Sat, 02 Nov 2013 11:46:43 +0100 |
Philipp Wiesemann |
Changed function to return -1 through SDL_Error() instead of plain -1.
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Mon, 30 Sep 2013 22:16:14 -0700 |
Sam Lantinga |
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
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Sat, 28 Sep 2013 14:06:55 -0700 |
Sam Lantinga |
Implemented SDL_UpdateYUVTexture() for Direct3D
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Sat, 28 Sep 2013 14:06:51 -0700 |
Sam Lantinga |
Added missing SDL_assert.h
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Sat, 28 Sep 2013 14:06:47 -0700 |
Sam Lantinga |
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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Fri, 20 Sep 2013 13:43:00 -0400 |
Edward Rudd |
add in High DPI support (aka Retina)
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Thu, 29 Aug 2013 08:29:21 -0700 |
Sam Lantinga |
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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Thu, 01 Aug 2013 09:15:36 -0700 |
Sam Lantinga |
Fixed bug 1968 - SDL_RenderCopy stretch loses proportion on viewport boundaries for 3D renderers
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Tue, 23 Jul 2013 19:18:01 -0700 |
Sam Lantinga |
A little cleanup on the cleanup, just for consistency.
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Tue, 23 Jul 2013 17:40:16 -0700 |
Jørgen P. Tjernø |
Fix build errors from last change.
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Tue, 23 Jul 2013 17:40:13 -0700 |
Jørgen P. Tjernø |
Fix some clang analyzer warnings.
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Sun, 21 Jul 2013 12:54:27 -0700 |
Sam Lantinga |
Fixed bug 1813 - MouseMotion relative values do not respect renderer LogicalSize
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Fri, 12 Jul 2013 00:43:16 -0700 |
Sam Lantinga |
Don't crash if the current render target is destroyed.
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Thu, 11 Jul 2013 22:04:16 -0700 |
Sam Lantinga |
Check the parameters to SDL_UpdateTexture()
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Sat, 29 Jun 2013 14:40:55 -0700 |
Sam Lantinga |
Fixed the logical size for rendering to texture, thanks to Mason Wheeler.
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Tue, 25 Jun 2013 20:21:31 -0700 |
Sam Lantinga |
Fixed bug 1929 - SDL_Texture* from SDL_CreateTexture() causes GL_BindTexture() to segfault
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Wed, 29 May 2013 03:22:19 -0700 |
Sam Lantinga |
When the window is resized, the viewport is automatically reset.
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Wed, 29 May 2013 03:07:55 -0700 |
Sam Lantinga |
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
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Sat, 18 May 2013 14:17:52 -0700 |
Sam Lantinga |
File style cleanup for the SDL 2.0 release
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Sat, 04 May 2013 22:44:03 +0200 |
Philipp Wiesemann |
Fixed SDL_RenderSetClipRect() returning undefined instead of -1 on error.
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Sat, 04 May 2013 04:46:00 -0700 |
Sam Lantinga |
First pass on SDL render clip rect functionality
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Thu, 25 Apr 2013 00:15:09 -0700 |
Sam Lantinga |
Fixed bug 1583 - Fix build for disabled SDL render subsystem
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Wed, 17 Apr 2013 07:35:30 -0700 |
Andreas Schiffler |
Fix bug 1764: incorrect variable assignment in RenderDrawLinesWithRects
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Sun, 31 Mar 2013 12:48:50 -0400 |
Ryan C. Gordon |
Make SDL_SetError and friends unconditionally return -1.
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Sun, 17 Mar 2013 09:44:58 -0700 |
Sam Lantinga |
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
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Sun, 17 Mar 2013 20:07:02 +0800 |
Captain Lex |
Add PSP support
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Fri, 15 Feb 2013 08:47:44 -0800 |
Sam Lantinga |
Happy New Year!
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Fri, 12 Oct 2012 02:56:41 -0700 |
Sam Lantinga |
The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
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Fri, 12 Oct 2012 02:30:03 -0700 |
Sam Lantinga |
Fixed a bug resetting the viewport with a render target.
