Sun, 07 Aug 2016 02:43:20 -0400 dsp: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 02:43:20 -0400] rev 10251
dsp: Implemented audio capture support.
Sun, 07 Aug 2016 01:48:38 -0400 winmm: Try to get full device names from the Windows Registry.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 01:48:38 -0400] rev 10250
winmm: Try to get full device names from the Windows Registry.
Sat, 06 Aug 2016 23:05:02 -0400 winmm: Added a FIXME for truncated device names.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 23:05:02 -0400] rev 10249
winmm: Added a FIXME for truncated device names.
Sat, 06 Aug 2016 19:34:32 -0400 winmm: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 19:34:32 -0400] rev 10248
winmm: Implemented audio capture support.
Sat, 06 Aug 2016 03:45:45 -0400 disk audio: Make default i/o delay match what device is meant to be running at.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:45:45 -0400] rev 10247
disk audio: Make default i/o delay match what device is meant to be running at.
Sat, 06 Aug 2016 03:39:15 -0400 disk audio: Implemented "capture" support, cleaned up some things.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:39:15 -0400] rev 10246
disk audio: Implemented "capture" support, cleaned up some things.
Sat, 06 Aug 2016 02:48:00 -0400 testaudiocapture: use capture device buffer queueing, for better test coverage.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:48:00 -0400] rev 10245
testaudiocapture: use capture device buffer queueing, for better test coverage.
Sat, 06 Aug 2016 02:47:27 -0400 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:47:27 -0400] rev 10244
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Sat, 06 Aug 2016 02:45:51 -0400 testaudiocapture: don't use fullscreen for the window.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:45:51 -0400] rev 10243
testaudiocapture: don't use fullscreen for the window.
Sat, 06 Aug 2016 02:27:55 -0400 audio: SDL_ClearQueuedAudio() should free everything but two packets.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:27:55 -0400] rev 10242
audio: SDL_ClearQueuedAudio() should free everything but two packets. Otherwise, if you had a massive, one-time queue buildup, the memory from that remains allocated until you close the device. Also, if you are just using a reasonable amount of space, this would previously cause you to reallocate it over and over instead of keeping a little bit of memory around.
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