Mon, 30 Nov 2015 23:30:01 -0500 WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
David Ludwig <dludwig@pobox.com> [Mon, 30 Nov 2015 23:30:01 -0500] rev 9936
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
Mon, 30 Nov 2015 21:11:33 -0500 WinRT: made WinRT build script create Win10/UWP .dll files
David Ludwig <dludwig@pobox.com> [Mon, 30 Nov 2015 21:11:33 -0500] rev 9935
WinRT: made WinRT build script create Win10/UWP .dll files
Mon, 30 Nov 2015 10:39:34 -0500 Add Logitech F510 Gamepad Direct input mode mapping
Edward Rudd <urkle@outoforder.cc> [Mon, 30 Nov 2015 10:39:34 -0500] rev 9934
Add Logitech F510 Gamepad Direct input mode mapping
Mon, 30 Nov 2015 03:30:35 -0400 Removed some debug prints.
Alex Szpakowski <slime73@gmail.com> [Mon, 30 Nov 2015 03:30:35 -0400] rev 9933
Removed some debug prints.
Mon, 30 Nov 2015 03:30:07 -0400 Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
Alex Szpakowski <slime73@gmail.com> [Mon, 30 Nov 2015 03:30:07 -0400] rev 9932
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
Sun, 29 Nov 2015 19:33:11 -0500 WinRT: added Win10/UWP (Universal Windows Platform) support
David Ludwig <dludwig@pobox.com> [Sun, 29 Nov 2015 19:33:11 -0500] rev 9931
WinRT: added Win10/UWP (Universal Windows Platform) support "UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
Thu, 26 Nov 2015 13:51:03 -0500 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 13:51:03 -0500] rev 9930
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created thread's priority. WinRT 8.1 offered this API, along with several other Win32 thread functions that were previously unavailable (in WinRT). This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
Thu, 26 Nov 2015 11:15:43 -0500 WinRT: minor code cleanup in window-creation code
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 11:15:43 -0500] rev 9929
WinRT: minor code cleanup in window-creation code Window flags can be detected on all WinRT platforms.
Thu, 26 Nov 2015 11:09:50 -0500 WinRT: native windows are inherently resizable (in WinRT 8.x)
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 11:09:50 -0500] rev 9928
WinRT: native windows are inherently resizable (in WinRT 8.x)
Thu, 26 Nov 2015 02:37:51 -0500 WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 02:37:51 -0500] rev 9927
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps This bug did not occur in Windows 8.1 apps, just Windows 8.0.
Thu, 26 Nov 2015 02:13:15 -0500 WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 02:13:15 -0500] rev 9926
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely SDL_WINDOW_OPENGL.
Thu, 26 Nov 2015 01:36:36 -0500 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 01:36:36 -0500] rev 9925
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
Thu, 26 Nov 2015 00:41:39 -0500 WinRT: lots of display and windowing related fixes
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 00:41:39 -0500] rev 9924
WinRT: lots of display and windowing related fixes This change-set fixes a lot of windowing related bugs, especially with regards to Windows 8.x apps running on Windows 10 (which was the driver for this work). The primary fixes include: * listed display modes were wrong, especially when launching apps into a non-fullscreen space * reported window flags were often wrong, especially on Windows 10 * fullscreen/windowed mode switches weren't failing (they are not programmatically possible in Win 8.x apps).
Sun, 15 Nov 2015 13:04:42 -0500 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
David Ludwig <dludwig@pobox.com> [Sun, 15 Nov 2015 13:04:42 -0500] rev 9923
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
Wed, 25 Nov 2015 21:39:28 +0100 Replaced tabs with spaces in test programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 25 Nov 2015 21:39:28 +0100] rev 9922
Replaced tabs with spaces in test programs.
Wed, 25 Nov 2015 21:31:02 +0100 Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 25 Nov 2015 21:31:02 +0100] rev 9921
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
Tue, 17 Nov 2015 12:15:35 -0500 X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Nov 2015 12:15:35 -0500] rev 9920
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
Mon, 16 Nov 2015 21:20:38 -0800 Fixed bug 3168 - xinput build failure with dxsdk
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Nov 2015 21:20:38 -0800] rev 9919
Fixed bug 3168 - xinput build failure with dxsdk Ozkan Sezer Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
Sat, 14 Nov 2015 21:29:14 -0500 WinRT: fixed build error in latest XInput code
David Ludwig <dludwig@pobox.com> [Sat, 14 Nov 2015 21:29:14 -0500] rev 9918
WinRT: fixed build error in latest XInput code This change has also been tested as buildable + runnable on Win32 + MSVC 2015, 2013, 2012, and 2010. It may fix similar build errors (in XInput code) that are appearing in MingW builds (on buildbot).
Sat, 14 Nov 2015 14:53:44 -0500 Minor whitespace fix.
Ryan C. Gordon <icculus@icculus.org> [Sat, 14 Nov 2015 14:53:44 -0500] rev 9917
Minor whitespace fix.
Sat, 14 Nov 2015 12:35:45 -0500 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Ryan C. Gordon <icculus@icculus.org> [Sat, 14 Nov 2015 12:35:45 -0500] rev 9916
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Sat, 14 Nov 2015 04:24:39 -0400 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
Alex Szpakowski <slime73@gmail.com> [Sat, 14 Nov 2015 04:24:39 -0400] rev 9915
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
Fri, 13 Nov 2015 14:26:00 -0800 Added support for the Gamestop Logic3 Controller
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Nov 2015 14:26:00 -0800] rev 9914
Added support for the Gamestop Logic3 Controller
Thu, 12 Nov 2015 22:53:37 -0400 Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
Alex Szpakowski <slime73@gmail.com> [Thu, 12 Nov 2015 22:53:37 -0400] rev 9913
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
Thu, 12 Nov 2015 22:44:32 -0400 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Alex Szpakowski <slime73@gmail.com> [Thu, 12 Nov 2015 22:44:32 -0400] rev 9912
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Thu, 12 Nov 2015 20:58:11 -0400 iOS: Fixed crashes when rotating the screen after destroying a window.
Alex Szpakowski <slime73@gmail.com> [Thu, 12 Nov 2015 20:58:11 -0400] rev 9911
iOS: Fixed crashes when rotating the screen after destroying a window.
Thu, 12 Nov 2015 13:13:36 -0800 Added Linux support for the Razer Sabertooth game controller
Sam Lantinga <slouken@libsdl.org> [Thu, 12 Nov 2015 13:13:36 -0800] rev 9910
Added Linux support for the Razer Sabertooth game controller
Mon, 09 Nov 2015 18:13:47 -0400 iOS: Set the 'player index' of MFi game controllers when they're opened for use.
Alex Szpakowski <slime73@gmail.com> [Mon, 09 Nov 2015 18:13:47 -0400] rev 9909
iOS: Set the 'player index' of MFi game controllers when they're opened for use. MFi controllers display their player index via LEDs on the controller.
Mon, 09 Nov 2015 17:41:54 -0400 iOS: Fixed MFi game controller triggers to report the proper range of values.
Alex Szpakowski <slime73@gmail.com> [Mon, 09 Nov 2015 17:41:54 -0400] rev 9908
iOS: Fixed MFi game controller triggers to report the proper range of values.
Mon, 09 Nov 2015 08:55:07 -0800 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Nov 2015 08:55:07 -0800] rev 9907
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
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