Sat, 31 Dec 2011 13:29:09 -0500 Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
Sam Lantinga <slouken@libsdl.org> [Sat, 31 Dec 2011 13:29:09 -0500] rev 6140
Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
Sat, 31 Dec 2011 13:28:07 -0500 Check return value, not unsigned "supported" flags
Sam Lantinga <slouken@libsdl.org> [Sat, 31 Dec 2011 13:28:07 -0500] rev 6139
Check return value, not unsigned "supported" flags
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sam Lantinga <slouken@libsdl.org> [Sat, 31 Dec 2011 09:28:07 -0500] rev 6138
Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Happy New Year! SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sat, 31 Dec 2011 09:16:08 -0500] rev 6137
Happy New Year!
Fri, 30 Dec 2011 18:19:35 -0500 Added the ability to update a subrect of a YV12/IYUV texture.
Sam Lantinga <slouken@libsdl.org> [Fri, 30 Dec 2011 18:19:35 -0500] rev 6136
Added the ability to update a subrect of a YV12/IYUV texture.
Fri, 30 Dec 2011 18:18:42 -0500 Fixed bug 1315 - Greenish video when video size smaller than texture
Sam Lantinga <slouken@libsdl.org> [Fri, 30 Dec 2011 18:18:42 -0500] rev 6135
Fixed bug 1315 - Greenish video when video size smaller than texture The incoming pixels are contiguous for the update rectangle.
Fri, 30 Dec 2011 16:28:41 -0500 Disable attempt at saving the Cocoa GL context for now. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 30 Dec 2011 16:28:41 -0500] rev 6134
Disable attempt at saving the Cocoa GL context for now.
Fri, 02 Dec 2011 16:10:55 -0500 Fixed incorrect macro in fullscreen code. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Dec 2011 16:10:55 -0500] rev 6133
Fixed incorrect macro in fullscreen code. Fixes OpenGL not rendering on pre-10.7 Mac OS X when built with the 10.7 SDK.
Fri, 30 Dec 2011 14:43:57 -0500 It's worth noting the XRandR change in the release notes. SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 30 Dec 2011 14:43:57 -0500] rev 6132
It's worth noting the XRandR change in the release notes.
Fri, 30 Dec 2011 14:37:50 -0500 Fixed bug 1058 - SDL: erroneously uses xrandr-style mode switching SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 30 Dec 2011 14:37:50 -0500] rev 6131
Fixed bug 1058 - SDL: erroneously uses xrandr-style mode switching Jan Engelhardt 2010-09-23 17:02:37 PDT Problem: SDL-1.2.14. When SDL switches to fullscreen 640x480 - for example, because the game is configured to run in such resolution - or back, it changes the desktop size too by means of xrandr or something along the lines of that. Actual results: Windows on my desktop are reordered, which is usually a result of the WM being forced to do so because the desktop size (virtualsize) changed. Resolution switching also takes significantly longer than it did before — this is another sign that it switches desktop size (too), not just resolution. First the screen goes black-with-backlight and after roughly 500ms, the TFT screen finally gets the new 640x480 mode signal (I use VGA), which is evidenced by the backlight going briefly off. Expected results: Previous behavior. In other worsd, leave desktop size as-is (and subsequently keep my windows where they are) and _only_ change the resolution. The old switching style is also way faster in that there is no black-with-backlight delay. Additional information: Overriding the system SDL 1.2.14 libraries and using LD_LIBRARY_PATH to point to SDL-1.2.13 libraries brings back the desired behavior. hg bisecting... The first bad revision is: changeset: 4313:8ec3036098df branch: SDL-1.2 user: Sam Lantinga <slouken@libsdl.org> date: Sat Oct 10 10:14:01 2009 +0000 summary: Adapted from Debian patch: 320_activate_xrandr_on_default.diff I am aware of the existence of the SDL_VIDEO_X11_XRANDR environment variable, but that only looks like a temporary workaround to me.
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