Sun, 03 Mar 2013 11:25:09 -0800 Fixed formatting
Sam Lantinga <slouken@libsdl.org> [Sun, 03 Mar 2013 11:25:09 -0800] rev 6954
Fixed formatting
Sun, 03 Mar 2013 08:41:50 -0800 Fix compiler warning in Cocoa touch code
Sam Lantinga <slouken@libsdl.org> [Sun, 03 Mar 2013 08:41:50 -0800] rev 6953
Fix compiler warning in Cocoa touch code
Sun, 03 Mar 2013 08:32:08 -0800 Compile SDL on older versions of Xcode
Sam Lantinga <slouken@libsdl.org> [Sun, 03 Mar 2013 08:32:08 -0800] rev 6952
Compile SDL on older versions of Xcode
Sun, 03 Mar 2013 01:01:33 -0800 Updated touch API
Sam Lantinga <slouken@libsdl.org> [Sun, 03 Mar 2013 01:01:33 -0800] rev 6951
Updated touch API * Normalized touch coordinates as floats in the 0...1 range * Removed unused touchpad concepts from the API * Added API functions to get active touch devices and current finger state
Sat, 02 Mar 2013 20:44:16 -0800 Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
Sam Lantinga <slouken@libsdl.org> [Sat, 02 Mar 2013 20:44:16 -0800] rev 6950
Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
Sat, 02 Mar 2013 17:51:32 -0800 Fixed the joystick id usage in the joystick and game controller events.
Sam Lantinga <slouken@libsdl.org> [Sat, 02 Mar 2013 17:51:32 -0800] rev 6949
Fixed the joystick id usage in the joystick and game controller events.
Fri, 01 Mar 2013 11:27:01 -0800 Remove XSync from X11_GL_MakeCurrent() function
Sam Lantinga <slouken@libsdl.org> [Fri, 01 Mar 2013 11:27:01 -0800] rev 6948
Remove XSync from X11_GL_MakeCurrent() function
Fri, 01 Mar 2013 11:18:35 -0800 Merged
Sam Lantinga <slouken@libsdl.org> [Fri, 01 Mar 2013 11:18:35 -0800] rev 6947
Merged
Fri, 01 Mar 2013 11:15:50 -0800 Merged changes
Sam Lantinga <slouken@libsdl.org> [Fri, 01 Mar 2013 11:15:50 -0800] rev 6946
Merged changes
Wed, 27 Feb 2013 11:39:43 -0800 sdl - check for both the up and down flags being set in the raw input calls. Also use WM_ACTIVE to resync mouse buttons on activate
Sam Lantinga <slouken@libsdl.org> [Wed, 27 Feb 2013 11:39:43 -0800] rev 6945
sdl - check for both the up and down flags being set in the raw input calls. Also use WM_ACTIVE to resync mouse buttons on activate
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