Mon, 14 Oct 2013 08:56:37 -0700 Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
Sam Lantinga <slouken@libsdl.org> [Mon, 14 Oct 2013 08:56:37 -0700] rev 7814
Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
Sun, 13 Oct 2013 19:59:40 -0700 Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Oct 2013 19:59:40 -0700] rev 7813
Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
Sun, 13 Oct 2013 19:51:58 -0700 Fixed function feature test for Visual Studio 2012
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Oct 2013 19:51:58 -0700] rev 7812
Fixed function feature test for Visual Studio 2012 norfanin Fixes the version check for some functions that are only present with the MSVC 2013 CRT libraries. I did my testing wrong and failed to see that 2012 doesn't have these functions. Microsoft implemented them in their upcoming 2013 version, though. The attached patch changes it to the check for the next version. I also removed the HAVE_ITOA because that would require linking with oldnames.lib and it's easier to just let the SDL implementation take over.
Sun, 13 Oct 2013 19:49:45 -0700 Fixed bug 2149 - Don't search for libusbhid except on BSD
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Oct 2013 19:49:45 -0700] rev 7811
Fixed bug 2149 - Don't search for libusbhid except on BSD Joseph Carter There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD. However, if you have the library on Linux, it gets pulled in as library bloat. And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
Sun, 13 Oct 2013 19:48:45 -0700 Added an assert to catch init/quit call mismatch that might bite people.
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Oct 2013 19:48:45 -0700] rev 7810
Added an assert to catch init/quit call mismatch that might bite people.
Sun, 13 Oct 2013 17:15:43 -0300 Prevent keystrokes from leaking through to the console when using evdev.
Gabriel Jacobo <gabomdq@gmail.com> [Sun, 13 Oct 2013 17:15:43 -0300] rev 7809
Prevent keystrokes from leaking through to the console when using evdev. This uses the same method Weston and X use. Sadly, to be fully effective when launching remotely, this needs root permissions.
Sat, 12 Oct 2013 16:29:34 -0300 Fixes X11 video backend compilation when no GL is available
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 12 Oct 2013 16:29:34 -0300] rev 7808
Fixes X11 video backend compilation when no GL is available For example, in our Raspberry Pi sysroot.
Sat, 12 Oct 2013 11:21:40 -0400 added simple Drag & drop test
Edward Rudd <urkle@outoforder.cc> [Sat, 12 Oct 2013 11:21:40 -0400] rev 7807
added simple Drag & drop test
Sat, 12 Oct 2013 11:35:47 -0300 Updates the Raspberry Pi README
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 12 Oct 2013 11:35:47 -0300] rev 7806
Updates the Raspberry Pi README
Fri, 11 Oct 2013 10:58:05 -0400 Do a full sysroot for the Raspberry Pi buildbot.
Ryan C. Gordon <icculus@icculus.org> [Fri, 11 Oct 2013 10:58:05 -0400] rev 7805
Do a full sysroot for the Raspberry Pi buildbot. This gets us ALSA and X11, etc.
Thu, 10 Oct 2013 21:51:39 -0700 Fixed bug 2146 - Enable static linking of libSDL on Android
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Oct 2013 21:51:39 -0700] rev 7804
Fixed bug 2146 - Enable static linking of libSDL on Android Denis Bernard This patch to Android.mk adds support for static linking of libSDL for Android applications. A patched readme with static build instructions is also provided. It does not break existing build environments setup according to the README-android.txt since the static library version will not be built in not required. The static build uses the Android NDK module system (see docs/IMPORT-MODULE.html in the NDK folder and step 5 in the instructions below). Instructions: 1. Copy the android-project directory wherever you want to keep your projects and rename it to the name of your project. 2. Create a symlink to SDL/src/main/android/SDL_android_main.c as <project>/jni/src/SDL_android_main.c 3. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk (overwrite the existing one) 4. Edit <project>/jni/src/Android.mk to include your source files 5. create and export an environment variable named NDK_MODULE_PATH that points to the parent directory of this SDL directory. e.g.: export NDK_MODULE_PATH="$PWD"/.. 6. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to System.loadLibrary("SDL2") line 42. 7. Run 'ndk-build' (a script provided by the NDK). This compiles the C source Although this requires an environment variable to be setup, it can be added once and for all to the main Android.mk of the project.
Thu, 10 Oct 2013 21:50:25 -0700 Updated SDL to version 2.0.1
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Oct 2013 21:50:25 -0700] rev 7803
Updated SDL to version 2.0.1
Thu, 10 Oct 2013 20:58:20 -0700 Report joystick added/removed events even if we don't have udev.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Oct 2013 20:58:20 -0700] rev 7802
Report joystick added/removed events even if we don't have udev. T. Joseph Carter As discussed (possibly to death), the Linux joystick driver does not actually report events for added or removed joysticks when you haven't got udev support. We simply cannot know about removed joysticks without udev. But we can (and we should) report adding them. This brings the legacy case in line with pretty much the rest of SDL's joystick drivers.
