Sun, 26 Jun 2016 21:08:57 +0200 Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Jun 2016 21:08:57 +0200] rev 10186
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Sat, 25 Jun 2016 19:40:44 +0200 Fixed compile warnings in test library about formats strings not being literals.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 25 Jun 2016 19:40:44 +0200] rev 10185
Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
Sat, 25 Jun 2016 19:40:02 +0200 Mac: Updated file name in README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 25 Jun 2016 19:40:02 +0200] rev 10184
Mac: Updated file name in README.
Fri, 24 Jun 2016 22:17:56 -0400 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
David Ludwig <dludwig@pobox.com> [Fri, 24 Jun 2016 22:17:56 -0400] rev 10183
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863 Thanks for the fix, Gab!
Fri, 24 Jun 2016 19:06:06 +0200 Mac: Updated availability macro in build script.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 24 Jun 2016 19:06:06 +0200] rev 10182
Mac: Updated availability macro in build script.
Wed, 08 Jun 2016 08:01:21 -0700 MIR: Add better error handling for a failed connection
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 08 Jun 2016 08:01:21 -0700] rev 10181
MIR: Add better error handling for a failed connection
Tue, 07 Jun 2016 09:01:23 -0700 MIR: Support relative mouse mode
Brandon Schaefer <brandon.schaefer@canonical.com> [Tue, 07 Jun 2016 09:01:23 -0700] rev 10180
MIR: Support relative mouse mode
Mon, 23 May 2016 15:29:25 -0300 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Alex Szpakowski <slime73@gmail.com> [Mon, 23 May 2016 15:29:25 -0300] rev 10179
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Mon, 23 May 2016 15:27:30 -0300 SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!) SDL-1.2
Alex Szpakowski <slime73@gmail.com> [Mon, 23 May 2016 15:27:30 -0300] rev 10178
SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!)
Sat, 21 May 2016 12:09:23 -0300 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Alex Szpakowski <slime73@gmail.com> [Sat, 21 May 2016 12:09:23 -0300] rev 10177
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Sat, 21 May 2016 00:20:52 -0300 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Alex Szpakowski <slime73@gmail.com> [Sat, 21 May 2016 00:20:52 -0300] rev 10176
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Fri, 20 May 2016 22:18:15 +0200 Updated documentation of SDL_IsScreenSaverEnabled().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:18:15 +0200] rev 10175
Updated documentation of SDL_IsScreenSaverEnabled(). The screensaver is deactivated by default since SDL 2.0.2.
Fri, 20 May 2016 22:15:58 +0200 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:15:58 +0200] rev 10174
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Fri, 20 May 2016 22:15:28 +0200 X11: Fixed typos in error messages and source comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:15:28 +0200] rev 10173
X11: Fixed typos in error messages and source comments.
Fri, 20 May 2016 22:14:40 +0200 X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:14:40 +0200] rev 10172
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Sat, 14 May 2016 23:29:49 -0400 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
David Ludwig <dludwig@pobox.com> [Sat, 14 May 2016 23:29:49 -0400] rev 10171
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
Wed, 11 May 2016 21:11:12 +0200 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:11:12 +0200] rev 10170
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. It should return 0 as a safe default if the interval can not be determined.
Wed, 11 May 2016 21:10:41 +0200 EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:10:41 +0200] rev 10169
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. It should return 0 as a safe default on errors. -1 is returned for late swaps.
Wed, 11 May 2016 21:09:45 +0200 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:09:45 +0200] rev 10168
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Tue, 10 May 2016 21:15:11 +0200 iOS: Added brackets to function names in README so that doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:15:11 +0200] rev 10167
iOS: Added brackets to function names in README so that doxygen links them.
Tue, 10 May 2016 21:14:36 +0200 Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:14:36 +0200] rev 10166
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Tue, 10 May 2016 21:13:58 +0200 Fixed crash in shape test program if memory allocation failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:13:58 +0200] rev 10165
Fixed crash in shape test program if memory allocation failed.
Tue, 10 May 2016 21:12:48 +0200 Fixed error return values in filesystem test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:12:48 +0200] rev 10164
Fixed error return values in filesystem test program.
Sat, 07 May 2016 21:41:59 -0400 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
David Ludwig <dludwig@pobox.com> [Sat, 07 May 2016 21:41:59 -0400] rev 10163
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
Thu, 05 May 2016 22:05:21 +0200 Fixed memory leak in game controller test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:05:21 +0200] rev 10162
Fixed memory leak in game controller test program.
Thu, 05 May 2016 22:04:16 +0200 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:04:16 +0200] rev 10161
Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Thu, 05 May 2016 22:03:52 +0200 Added missing links at documentation of SDL_FreeCursor() in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:03:52 +0200] rev 10160
Added missing links at documentation of SDL_FreeCursor() in header file.
Sun, 01 May 2016 21:41:30 -0300 Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Alex Szpakowski <slime73@gmail.com> [Sun, 01 May 2016 21:41:30 -0300] rev 10159
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Sun, 01 May 2016 19:51:10 -0300 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
Alex Szpakowski <slime73@gmail.com> [Sun, 01 May 2016 19:51:10 -0300] rev 10158
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
Mon, 25 Apr 2016 22:17:38 +0200 Android: Updated name of README file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 25 Apr 2016 22:17:38 +0200] rev 10157
Android: Updated name of README file.
Sun, 17 Apr 2016 22:56:20 -0400 WinRT: another README tweak
David Ludwig <dludwig@pobox.com> [Sun, 17 Apr 2016 22:56:20 -0400] rev 10156
WinRT: another README tweak
Sun, 17 Apr 2016 22:54:45 -0400 WinRT: README tweaks
David Ludwig <dludwig@pobox.com> [Sun, 17 Apr 2016 22:54:45 -0400] rev 10155
WinRT: README tweaks
Thu, 14 Apr 2016 21:11:43 +0200 Wayland: Removed not needed including and setting of errno.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:11:43 +0200] rev 10154
Wayland: Removed not needed including and setting of errno. One internal function was setting errno on error but it was not read afterwards.
