Fri, 11 Mar 2011 18:38:29 -0800 |
Sam Lantinga |
Fixed operator precedence
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Fri, 11 Mar 2011 18:16:39 -0800 |
Sam Lantinga |
Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
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Fri, 11 Mar 2011 16:54:43 -0800 |
Sam Lantinga |
Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
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Fri, 11 Mar 2011 08:49:20 -0800 |
Sam Lantinga |
Gamma support is back!
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Sun, 06 Mar 2011 21:18:36 -0800 |
Sam Lantinga |
A better way of setting the fullscreen flag for windows on Nintendo DS
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Sun, 06 Mar 2011 21:12:19 -0800 |
Sam Lantinga |
a Nintendo ds update
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Sun, 27 Feb 2011 21:17:06 -0800 |
Sam Lantinga |
Fixed minimizing fullscreen windows.
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Sun, 27 Feb 2011 20:06:45 -0800 |
Sam Lantinga |
Use boolean value for input grab mode, like we do for fullscreen mode.
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Sat, 26 Feb 2011 10:11:09 -0800 |
Sam Lantinga |
Restore the windowed position and size when coming back from fullscreen.
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Mon, 21 Feb 2011 22:52:07 -0800 |
Sam Lantinga |
The OpenGL test window shouldn't be visible.
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Mon, 21 Feb 2011 22:51:44 -0800 |
Sam Lantinga |
Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
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Mon, 21 Feb 2011 22:03:39 -0800 |
Sam Lantinga |
Simplified and unified the window creation process a little.
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Mon, 21 Feb 2011 16:45:23 -0800 |
Sam Lantinga |
Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
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Mon, 21 Feb 2011 15:08:36 -0800 |
Sam Lantinga |
Do error checking in SDL_GetDisplayForWindow()
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Wed, 16 Feb 2011 00:11:48 -0800 |
Sam Lantinga |
Fixed resetting the Direc3D renderer on mode change
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Tue, 15 Feb 2011 23:07:14 -0800 |
Sam Lantinga |
Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
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Tue, 15 Feb 2011 13:59:59 -0800 |
Sam Lantinga |
Changed the concept of a render clip rect to a render viewport.
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Sun, 13 Feb 2011 23:09:18 -0800 |
Sam Lantinga |
Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
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Sun, 13 Feb 2011 14:05:33 -0800 |
Sam Lantinga |
Fixed renderer variable scope.
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Sun, 13 Feb 2011 13:46:10 -0800 |
Sam Lantinga |
A few fixes:
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Sat, 12 Feb 2011 19:02:14 -0800 |
Sam Lantinga |
Fixed bug #1117
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Sat, 12 Feb 2011 17:51:47 -0800 |
Sam Lantinga |
Fixed bug #1116
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Sat, 12 Feb 2011 08:17:58 -0800 |
Sam Lantinga |
Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Fri, 11 Feb 2011 20:49:13 -0800 |
Sam Lantinga |
There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
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Fri, 11 Feb 2011 10:13:30 -0800 |
Sam Lantinga |
Fixed compiling on Windows
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Fri, 11 Feb 2011 00:25:44 -0800 |
Sam Lantinga |
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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Thu, 10 Feb 2011 14:44:25 -0800 |
Sam Lantinga |
Window coordinates are in the global space and windows are not tied to a particular display.
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Thu, 10 Feb 2011 12:14:37 -0800 |
Sam Lantinga |
Be explicit about what display you're querying. The default display is 0.
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Thu, 10 Feb 2011 11:39:08 -0800 |
Sam Lantinga |
Removed gamma support since it wasn't widely used and not well supported.
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Thu, 10 Feb 2011 10:37:35 -0800 |
Sam Lantinga |
Better window parameter checking
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Mon, 07 Feb 2011 09:23:01 -0800 |
Sam Lantinga |
Create an OpenGL 1.1 context by default, if available.
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Sun, 06 Feb 2011 10:27:05 -0800 |
Sam Lantinga |
Whoops, duplicate case
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Sun, 06 Feb 2011 10:24:08 -0800 |
Sam Lantinga |
At least allow returning the values that were set.
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Sun, 06 Feb 2011 10:22:25 -0800 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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Sat, 05 Feb 2011 10:35:36 -0800 |
Sam Lantinga |
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
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Sat, 05 Feb 2011 10:11:27 -0800 |
Sam Lantinga |
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
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Sat, 05 Feb 2011 10:03:12 -0800 |
Sam Lantinga |
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
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Fri, 04 Feb 2011 12:24:28 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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Thu, 03 Feb 2011 21:13:55 -0800 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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Thu, 03 Feb 2011 17:42:58 -0800 |
Sam Lantinga |
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
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Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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Thu, 03 Feb 2011 11:16:57 -0800 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
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Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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Tue, 01 Feb 2011 21:40:03 -0800 |
Sam Lantinga |
Nobody is currently maintaining the QNX code, so removing it for now.
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Tue, 01 Feb 2011 21:23:43 -0800 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
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Tue, 01 Feb 2011 20:50:04 -0800 |
Sam Lantinga |
The DrawRect API is implemented using lines
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Tue, 01 Feb 2011 19:19:43 -0800 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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Tue, 01 Feb 2011 12:54:27 -0800 |
Sam Lantinga |
The renderers always support texture modulation and blend modes.
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Mon, 31 Jan 2011 23:37:30 -0800 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
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Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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Thu, 27 Jan 2011 22:44:08 -0800 |
Sam Lantinga |
Removed completely non-portable event thread hack.
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Thu, 27 Jan 2011 00:06:36 -0800 |
Sam Lantinga |
Nobody is maintaining RISC OS code, so I'm removing it for now.
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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Wed, 19 Jan 2011 22:25:40 -0800 |
Sam Lantinga |
PS3 Linux is no more...
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Wed, 19 Jan 2011 22:21:31 -0800 |
Sam Lantinga |
Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
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Wed, 19 Jan 2011 22:18:45 -0800 |
Sam Lantinga |
Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
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Wed, 12 Jan 2011 15:58:53 -0800 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
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Wed, 12 Jan 2011 15:22:29 -0800 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
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