src/render/SDL_sysrender.h
Sat, 19 Apr 2014 13:15:41 -0700 Jørgen P. Tjernø Render: Allow empty cliprect.
Sun, 09 Mar 2014 11:36:47 -0700 Sam Lantinga Integrated David Ludwig's support for Windows RT
Sun, 27 Oct 2013 21:26:46 -0400 David Ludwig WinRT: merged with SDL 2.0.1 codebase
Mon, 12 Aug 2013 22:29:55 -0400 David Ludwig WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 David Ludwig WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 David Ludwig WinRT: merged with latest, official, SDL 2.x code
Sat, 02 Feb 2013 19:32:44 -0500 David Ludwig WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
Sun, 02 Feb 2014 00:53:27 -0800 Sam Lantinga Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Ryan C. Gordon Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 28 Sep 2013 14:06:47 -0700 Sam Lantinga Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Wed, 29 May 2013 03:22:19 -0700 Sam Lantinga When the window is resized, the viewport is automatically reset.
Wed, 29 May 2013 03:07:55 -0700 Sam Lantinga Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 04 May 2013 04:46:00 -0700 Sam Lantinga First pass on SDL render clip rect functionality
Sun, 17 Mar 2013 09:44:58 -0700 Sam Lantinga Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Captain Lex Add PSP support
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Fri, 12 Oct 2012 02:56:41 -0700 Sam Lantinga The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
Mon, 01 Oct 2012 22:30:07 -0700 Sam Lantinga Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
Mon, 01 Oct 2012 20:59:33 -0700 Sam Lantinga Added SDL_RenderSetScale() and SDL_RenderGetScale()
Mon, 03 Sep 2012 11:16:12 -0300 Gabriel Jacobo Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Fri, 01 Jun 2012 19:51:08 -0300 Gabriel Jacobo RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Sun, 22 Jan 2012 21:46:06 -0500 Sam Lantinga Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 01:26:28 -0500 Sam Lantinga Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Sam Lantinga Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Wed, 18 Jan 2012 22:45:49 -0500 Sam Lantinga Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Mon, 07 Nov 2011 23:07:00 -0500 Sam Lantinga Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Sun, 06 Mar 2011 21:12:19 -0800 Sam Lantinga a Nintendo ds update
Tue, 15 Feb 2011 13:59:59 -0800 Sam Lantinga Changed the concept of a render clip rect to a render viewport.
Sun, 13 Feb 2011 14:02:37 -0800 Sam Lantinga Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
Sat, 12 Feb 2011 11:36:56 -0800 Sam Lantinga Frank Zago to sdl
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Tue, 08 Feb 2011 10:04:09 -0800 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Sam Lantinga Added function SDL_RenderSetClipRect()
Sun, 06 Feb 2011 10:22:25 -0800 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sun, 06 Feb 2011 00:00:13 -0800 Sam Lantinga Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Sat, 05 Feb 2011 16:07:10 -0800 Sam Lantinga Updated the DirectFB support, from Couriersud
Thu, 03 Feb 2011 00:22:18 -0800 Sam Lantinga Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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