Tue, 23 Jul 2013 12:46:22 -0700 Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 12:46:22 -0700] rev 7504
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Tue, 23 Jul 2013 12:44:14 -0700 Fixed SDL printf output for 0x%.8x
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 12:44:14 -0700] rev 7503
Fixed SDL printf output for 0x%.8x
Tue, 23 Jul 2013 08:06:49 -0700 Updated blend semantics so blending uses the following formula:
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Jul 2013 08:06:49 -0700] rev 7502
Updated blend semantics so blending uses the following formula: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA)) This allows proper compositing semantics without requiring premultiplied alpha. Needs full unit test coverage and bug fixes!
Mon, 22 Jul 2013 02:51:45 -0700 Android: Removed all unnecessary dependencies on C++.
Eric Wing <ewing . public |-at-| gmail . com> [Mon, 22 Jul 2013 02:51:45 -0700] rev 7501
Android: Removed all unnecessary dependencies on C++. C++ is a bit of a minefield on Android. Much functionality still doesn't work, and Android can't decide on which C++ standard library to use, so it provides 3 different ones, all of which are incompatible with each other. (It looks like clang is coming too which will add a new compiler and a 4th standard library.) As middleware, SDL might be distributed as a binary and intermixed with other projects already using C++. If C++ is intermixed in a bad way, bad things will happen. Removing dependencies on C++ will avoid this problem and downstream users won't have to worry/care.
Mon, 22 Jul 2013 22:54:00 +0200 Corrected internal documentation in source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 22 Jul 2013 22:54:00 +0200] rev 7500
Corrected internal documentation in source.
Mon, 22 Jul 2013 06:00:41 -0700 Fix bug 1494: add missing test projects to VS2010/VS2010 solution
Andreas Schiffler <aschiffler@ferzkopp.net> [Mon, 22 Jul 2013 06:00:41 -0700] rev 7499
Fix bug 1494: add missing test projects to VS2010/VS2010 solution
Sun, 21 Jul 2013 23:01:01 -0700 Fixed building with cygwin
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Jul 2013 23:01:01 -0700] rev 7498
Fixed building with cygwin Note that building with cygwin gcc results in a DLL that depends on cygwin1.dll
Sun, 21 Jul 2013 22:09:00 +0200 Removed not needed SDL_WINDOW_SHOWN from iOS example programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 21 Jul 2013 22:09:00 +0200] rev 7497
Removed not needed SDL_WINDOW_SHOWN from iOS example programs. See bug #1667.
Sun, 21 Jul 2013 12:54:27 -0700 Fixed bug 1813 - MouseMotion relative values do not respect renderer LogicalSize
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Jul 2013 12:54:27 -0700] rev 7496
Fixed bug 1813 - MouseMotion relative values do not respect renderer LogicalSize driedfruit A trivial issue, the xrel and yrel values of MouseMotion event struct are not adjusted to renderer logical size.
Sun, 21 Jul 2013 12:47:47 -0700 Fixed bug 1973 - test/Makefile.in fails on Mac OS X with X11 enabled...
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Jul 2013 12:47:47 -0700] rev 7495
Fixed bug 1973 - test/Makefile.in fails on Mac OS X with X11 enabled... Ryan C. Gordon If you have the X11 SDK installed on Mac OS X, you'll build with X11 support, but the Makefile doesn't build anything but the Cocoa testnative code for Mac OS X, which is fine, but then testnative fails to link because testnative.h enables the X11 support based on the SDL config header. Building the testnativex11.c code on Mac OS X doesn't work because you need to explicitly link with "-L/usr/X11/lib -lX11" if this code is enabled, but you can't link with that by default because the X11 SDK might be missing. So this needs a little configure magic to do the right thing (or forcibly disabling X11 support on Mac OS X in testnative.h).
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