Thu, 05 Aug 2004 19:50:06 +0000 Too much backslash-n at end of line
Patrice Mandin <patmandin@gmail.com> [Thu, 05 Aug 2004 19:50:06 +0000] rev 924
Too much backslash-n at end of line
Thu, 05 Aug 2004 19:43:07 +0000 Correctly center window on creation
Patrice Mandin <patmandin@gmail.com> [Thu, 05 Aug 2004 19:43:07 +0000] rev 923
Correctly center window on creation
Thu, 05 Aug 2004 19:40:23 +0000 Correctly set window size if resized or maximized
Patrice Mandin <patmandin@gmail.com> [Thu, 05 Aug 2004 19:40:23 +0000] rev 922
Correctly set window size if resized or maximized
Thu, 05 Aug 2004 19:37:45 +0000 Use meaningful define instead of numeral value
Patrice Mandin <patmandin@gmail.com> [Thu, 05 Aug 2004 19:37:45 +0000] rev 921
Use meaningful define instead of numeral value
Thu, 05 Aug 2004 19:34:44 +0000 Use SDL_SetError instead of fprintf
Patrice Mandin <patmandin@gmail.com> [Thu, 05 Aug 2004 19:34:44 +0000] rev 920
Use SDL_SetError instead of fprintf
Tue, 03 Aug 2004 15:40:18 +0000 Absolute mouse position was given as relative movement to SDL
Patrice Mandin <patmandin@gmail.com> [Tue, 03 Aug 2004 15:40:18 +0000] rev 919
Absolute mouse position was given as relative movement to SDL
Tue, 03 Aug 2004 08:50:52 +0000 Wrongly test if width multiple of 16
Patrice Mandin <patmandin@gmail.com> [Tue, 03 Aug 2004 08:50:52 +0000] rev 918
Wrongly test if width multiple of 16
Mon, 02 Aug 2004 18:39:50 +0000 Lock the screen before doing its backup
Patrice Mandin <patmandin@gmail.com> [Mon, 02 Aug 2004 18:39:50 +0000] rev 917
Lock the screen before doing its backup
Sun, 25 Jul 2004 19:43:56 +0000 Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org> [Sun, 25 Jul 2004 19:43:56 +0000] rev 916
Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
Sun, 25 Jul 2004 18:43:07 +0000 You can't free locked surfaces!
Sam Lantinga <slouken@libsdl.org> [Sun, 25 Jul 2004 18:43:07 +0000] rev 915
You can't free locked surfaces!
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