Thu, 14 Apr 2016 21:10:57 +0200 Fixed markdown formatting in porting README for doxygen output.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:10:57 +0200] rev 10153
Fixed markdown formatting in porting README for doxygen output. The underscores and the newlines for the list were lost before.
Thu, 14 Apr 2016 21:10:08 +0200 Added missing error return in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:10:08 +0200] rev 10152
Added missing error return in test program.
Thu, 14 Apr 2016 21:09:45 +0200 PSP: Fixed compile error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:09:45 +0200] rev 10151
PSP: Fixed compile error.
Wed, 13 Apr 2016 21:59:50 -0400 WinRT: build/link fix
David Ludwig <dludwig@pobox.com> [Wed, 13 Apr 2016 21:59:50 -0400] rev 10150
WinRT: build/link fix
Tue, 12 Apr 2016 18:40:44 -0400 Patched to compile on Haiku...?
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:40:44 -0400] rev 10149
Patched to compile on Haiku...?
Tue, 12 Apr 2016 18:12:04 -0400 windows: created threads' stack sizes should be reserved, not committed.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:12:04 -0400] rev 10148
windows: created threads' stack sizes should be reserved, not committed.
Tue, 12 Apr 2016 18:11:36 -0400 Patched to compile on various platforms.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:11:36 -0400] rev 10147
Patched to compile on various platforms.
Tue, 12 Apr 2016 16:45:10 -0400 threads: Move SDL's own thread creation to a new internal API.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 16:45:10 -0400] rev 10146
threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
Tue, 12 Apr 2016 14:38:50 -0400 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 14:38:50 -0400] rev 10145
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
Mon, 11 Apr 2016 00:22:39 -0400 WinRT: bug hack-fix - gamepad detection was failing on Xbox One
David Ludwig <dludwig@pobox.com> [Mon, 11 Apr 2016 00:22:39 -0400] rev 10144
WinRT: bug hack-fix - gamepad detection was failing on Xbox One Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely).
Sun, 10 Apr 2016 22:07:10 -0300 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Alex Szpakowski <slime73@gmail.com> [Sun, 10 Apr 2016 22:07:10 -0300] rev 10143
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Mon, 04 Apr 2016 22:49:13 -0400 alsa: Make device enumeration robust against weird results with NULL strings.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Apr 2016 22:49:13 -0400] rev 10142
alsa: Make device enumeration robust against weird results with NULL strings.
Sat, 02 Apr 2016 13:21:01 -0300 iOS: Also do the Dictation crash workaround before executing the animation callback.
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Apr 2016 13:21:01 -0300] rev 10141
iOS: Also do the Dictation crash workaround before executing the animation callback.
Sat, 02 Apr 2016 11:54:05 -0300 Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Apr 2016 11:54:05 -0300] rev 10140
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X. Fixes bug #3300.
Fri, 01 Apr 2016 19:18:50 -0300 iOS: Workaround for a crash after Dictation is used.
Alex Szpakowski <slime73@gmail.com> [Fri, 01 Apr 2016 19:18:50 -0300] rev 10139
iOS: Workaround for a crash after Dictation is used.
Fri, 01 Apr 2016 21:14:49 +0200 iOS: Fixed compiling demos on C89 compilers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:14:49 +0200] rev 10138
iOS: Fixed compiling demos on C89 compilers.
Fri, 01 Apr 2016 21:13:58 +0200 PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:13:58 +0200] rev 10137
PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). This also fixed the missing error message.
Fri, 01 Apr 2016 21:12:37 +0200 PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:12:37 +0200] rev 10136
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod(). Partially fixes Bugzilla #3298.
Fri, 01 Apr 2016 21:11:31 +0200 PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:11:31 +0200] rev 10135
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
Fri, 01 Apr 2016 21:10:43 +0200 Updated info about required Ubuntu version for Mir support in README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:10:43 +0200] rev 10134
Updated info about required Ubuntu version for Mir support in README.
Mon, 28 Mar 2016 21:03:04 +0200 Wayland: Fixed missing error message if creating a custom cursor failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:03:04 +0200] rev 10133
Wayland: Fixed missing error message if creating a custom cursor failed. SDL_GetError() returned no error message because it was written to stderr only.
Mon, 28 Mar 2016 21:02:30 +0200 Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:02:30 +0200] rev 10132
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
Mon, 28 Mar 2016 21:01:46 +0200 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:01:46 +0200] rev 10131
iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Mon, 28 Mar 2016 21:01:26 +0200 iOS: Fixed keyboard demo ignoring quit requests and window closing.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:01:26 +0200] rev 10130
iOS: Fixed keyboard demo ignoring quit requests and window closing. This also fixed a warning about an unused variable.
Sun, 27 Mar 2016 22:26:34 +0200 iOS: Replaced #import with #include in two demos.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:26:34 +0200] rev 10129
iOS: Replaced #import with #include in two demos. This extension to C is not required here and made the demos less portable.
Sun, 27 Mar 2016 22:25:13 +0200 iOS: Restored older version of rectangles demo.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:25:13 +0200] rev 10128
iOS: Restored older version of rectangles demo. The demo did not draw rectangles like described in the demo README.
Sun, 27 Mar 2016 22:24:10 +0200 iOS: Updated SDL version in demo README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:24:10 +0200] rev 10127
iOS: Updated SDL version in demo README.
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