Sun, 06 Nov 2011 16:51:51 -0500 Mac OS X: Try to save the GL context between fullscreen/windowed toggles. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Nov 2011 16:51:51 -0500] rev 6058
Mac OS X: Try to save the GL context between fullscreen/windowed toggles.
Sun, 06 Nov 2011 16:34:32 -0500 Always do either FULL or NO acceleration for Windows OpenGL. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Nov 2011 16:34:32 -0500] rev 6057
Always do either FULL or NO acceleration for Windows OpenGL. Don't ever leave it to the OS to decide, because older ATI drivers apparently break in this case, and generally apps want FULL by default anyhow.
Fri, 04 Nov 2011 17:44:17 -0400 Mac OS X: Try to save the GL context when toggling windowed and fullscreen. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Nov 2011 17:44:17 -0400] rev 6056
Mac OS X: Try to save the GL context when toggling windowed and fullscreen.
Fri, 04 Nov 2011 17:42:54 -0400 Stop a compiler warning on newer Mac OS X SDKs. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Nov 2011 17:42:54 -0400] rev 6055
Stop a compiler warning on newer Mac OS X SDKs.
Mon, 07 Nov 2011 02:24:52 -0500 Need to send a key up, silly.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Nov 2011 02:24:52 -0500] rev 6054
Need to send a key up, silly.
Mon, 07 Nov 2011 02:25:01 -0500 Fixed a typo in the header.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Nov 2011 02:25:01 -0500] rev 6053
Fixed a typo in the header.
Mon, 07 Nov 2011 00:45:13 -0500 Fixed double-free in the shader cache at shutdown
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Nov 2011 00:45:13 -0500] rev 6052
Fixed double-free in the shader cache at shutdown
Sun, 06 Nov 2011 17:05:48 -0500 Mac OS X: Fixed build when compiling without Cocoa support.
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Nov 2011 17:05:48 -0500] rev 6051
Mac OS X: Fixed build when compiling without Cocoa support. Thanks to Martin Gerhardy for the patch!
Fri, 04 Nov 2011 00:58:24 -0400 Mac OS X: Try to resize--without destroying--the GL context in SetVideoMode. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Nov 2011 00:58:24 -0400] rev 6050
Mac OS X: Try to resize--without destroying--the GL context in SetVideoMode.
Fri, 04 Nov 2011 00:56:11 -0400 Fix compiler warning on Mac OS X, when targeting old OS with new SDK. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Nov 2011 00:56:11 -0400] rev 6049
Fix compiler warning on Mac OS X, when targeting old OS with new SDK.
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