Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 18:33:28 +0000] rev 903
Date: Sun, 18 Jul 2004 16:46:44 +0200
From: Georg Schwarz
Subject: Compiling SDL on IRIX 5.3
in order to make SDL compile on IRIX 5.3 I had to apply the following patch
Patrice Mandin <patmandin@gmail.com> [Sat, 17 Jul 2004 08:58:24 +0000] rev 902
Forgot to initialize video mode list
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Jun 2004 05:24:50 +0000] rev 901
Date: Thu, 24 Jun 2004 15:13:40 +0300 (EEST)
From: Martin_Storsj�
Subject: Small patches for SDL/win32
I've tried playing with running SDL compiled for Windows with Wine (and
WineX) under Linux. It didn't originally work too well, but I somehow
managed to make it work. Most of the fixes was patches to Wine(X), but I
also found something in video/windx5/SDL_dx5video.c which, as far as I can
tell, actually is a bug in SDL. The result from the COM method Release,
which returns the new reference count, is compared to DD_OK. Because
QueryInterface is called immediately before, the reference count shouldn't
be DD_OK (== 0).
Sam Lantinga <slouken@libsdl.org> [Thu, 27 May 2004 22:57:30 +0000] rev 900
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Sam Lantinga <slouken@libsdl.org> [Thu, 20 May 2004 10:05:59 +0000] rev 899
The tenth time is the charm...
Sam Lantinga <slouken@libsdl.org> [Mon, 17 May 2004 22:42:51 +0000] rev 898
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Sam Lantinga <slouken@libsdl.org> [Mon, 17 May 2004 00:16:24 +0000] rev 897
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 22:48:06 +0000] rev 896
Date: Tue, 16 Mar 2004 12:40:33 +0000
From: Alan Swanson
Subject: [SDL] [PATCH] Linux joystick evdev axis count fix
The event device configuration under Linux does not check the returned
ioctl value when reading the axis information. This means extra
undefined axes are returned.
Note, in EV_HandleEvents, the default for case EV_ABS is to return any
axis information which is fine as we have already checked for all valid
absolute axes. No new axes should be returned after opening the device.
(Unless, of course, the evdev allows closing and reassigning a new
device while in use and I can't believe that happens.)
Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 22:37:59 +0000] rev 895
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Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 21:08:55 +0000] rev 894
Don't crash if the stretch routines are used on hardware surfaces