src/video/SDL_video.c
Mon, 18 Jul 2011 14:30:46 -0700 Ryan C. Gordon Record the new OpenGL context as current during SDL_GL_CreateContext().
Fri, 15 Jul 2011 17:05:32 -0700 Ryan C. Gordon Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Fri, 11 Mar 2011 18:38:29 -0800 Sam Lantinga Fixed operator precedence
Fri, 11 Mar 2011 18:16:39 -0800 Sam Lantinga Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
Fri, 11 Mar 2011 16:54:43 -0800 Sam Lantinga Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
Fri, 11 Mar 2011 08:49:20 -0800 Sam Lantinga Gamma support is back!
Sun, 06 Mar 2011 21:18:36 -0800 Sam Lantinga A better way of setting the fullscreen flag for windows on Nintendo DS
Sun, 06 Mar 2011 21:12:19 -0800 Sam Lantinga a Nintendo ds update
Sun, 27 Feb 2011 21:17:06 -0800 Sam Lantinga Fixed minimizing fullscreen windows.
Sun, 27 Feb 2011 20:06:45 -0800 Sam Lantinga Use boolean value for input grab mode, like we do for fullscreen mode.
Sat, 26 Feb 2011 10:11:09 -0800 Sam Lantinga Restore the windowed position and size when coming back from fullscreen.
Mon, 21 Feb 2011 22:52:07 -0800 Sam Lantinga The OpenGL test window shouldn't be visible.
Mon, 21 Feb 2011 22:51:44 -0800 Sam Lantinga Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
Mon, 21 Feb 2011 22:03:39 -0800 Sam Lantinga Simplified and unified the window creation process a little.
Mon, 21 Feb 2011 16:45:23 -0800 Sam Lantinga Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
Mon, 21 Feb 2011 15:08:36 -0800 Sam Lantinga Do error checking in SDL_GetDisplayForWindow()
Wed, 16 Feb 2011 00:11:48 -0800 Sam Lantinga Fixed resetting the Direc3D renderer on mode change
Tue, 15 Feb 2011 23:07:14 -0800 Sam Lantinga Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Tue, 15 Feb 2011 13:59:59 -0800 Sam Lantinga Changed the concept of a render clip rect to a render viewport.
Sun, 13 Feb 2011 23:09:18 -0800 Sam Lantinga Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
Sun, 13 Feb 2011 14:05:33 -0800 Sam Lantinga Fixed renderer variable scope.
Sun, 13 Feb 2011 13:46:10 -0800 Sam Lantinga A few fixes:
Sat, 12 Feb 2011 19:02:14 -0800 Sam Lantinga Fixed bug #1117
Sat, 12 Feb 2011 17:51:47 -0800 Sam Lantinga Fixed bug #1116
Sat, 12 Feb 2011 08:17:58 -0800 Sam Lantinga Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800 Sam Lantinga There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 12:14:37 -0800 Sam Lantinga Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Sam Lantinga Removed gamma support since it wasn't widely used and not well supported.
Thu, 10 Feb 2011 10:37:35 -0800 Sam Lantinga Better window parameter checking
Mon, 07 Feb 2011 09:23:01 -0800 Sam Lantinga Create an OpenGL 1.1 context by default, if available.
Sun, 06 Feb 2011 10:27:05 -0800 Sam Lantinga Whoops, duplicate case
Sun, 06 Feb 2011 10:24:08 -0800 Sam Lantinga At least allow returning the values that were set.
Sun, 06 Feb 2011 10:22:25 -0800 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sat, 05 Feb 2011 10:35:36 -0800 Sam Lantinga Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
Sat, 05 Feb 2011 10:11:27 -0800 Sam Lantinga Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
Sat, 05 Feb 2011 10:03:12 -0800 Sam Lantinga Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
Fri, 04 Feb 2011 12:24:28 -0800 Sam Lantinga Don't free the surface since the application might be still using it.
Thu, 03 Feb 2011 21:13:55 -0800 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 17:42:58 -0800 Sam Lantinga Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Sam Lantinga Extended SDL_SetWindowData() to allow arbitrary named values.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 21:40:03 -0800 Sam Lantinga Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800 Sam Lantinga The DrawRect API is implemented using lines
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 12:54:27 -0800 Sam Lantinga The renderers always support texture modulation and blend modes.
Mon, 31 Jan 2011 23:37:30 -0800 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 22:44:08 -0800 Sam Lantinga Removed completely non-portable event thread hack.
Thu, 27 Jan 2011 00:06:36 -0800 Sam Lantinga Nobody is maintaining RISC OS code, so I'm removing it for now.
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Wed, 19 Jan 2011 22:25:40 -0800 Sam Lantinga PS3 Linux is no more...
Wed, 19 Jan 2011 22:21:31 -0800 Sam Lantinga Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
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