Thu, 10 Feb 2011 12:14:37 -0800 Be explicit about what display you're querying. The default display is 0.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 12:14:37 -0800] rev 5244
Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Removed gamma support since it wasn't widely used and not well supported.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 11:39:08 -0800] rev 5243
Removed gamma support since it wasn't widely used and not well supported.
Thu, 10 Feb 2011 10:37:35 -0800 Better window parameter checking
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 10:37:35 -0800] rev 5242
Better window parameter checking
Thu, 10 Feb 2011 05:10:05 -0800 Surfaces aren't in hardware memory anymore!
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 05:10:05 -0800] rev 5241
Surfaces aren't in hardware memory anymore!
Wed, 09 Feb 2011 15:37:07 -0800 Added a scaling test program
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 15:37:07 -0800] rev 5240
Added a scaling test program
Wed, 09 Feb 2011 10:37:52 -0800 Updated Xcode project with OpenGL shader files
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:37:52 -0800] rev 5239
Updated Xcode project with OpenGL shader files
Wed, 09 Feb 2011 10:31:12 -0800 Fixed compiling on Windows
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:31:12 -0800] rev 5238
Fixed compiling on Windows Added an untested shader for YV12 textures
Wed, 09 Feb 2011 10:13:26 -0800 Fixed crash when shaders aren't available.
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:13:26 -0800] rev 5237
Fixed crash when shaders aren't available.
Wed, 09 Feb 2011 09:36:40 -0800 Fixed crash when shaders are not supported
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 09:36:40 -0800] rev 5236
Fixed crash when shaders are not supported
Tue, 08 Feb 2011 23:13:58 -0800 Added a way to replace the default logging mechanism
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 23:13:58 -0800] rev 5235
Added a way to replace the default logging mechanism
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