Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 09:28:13 -0800] rev 5358
Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
Edgar Simo 2011-02-20 09:02:31 PST
Linux uses fname, which is the name of the device path like for example
/dev/input/event3 so it shouldn't have the issue. However I can confirm that it
looks like haptic->index never gets properly set on windows. Have to look at
mac os x also. I'll see if I can fix it real quick now.
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 09:24:02 -0800] rev 5357
Reset the viewport since we're stretching to the entire window.
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Feb 2011 23:39:04 -0800] rev 5356
Linker and deployment target fixes for the test programs.
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Feb 2011 21:51:21 -0800] rev 5355
Added OpenGL state caching for decent speed improvement.
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Feb 2011 21:51:03 -0800] rev 5354
SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3.
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Feb 2011 21:35:35 -0800] rev 5353
Fixed linking the demos
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Feb 2011 16:41:01 -0800] rev 5352
Yes, it compiles now.
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Feb 2011 14:27:16 -0800] rev 5351
Fixed warning on Mac OS X 10.4
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Feb 2011 14:19:15 -0800] rev 5350
Autogenerated full mask checks for pixel format match
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Feb 2011 11:26:49 -0800] rev 5349
We have the correct window, we don't have to search for it, duh. :)