Mon, 13 Apr 2009 00:53:12 +0000 Fixed bug #526 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Apr 2009 00:53:12 +0000] rev 4168
Fixed bug #526 Comment #1 From Simon Howard 2009-03-20 16:50:56 Hi, I'm the author of Chocolate Doom, one of the other source ports that James mentioned. This is a patch against the current SVN version of SDL 1.2 that fixes the bug. It has been tested and hopefully should be obviously correct from examining the changes. I'll give a brief explanation. When the palette is set with SDL_SetPalette, the IDirectDrawPalette_SetEntries DirectX function is invoked. However, when this happens, a WM_PALETTECHANGED message is sent to the window. A WM_PALETTECHANGED message can also be received if the palette is changed for some other reason, like if the system palette is changed. Therefore, the palette change handler (DX5_PaletteChanged) has code to deal with this case. It distinguishes "expected" palette changes (set with SDL_SetPalette) from "unexpected" palette changes using the colorchange_expected variable, which is set before calling IDirectDrawPalette_SetEntries. However, the code to set this variable is missing in the fullscreen code path. By setting this variable, the palette change is handled properly and the freezes go away.
Thu, 02 Apr 2009 04:43:36 +0000 Fixed bug #611 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Thu, 02 Apr 2009 04:43:36 +0000] rev 4167
Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
Thu, 02 Apr 2009 04:09:40 +0000 Added credits for the PS3 code SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Thu, 02 Apr 2009 04:09:40 +0000] rev 4166
Added credits for the PS3 code
Thu, 02 Apr 2009 04:06:55 +0000 Hello. SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Thu, 02 Apr 2009 04:06:55 +0000] rev 4165
Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
Tue, 17 Mar 2009 03:58:53 +0000 Date: Fri, 6 Mar 2009 12:41:17 -0800 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Mar 2009 03:58:53 +0000] rev 4164
Date: Fri, 6 Mar 2009 12:41:17 -0800 From: scott mc Subject: Re: [SDL] patch for building on haiku Ok. I've combined the various Haiku patches for the SDL-1.2 branch into one .diff file
Tue, 17 Feb 2009 05:25:25 +0000 Fixed bug #646 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2009 05:25:25 +0000] rev 4163
Fixed bug #646 Description From Pavol Rusnak 2008-11-27 05:51:44 (-) [reply] src/video/fbcon/SDL_fbvideo.c:283: warning: ordered comparison of pointer with integer zero The source code is if (fgets(line,length,f)<=0) Suggest replace with if (fgets(line,length,f) == 0)
Mon, 16 Feb 2009 22:32:34 +0000 GAPI fixes from Stefan Klug SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2009 22:32:34 +0000] rev 4162
GAPI fixes from Stefan Klug
Fri, 30 Jan 2009 01:40:44 +0000 Corrected documentation for SDL_rwops::read() SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 30 Jan 2009 01:40:44 +0000] rev 4161
Corrected documentation for SDL_rwops::read()
Thu, 15 Jan 2009 22:16:04 +0000 Update Email SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Thu, 15 Jan 2009 22:16:04 +0000] rev 4160
Update Email
Mon, 08 Dec 2008 00:25:42 +0000 Updated copyright date SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 08 Dec 2008 00:25:42 +0000] rev 4159
Updated copyright date
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