Sun, 08 Feb 2015 21:25:37 +0100 Fixed three memory leaks on failed allocation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 08 Feb 2015 21:25:37 +0100] rev 9334
Fixed three memory leaks on failed allocation.
Sat, 07 Feb 2015 22:40:36 +0100 Fixed bug 2866 - testrelative.c: patch to make the orange box wrap around
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 07 Feb 2015 22:40:36 +0100] rev 9333
Fixed bug 2866 - testrelative.c: patch to make the orange box wrap around Eric Wasylishen Here's a patch to make the 'testrelative' demo program more useful: it just makes the orange rectangle wrap around. Previously, the orange cursor would just disappear off screen if you move the mouse a lot in one direction, so it was hard to tell if relative mouse mode was still working.
Tue, 03 Feb 2015 21:22:25 +0100 Added missing guards.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 03 Feb 2015 21:22:25 +0100] rev 9332
Added missing guards.
Mon, 02 Feb 2015 01:21:02 -0500 X11: Add events related to maximizing a window (thanks, Andrei and Gergely!).
Ryan C. Gordon <icculus@icculus.org> [Mon, 02 Feb 2015 01:21:02 -0500] rev 9331
X11: Add events related to maximizing a window (thanks, Andrei and Gergely!). Fixes Bugzilla #1447.
Mon, 02 Feb 2015 01:05:41 -0500 X11: Fixes for OpenGL 3.0 and later context creation.
Ryan C. Gordon <icculus@icculus.org> [Mon, 02 Feb 2015 01:05:41 -0500] rev 9330
X11: Fixes for OpenGL 3.0 and later context creation. - Don't create a temporary context first; this was probably due to Windows needing one to get the address of wglCreateContextAttribsARB(), but that's a unique quirk of WGL, and doesn't apply to glX. The glX spec explicitly says you have to get a function pointer that works with any context from glXGetProcAddress(), including when no context exists. - Properly check for the GLX_ARB_create_context instead of just looking for a non-NULL glXCreateContextAttribsARB()...some implementations, like Mesa, never return NULL for function lookups (Mesa returns pointers into a jump table that is filled out when the GL is initialized; since you can look up functions before you have a valid context, it can't definitely say a function isn't valid at that point).
Sat, 31 Jan 2015 22:45:54 +0100 Added missing guards in implementation for PSP.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 31 Jan 2015 22:45:54 +0100] rev 9329
Added missing guards in implementation for PSP. Thanks to Martin Gerhardy for pointing this out.
Sat, 31 Jan 2015 22:43:05 +0100 Added missing include statements in implementation for PSP.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 31 Jan 2015 22:43:05 +0100] rev 9328
Added missing include statements in implementation for PSP. SDL_internal.h should be included to support dynamic API and fix warnings.
Sat, 31 Jan 2015 21:06:37 +0100 Fixed comment in implementation for NaCl.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 31 Jan 2015 21:06:37 +0100] rev 9327
Fixed comment in implementation for NaCl.
Sat, 31 Jan 2015 21:02:56 +0100 Fixed including SDL_config.h in implementation for Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 31 Jan 2015 21:02:56 +0100] rev 9326
Fixed including SDL_config.h in implementation for Android. SDL_internal.h should be included to support dynamic API.
Sat, 31 Jan 2015 10:33:48 +0100 Fixed names in implementation for PSP.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 31 Jan 2015 10:33:48 +0100] rev 9325
Fixed names in implementation for PSP.
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