David Ludwig <dludwig@pobox.com> [Mon, 30 Nov 2015 23:30:01 -0500] rev 9936
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
David Ludwig <dludwig@pobox.com> [Mon, 30 Nov 2015 21:11:33 -0500] rev 9935
WinRT: made WinRT build script create Win10/UWP .dll files
Edward Rudd <urkle@outoforder.cc> [Mon, 30 Nov 2015 10:39:34 -0500] rev 9934
Add Logitech F510 Gamepad Direct input mode mapping
Alex Szpakowski <slime73@gmail.com> [Mon, 30 Nov 2015 03:30:35 -0400] rev 9933
Removed some debug prints.
Alex Szpakowski <slime73@gmail.com> [Mon, 30 Nov 2015 03:30:07 -0400] rev 9932
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
David Ludwig <dludwig@pobox.com> [Sun, 29 Nov 2015 19:33:11 -0500] rev 9931
WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.
This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT. It has been tested on Win10 on a desktop. In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.
This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
the WinRT backend
- WinRT README updates
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 13:51:03 -0500] rev 9930
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority. WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).
This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 11:15:43 -0500] rev 9929
WinRT: minor code cleanup in window-creation code
Window flags can be detected on all WinRT platforms.
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 11:09:50 -0500] rev 9928
WinRT: native windows are inherently resizable (in WinRT 8.x)
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 02:37:51 -0500] rev 9927
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
This bug did not occur in Windows 8.1 apps, just Windows 8.0.