Mon, 07 Oct 2013 16:01:40 -0700 Mac: Better handling when someone else is the app delegate.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 07 Oct 2013 16:01:40 -0700] rev 7801
Mac: Better handling when someone else is the app delegate.
Thu, 10 Oct 2013 02:37:36 -0400 Raspberry Pi build script: let caller specify final tarball name.
Ryan C. Gordon <icculus@icculus.org> [Thu, 10 Oct 2013 02:37:36 -0400] rev 7800
Raspberry Pi build script: let caller specify final tarball name.
Thu, 10 Oct 2013 02:21:41 -0400 Patched to compile in C90 mode.
Ryan C. Gordon <icculus@icculus.org> [Thu, 10 Oct 2013 02:21:41 -0400] rev 7799
Patched to compile in C90 mode.
Thu, 10 Oct 2013 02:06:14 -0400 Fixed tarball name in Raspberry Pi build script.
Ryan C. Gordon <icculus@icculus.org> [Thu, 10 Oct 2013 02:06:14 -0400] rev 7798
Fixed tarball name in Raspberry Pi build script.
Thu, 10 Oct 2013 01:46:39 -0400 Added script that the buildbot will use for cross-compiling to Raspberry Pi.
Ryan C. Gordon <icculus@icculus.org> [Thu, 10 Oct 2013 01:46:39 -0400] rev 7797
Added script that the buildbot will use for cross-compiling to Raspberry Pi.
Thu, 10 Oct 2013 00:49:57 -0300 Adds gl_profile_mask to test framework, uses it in testgles
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 10 Oct 2013 00:49:57 -0300] rev 7796
Adds gl_profile_mask to test framework, uses it in testgles
Thu, 10 Oct 2013 00:30:03 -0300 Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 10 Oct 2013 00:30:03 -0300] rev 7795
Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
Wed, 09 Oct 2013 11:30:01 -0300 Fixes testgles and testgl
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 09 Oct 2013 11:30:01 -0300] rev 7794
Fixes testgles and testgl
Wed, 09 Oct 2013 10:29:01 -0300 Adds test framework to Android.mk and a simple utility to build Android projects
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 09 Oct 2013 10:29:01 -0300] rev 7793
Adds test framework to Android.mk and a simple utility to build Android projects
Mon, 07 Oct 2013 14:16:38 -0700 Fix SDL_SetWindowPosition on fullscreen windows.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 07 Oct 2013 14:16:38 -0700] rev 7792
Fix SDL_SetWindowPosition on fullscreen windows. This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in the correct way. If you call SDL_SetWindowPosition on a fullscreen window, it would update the x & y variables for the window, but not actually move the window (since it was fullscreen). That would make the internal state of the SDL_Window incorrect, causing SDL_WarpMouseInWindow to offset incorrectly. This makes it so SDL_SetWindowPosition updates the `windowed' x & y coordinates, which take effect when you revert from fullscreen.
Sun, 06 Oct 2013 20:39:23 -0700 Only allocate a joystick instance ID once we know it's a joystick.
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Oct 2013 20:39:23 -0700] rev 7791
Only allocate a joystick instance ID once we know it's a joystick. This fixes compatibility with code that assumes 0 based joystick instance IDs.
Sun, 06 Oct 2013 13:50:36 -0700 Removed unused variables (thanks Joseph!)
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Oct 2013 13:50:36 -0700] rev 7790
Removed unused variables (thanks Joseph!)
Sun, 06 Oct 2013 13:49:23 -0700 Check for NULL joystick in SDL_JoystickGetGUID()
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Oct 2013 13:49:23 -0700] rev 7789
Check for NULL joystick in SDL_JoystickGetGUID()
Sat, 05 Oct 2013 21:15:55 -0700 Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Oct 2013 21:15:55 -0700] rev 7788
Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
Sat, 05 Oct 2013 19:09:03 -0700 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Oct 2013 19:09:03 -0700] rev 7787
Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed norfanin Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction. The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
Sat, 05 Oct 2013 17:08:19 +0200 Added detection of touch devices before first touch events happen on Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 05 Oct 2013 17:08:19 +0200] rev 7786
Added detection of touch devices before first touch events happen on Android. On Android available touch devices are now added with video initialization (like the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch events happened although there is a touch screen available. The adding of touch devices after a touch event was received is still active to allow connecting devices later (if this is possible) and to provide a fallback if the new init did not work somehow. For the implementation JNI was used and API level 9 is required. There seems to be nothing in the Android NDK's input header (input.h) to implement everything on C side without communication with Java side.
Sat, 05 Oct 2013 12:29:05 -0700 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Oct 2013 12:29:05 -0700] rev 7785
Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
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