Mon, 25 Feb 2013 16:52:50 -0800 sdl2
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 25 Feb 2013 16:52:50 -0800] rev 6924
sdl2 - fix ref counting on init, make sure you refcount each init calls and not just the first one
Mon, 25 Feb 2013 16:52:48 -0800 sdl2
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 25 Feb 2013 16:52:48 -0800] rev 6923
sdl2 - fix atomic header to compile happily under msvc 6.0
Mon, 25 Feb 2013 16:52:42 -0800 sdl2
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 25 Feb 2013 16:52:42 -0800] rev 6922
sdl2 - change the windows scancode logic to use the scan code value in lparam rather than VK's to get a stable scancode value across different KB layouts
Mon, 25 Feb 2013 08:05:26 -0800 Add tests to video suite
Andreas Schiffler <aschiffler@ferzkopp.net> [Mon, 25 Feb 2013 08:05:26 -0800] rev 6921
Add tests to video suite
Mon, 25 Feb 2013 00:54:25 -0800 Don't crash if we are asked to convert a surface to a NULl buffer.
Sam Lantinga <slouken@libsdl.org> [Mon, 25 Feb 2013 00:54:25 -0800] rev 6920
Don't crash if we are asked to convert a surface to a NULl buffer.
Mon, 25 Feb 2013 01:51:21 -0500 Added SDL_GameControllerUpdate().
Ryan C. Gordon <icculus@icculus.org> [Mon, 25 Feb 2013 01:51:21 -0500] rev 6919
Added SDL_GameControllerUpdate().
Mon, 25 Feb 2013 01:50:59 -0500 Added SDL_haptic.h to SDL.h.
Ryan C. Gordon <icculus@icculus.org> [Mon, 25 Feb 2013 01:50:59 -0500] rev 6918
Added SDL_haptic.h to SDL.h.
Mon, 25 Feb 2013 00:56:21 -0500 Changed the game controller enum types to match SDL naming conventions.
Ryan C. Gordon <icculus@icculus.org> [Mon, 25 Feb 2013 00:56:21 -0500] rev 6917
Changed the game controller enum types to match SDL naming conventions.
Mon, 25 Feb 2013 00:47:47 -0500 Minor cleanup.
Ryan C. Gordon <icculus@icculus.org> [Mon, 25 Feb 2013 00:47:47 -0500] rev 6916
Minor cleanup.
Mon, 25 Feb 2013 00:45:25 -0500 Added PS3 game controller config for Linux.
Ryan C. Gordon <icculus@icculus.org> [Mon, 25 Feb 2013 00:45:25 -0500] rev 6915
Added PS3 game controller config for Linux.
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