Wed, 25 Jun 2014 22:03:05 -0400 WinRT build fix
David Ludwig <dludwig@pobox.com> [Wed, 25 Jun 2014 22:03:05 -0400] rev 8957
WinRT build fix
Wed, 25 Jun 2014 17:24:06 -0400 Patched to compile on Windows.
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 17:24:06 -0400] rev 8956
Patched to compile on Windows.
Wed, 25 Jun 2014 17:20:22 -0400 Whoops, lost this in the merge.
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 17:20:22 -0400] rev 8955
Whoops, lost this in the merge.
Wed, 25 Jun 2014 17:13:43 -0400 Patched to compile with -Werror=declaration-after-statement
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 17:13:43 -0400] rev 8954
Patched to compile with -Werror=declaration-after-statement
Wed, 25 Jun 2014 17:06:12 -0400 Merged Ryan's SDL-gui-backend branch.
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 17:06:12 -0400] rev 8953
Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest()
Wed, 25 Jun 2014 16:16:55 -0400 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 16:16:55 -0400] rev 8952
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState(). This matches naming conventions in the main repository, between SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
Wed, 11 Jun 2014 00:40:19 -0400 Implemented Cocoa GetAbsoluteMouseState().
Ryan C. Gordon <icculus@icculus.org> [Wed, 11 Jun 2014 00:40:19 -0400] rev 8951
Implemented Cocoa GetAbsoluteMouseState().
Wed, 11 Jun 2014 00:12:19 -0400 Implement Windows GetAbsoluteMouseState().
Ryan C. Gordon <icculus@icculus.org> [Wed, 11 Jun 2014 00:12:19 -0400] rev 8950
Implement Windows GetAbsoluteMouseState().
Wed, 11 Jun 2014 00:12:06 -0400 This should probably query async button state.
Ryan C. Gordon <icculus@icculus.org> [Wed, 11 Jun 2014 00:12:06 -0400] rev 8949
This should probably query async button state.
Thu, 05 Jun 2014 00:54:43 -0400 Wired up Windows resize hit testing.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Jun 2014 00:54:43 -0400] rev 8948
Wired up Windows resize hit testing.
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