2007 06:24:56 +0000] rev 2239
Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Aug 2007 03:03:23 +0000] rev 2238
Shark rules!
* Loop optimization for Mac OS X - should this generally be applied?
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Aug 2007 02:38:59 +0000] rev 2237
Advertise the most efficient format for the screen. Of course SDL code needs
to be fixed to handle framebuffers with alpha...
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:53:51 +0000] rev 2236
This is byte order dependent.
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:44:49 +0000] rev 2235
indent
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:27:44 +0000] rev 2234
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized