Sun, 18 Jul 2004 18:33:28 +0000 Date: Sun, 18 Jul 2004 16:46:44 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 18:33:28 +0000] rev 903
Date: Sun, 18 Jul 2004 16:46:44 +0200 From: Georg Schwarz Subject: Compiling SDL on IRIX 5.3 in order to make SDL compile on IRIX 5.3 I had to apply the following patch
Sat, 17 Jul 2004 08:58:24 +0000 Forgot to initialize video mode list
Patrice Mandin <patmandin@gmail.com> [Sat, 17 Jul 2004 08:58:24 +0000] rev 902
Forgot to initialize video mode list
Fri, 25 Jun 2004 05:24:50 +0000 Date: Thu, 24 Jun 2004 15:13:40 +0300 (EEST)
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Jun 2004 05:24:50 +0000] rev 901
Date: Thu, 24 Jun 2004 15:13:40 +0300 (EEST) From: Martin_Storsj´┐Ż Subject: Small patches for SDL/win32 I've tried playing with running SDL compiled for Windows with Wine (and WineX) under Linux. It didn't originally work too well, but I somehow managed to make it work. Most of the fixes was patches to Wine(X), but I also found something in video/windx5/SDL_dx5video.c which, as far as I can tell, actually is a bug in SDL. The result from the COM method Release, which returns the new reference count, is compared to DD_OK. Because QueryInterface is called immediately before, the reference count shouldn't be DD_OK (== 0).
Thu, 27 May 2004 22:57:30 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Thu, 27 May 2004 22:57:30 +0000] rev 900
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Thu, 20 May 2004 10:05:59 +0000 The tenth time is the charm...
Sam Lantinga <slouken@libsdl.org> [Thu, 20 May 2004 10:05:59 +0000] rev 899
The tenth time is the charm...
Mon, 17 May 2004 22:42:51 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 17 May 2004 22:42:51 +0000] rev 898
*** empty log message ***
Mon, 17 May 2004 00:16:24 +0000 Date: Tue, 11 May 2004 22:05:32 -0400
Sam Lantinga <slouken@libsdl.org> [Mon, 17 May 2004 00:16:24 +0000] rev 897
Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
Sun, 16 May 2004 22:48:06 +0000 Date: Tue, 16 Mar 2004 12:40:33 +0000
Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 22:48:06 +0000] rev 896
Date: Tue, 16 Mar 2004 12:40:33 +0000 From: Alan Swanson Subject: [SDL] [PATCH] Linux joystick evdev axis count fix The event device configuration under Linux does not check the returned ioctl value when reading the axis information. This means extra undefined axes are returned. Note, in EV_HandleEvents, the default for case EV_ABS is to return any axis information which is fine as we have already checked for all valid absolute axes. No new axes should be returned after opening the device. (Unless, of course, the evdev allows closing and reassigning a new device while in use and I can't believe that happens.)
Sun, 16 May 2004 22:37:59 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 22:37:59 +0000] rev 895
*** empty log message ***
Sun, 16 May 2004 21:08:55 +0000 Don't crash if the stretch routines are used on hardware surfaces
Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 21:08:55 +0000] rev 894
Don't crash if the stretch routines are used on hardware surfaces
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