Fri, 22 Feb 2013 23:44:34 -0500 WinRT: minor cleanup in top-level app code
David Ludwig <dludwig@pobox.com> [Fri, 22 Feb 2013 23:44:34 -0500] rev 8436
WinRT: minor cleanup in top-level app code
Fri, 22 Feb 2013 23:23:53 -0500 WinRT: allowed setting the device rotation preference via SDL_HINT_ORIENTATIONS
David Ludwig <dludwig@pobox.com> [Fri, 22 Feb 2013 23:23:53 -0500] rev 8435
WinRT: allowed setting the device rotation preference via SDL_HINT_ORIENTATIONS
Tue, 19 Feb 2013 22:07:07 -0500 WinRT: another device-rotation and rendering fix
David Ludwig <dludwig@pobox.com> [Tue, 19 Feb 2013 22:07:07 -0500] rev 8434
WinRT: another device-rotation and rendering fix
Sun, 17 Feb 2013 23:23:59 -0500 WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
David Ludwig <dludwig@pobox.com> [Sun, 17 Feb 2013 23:23:59 -0500] rev 8433
WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
Sun, 17 Feb 2013 11:09:07 -0500 WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sun, 17 Feb 2013 11:09:07 -0500] rev 8432
WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
Sat, 16 Feb 2013 16:53:06 -0500 WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
David Ludwig <dludwig@pobox.com> [Sat, 16 Feb 2013 16:53:06 -0500] rev 8431
WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
Sat, 16 Feb 2013 16:13:48 -0500 WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sat, 16 Feb 2013 16:13:48 -0500] rev 8430
WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
Sat, 16 Feb 2013 09:10:43 -0500 WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sat, 16 Feb 2013 09:10:43 -0500] rev 8429
WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
Tue, 12 Feb 2013 21:26:04 -0500 WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 21:26:04 -0500] rev 8428
WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
Tue, 12 Feb 2013 21:25:26 -0500 WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 21:25:26 -0500] rev 8427
WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
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