Sat, 06 Dec 2008 18:37:06 +0000 The YCbCr texture extension works now that bytes_per_pixel() returns the
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 18:37:06 +0000] rev 2844
The YCbCr texture extension works now that bytes_per_pixel() returns the correct value for YUV textures. Yay! I'm still cheering for Ryan's pixel shader instead, since once it works different shaders can handle all the YUV formats.
Sat, 06 Dec 2008 18:22:28 +0000 Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 18:22:28 +0000] rev 2843
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB texture. This is a total hack though. Maybe we should be using a different texture format?
Sat, 06 Dec 2008 17:50:50 +0000 Date: Sat, 06 Dec 2008 15:27:00 +0100
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:50:50 +0000] rev 2842
Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
Sat, 06 Dec 2008 17:46:55 +0000 Date: Sat, 06 Dec 2008 14:54:10 +0100
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:46:55 +0000] rev 2841
Date: Sat, 06 Dec 2008 14:54:10 +0100 From: Couriersud Subject: SDL: DirectFB mouse patch the attached patch (again) properly registers the mouse in the DirectFB driver.
Sat, 06 Dec 2008 17:43:10 +0000 The previous checkin fixes the crash, so at least we're not overrunning
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:43:10 +0000] rev 2840
The previous checkin fixes the crash, so at least we're not overrunning the texture pixel data anymore...
Sat, 06 Dec 2008 17:41:01 +0000 Progress, maybe. :)
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 17:41:01 +0000] rev 2839
Progress, maybe. :)
Sat, 06 Dec 2008 05:49:53 +0000 Fixed SDL_SetAlpha compatibility function to match the documentation
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 05:49:53 +0000] rev 2838
Fixed SDL_SetAlpha compatibility function to match the documentation
Sat, 06 Dec 2008 05:49:08 +0000 Fixed bug picking blitters
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 05:49:08 +0000] rev 2837
Fixed bug picking blitters
Sat, 06 Dec 2008 05:23:35 +0000 Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Dec 2008 05:23:35 +0000] rev 2836
Rebind the context to the window area and update matrices when the window size changes
Sat, 06 Dec 2008 00:56:47 +0000 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Dec 2008 00:56:47 +0000] rev 2835
Initial pixel shader support for YUV textures in the GL renderer. This work is not complete yet!
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