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Fri, 12 Oct 2012 02:20:10 -0700 |
Sam Lantinga |
Added SDL_GetRenderTarget() API function
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Wed, 03 Oct 2012 20:02:13 -0400 |
Ryan C. Gordon |
Helps to initialize variables in the right function. :)
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Wed, 03 Oct 2012 19:20:53 -0400 |
Ryan C. Gordon |
Fixed compiler warning.
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Tue, 02 Oct 2012 00:28:23 -0700 |
Sam Lantinga |
Fixed texture list when swapping textures (thanks Drake Wilson!)
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Mon, 01 Oct 2012 23:28:19 -0700 |
Sam Lantinga |
Initialized default scale for software renderer (thanks Marcus von Appen!)
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Mon, 01 Oct 2012 23:23:04 -0700 |
Sam Lantinga |
Fixed a compiler warning
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Mon, 01 Oct 2012 22:30:07 -0700 |
Sam Lantinga |
Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
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Mon, 01 Oct 2012 20:59:33 -0700 |
Sam Lantinga |
Added SDL_RenderSetScale() and SDL_RenderGetScale()
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Fri, 28 Sep 2012 04:09:06 -0700 |
Sam Lantinga |
Fixed bug 1579 - Creating a texture with unsupported format may cause double-destruction
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Thu, 06 Sep 2012 21:34:52 -0700 |
Sam Lantinga |
Fixed error message when destroying a software renderer, thanks to wahono for the patch.
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Mon, 03 Sep 2012 11:54:48 -0300 |
Gabriel Jacobo |
Return a valid error in SDL_GL_Bind/UnbindTexture, thank you buildbot!
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Mon, 03 Sep 2012 11:16:12 -0300 |
Gabriel Jacobo |
Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
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Fri, 24 Aug 2012 11:56:21 -0300 |
Gabriel Jacobo |
Fix for #1577, SDL_RenderCopyEx - Runtime check fails when dstrect == NULL and center == NULL
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Thu, 09 Aug 2012 14:14:41 -0400 |
Ryan C. Gordon |
Removed some unused variables that gcc 4.6.1 complains about.
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Thu, 21 Jun 2012 11:16:14 -0300 |
Gabriel Jacobo |
Fixes #1523 by removing inconsistent use of texture->access
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Fri, 01 Jun 2012 19:51:08 -0300 |
Gabriel Jacobo |
RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
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Sun, 22 Jan 2012 21:46:06 -0500 |
Sam Lantinga |
Fixed loading textures when the window starts hidden.
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Sun, 22 Jan 2012 19:22:53 -0500 |
Sam Lantinga |
Added a convenience function SDL_CreateWindowAndRenderer()
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Sun, 22 Jan 2012 01:26:28 -0500 |
Sam Lantinga |
Renamed SetTargetTexture() to SetRenderTarget()
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Sat, 21 Jan 2012 22:22:30 -0500 |
Sam Lantinga |
Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
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Thu, 19 Jan 2012 21:06:47 -0500 |
Sam Lantinga |
Added a renderer flag to expose whether a renderer supports render to texture.
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Wed, 18 Jan 2012 22:45:49 -0500 |
Sam Lantinga |
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
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Sat, 07 Jan 2012 14:21:22 -0500 |
Sam Lantinga |
Better error messaging when SDL can't create a window surface.
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Sat, 07 Jan 2012 01:13:15 -0500 |
Sam Lantinga |
Fixed bug 1344 - No OpenGL headers when compiling -> no working Software renderer at runtime neither
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Sat, 31 Dec 2011 09:28:07 -0500 |
Sam Lantinga |
Happy New Year!
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Mon, 07 Nov 2011 23:07:00 -0500 |
Sam Lantinga |
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
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Mon, 31 Oct 2011 05:56:58 -0400 |
Sam Lantinga |
Lots of fixes importing SDL source wholesale into a new iOS project
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Fri, 08 Apr 2011 13:03:26 -0700 |
Sam Lantinga |
SDL 1.3 is now under the zlib license.
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Mon, 04 Apr 2011 09:29:13 -0700 |
Sam Lantinga |
Added SDL_GetRenderer()
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Thu, 10 Mar 2011 01:00:43 -0800 |
Sam Lantinga |
SDL_RenderReadPixels() is restricted to the viewport area.
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Sun, 06 Mar 2011 21:12:19 -0800 |
Sam Lantinga |
a Nintendo ds update
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