Thu, 10 Oct 2013 00:49:57 -0300 Adds gl_profile_mask to test framework, uses it in testgles
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 10 Oct 2013 00:49:57 -0300] rev 7796
Adds gl_profile_mask to test framework, uses it in testgles
Thu, 10 Oct 2013 00:30:03 -0300 Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 10 Oct 2013 00:30:03 -0300] rev 7795
Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
Wed, 09 Oct 2013 11:30:01 -0300 Fixes testgles and testgl
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 09 Oct 2013 11:30:01 -0300] rev 7794
Fixes testgles and testgl
Wed, 09 Oct 2013 10:29:01 -0300 Adds test framework to Android.mk and a simple utility to build Android projects
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 09 Oct 2013 10:29:01 -0300] rev 7793
Adds test framework to Android.mk and a simple utility to build Android projects
Mon, 07 Oct 2013 14:16:38 -0700 Fix SDL_SetWindowPosition on fullscreen windows.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 07 Oct 2013 14:16:38 -0700] rev 7792
Fix SDL_SetWindowPosition on fullscreen windows. This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in the correct way. If you call SDL_SetWindowPosition on a fullscreen window, it would update the x & y variables for the window, but not actually move the window (since it was fullscreen). That would make the internal state of the SDL_Window incorrect, causing SDL_WarpMouseInWindow to offset incorrectly. This makes it so SDL_SetWindowPosition updates the `windowed' x & y coordinates, which take effect when you revert from fullscreen.
Sun, 06 Oct 2013 20:39:23 -0700 Only allocate a joystick instance ID once we know it's a joystick.
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Oct 2013 20:39:23 -0700] rev 7791
Only allocate a joystick instance ID once we know it's a joystick. This fixes compatibility with code that assumes 0 based joystick instance IDs.
Sun, 06 Oct 2013 13:50:36 -0700 Removed unused variables (thanks Joseph!)
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Oct 2013 13:50:36 -0700] rev 7790
Removed unused variables (thanks Joseph!)
Sun, 06 Oct 2013 13:49:23 -0700 Check for NULL joystick in SDL_JoystickGetGUID()
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Oct 2013 13:49:23 -0700] rev 7789
Check for NULL joystick in SDL_JoystickGetGUID()
Sat, 05 Oct 2013 21:15:55 -0700 Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Oct 2013 21:15:55 -0700] rev 7788
Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
Sat, 05 Oct 2013 19:09:03 -0700 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Oct 2013 19:09:03 -0700] rev 7787
Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed norfanin Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction. The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
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