Mon, 12 Nov 2012 12:14:44 -0800 Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons...
Sam Lantinga <slouken@libsdl.org> [Mon, 12 Nov 2012 12:14:44 -0800] rev 6673
Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons...
Sat, 10 Nov 2012 10:37:38 -0800 Fixed command line parsing for applications defining UNICODE
Sam Lantinga <slouken@libsdl.org> [Sat, 10 Nov 2012 10:37:38 -0800] rev 6672
Fixed command line parsing for applications defining UNICODE
Fri, 09 Nov 2012 08:48:23 -0800 Already fixed the Android/iOS event initialization
Sam Lantinga <slouken@libsdl.org> [Fri, 09 Nov 2012 08:48:23 -0800] rev 6671
Already fixed the Android/iOS event initialization
Fri, 09 Nov 2012 02:18:27 -0800 We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet.
Sam Lantinga <slouken@libsdl.org> [Fri, 09 Nov 2012 02:18:27 -0800] rev 6670
We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet.
Thu, 08 Nov 2012 21:53:57 -0800 Added VS2012 project files
Andreas Schiffler <aschiffler@ferzkopp.net> [Thu, 08 Nov 2012 21:53:57 -0800] rev 6669
Added VS2012 project files
Thu, 08 Nov 2012 11:18:21 -0800 Leave text input enabled unless text input shows some on-screen UI elements
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Nov 2012 11:18:21 -0800] rev 6668
Leave text input enabled unless text input shows some on-screen UI elements
Thu, 08 Nov 2012 11:15:02 -0800 Neither Windows nor Linux allow dragging out of the window without some sort of mouse capture, so for now punt on that behavior.
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Nov 2012 11:15:02 -0800] rev 6667
Neither Windows nor Linux allow dragging out of the window without some sort of mouse capture, so for now punt on that behavior.
Thu, 08 Nov 2012 02:26:40 -0800 Reset the mouse button state when losing mouse focus.
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Nov 2012 02:26:40 -0800] rev 6666
Reset the mouse button state when losing mouse focus. Implemented mouse focus handling entirely using mouse motion events, with SetCapture() semantics, as long as the windowing system continues to provide mouse events.
Thu, 08 Nov 2012 01:07:29 -0800 Reset the keyboard before we lose focus so the correct window is listed in focus events.
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Nov 2012 01:07:29 -0800] rev 6665
Reset the keyboard before we lose focus so the correct window is listed in focus events.
Wed, 07 Nov 2012 20:17:27 -0800 Improved default behavior for pause/resume on Android
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2012 20:17:27 -0800] rev 6664
Improved default behavior for pause/resume on Android
Wed, 07 Nov 2012 20:17:07 -0800 Fixed bug 1635 - SDL_ConvertPixels - missing break
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2012 20:17:07 -0800] rev 6663
Fixed bug 1635 - SDL_ConvertPixels - missing break
Wed, 07 Nov 2012 15:55:43 -0800 SDL no longer grabs the keyboard by default on X11.
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2012 15:55:43 -0800] rev 6662
SDL no longer grabs the keyboard by default on X11. You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
Wed, 07 Nov 2012 11:13:28 -0800 Reset the keyboard when we lose input focus
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2012 11:13:28 -0800] rev 6661
Reset the keyboard when we lose input focus
Wed, 07 Nov 2012 08:49:59 -0800 Don't lose focus if a child window gains focus
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2012 08:49:59 -0800] rev 6660
Don't lose focus if a child window gains focus
Tue, 06 Nov 2012 10:34:47 -0800 Fixed XBadWindow error when iconified under Unity3D
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Nov 2012 10:34:47 -0800] rev 6659
Fixed XBadWindow error when iconified under Unity3D Apparently the root window changes in this case. We want to send to the root window that is being listened to by the window manager, so this should be okay.
Tue, 06 Nov 2012 10:20:14 -0800 Added new test to ignore list
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Nov 2012 10:20:14 -0800] rev 6658
Added new test to ignore list
Mon, 05 Nov 2012 07:39:03 -0800 Yes, you should customize AndroidManifest.xml
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Nov 2012 07:39:03 -0800] rev 6657
Yes, you should customize AndroidManifest.xml
Mon, 05 Nov 2012 00:58:52 -0800 Add a real fullscreen video mode on Android.
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Nov 2012 00:58:52 -0800] rev 6656
Add a real fullscreen video mode on Android.
Sun, 04 Nov 2012 23:44:13 -0800 Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 23:44:13 -0800] rev 6655
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 21:53:28 -0800] rev 6654
Synchronized the on-screen keyboard state with whether we are accepting text input. The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state. Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available. Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available. There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active. Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input. SDL_HasScreenKeyboardSupport() no longer needs to be passed a window. The iPhone-specific on-screen keyboard functions have been removed.
Sun, 04 Nov 2012 20:20:53 -0800 Whitespace cleanup
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 20:20:53 -0800] rev 6653
Whitespace cleanup
Sun, 04 Nov 2012 20:20:36 -0800 Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 20:20:36 -0800] rev 6652
Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
Sun, 04 Nov 2012 20:11:51 -0800 Added mouse emulation for touch events on Android.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 20:11:51 -0800] rev 6651
Added mouse emulation for touch events on Android.
Sun, 04 Nov 2012 13:49:32 -0800 Added information on running valgrind on Android
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 13:49:32 -0800] rev 6650
Added information on running valgrind on Android
Sun, 04 Nov 2012 19:07:49 +0100 gem: revert back to graf_mkstate usage to get mouse state SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sun, 04 Nov 2012 19:07:49 +0100] rev 6649
gem: revert back to graf_mkstate usage to get mouse state
Sun, 04 Nov 2012 19:02:21 +0100 gem: Check mouse focus inside mouse motion function SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sun, 04 Nov 2012 19:02:21 +0100] rev 6648
gem: Check mouse focus inside mouse motion function
Sun, 04 Nov 2012 19:00:20 +0100 gem: move some variables, and remove duplicates SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sun, 04 Nov 2012 19:00:20 +0100] rev 6647
gem: move some variables, and remove duplicates
Sun, 04 Nov 2012 09:45:18 -0800 Added documentation on loading assets on Android.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 09:45:18 -0800] rev 6646
Added documentation on loading assets on Android.
Sun, 04 Nov 2012 08:51:43 -0800 Cleaned up OpenGL initialization a bit so we fail if we can't create a surface.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 08:51:43 -0800] rev 6645
Cleaned up OpenGL initialization a bit so we fail if we can't create a surface.
Sat, 03 Nov 2012 22:46:03 -0400 Fixed symbol typo.
Ryan C. Gordon <icculus@icculus.org> [Sat, 03 Nov 2012 22:46:03 -0400] rev 6644
Fixed symbol typo.
Mon, 22 Oct 2012 15:35:19 -0700 Fixed compiling fseek64o on Linux systems
Sam Lantinga <slouken@libsdl.org> [Mon, 22 Oct 2012 15:35:19 -0700] rev 6643
Fixed compiling fseek64o on Linux systems
Sat, 03 Nov 2012 18:43:36 -0700 Added an API to get the size of a file - WARNING! ABI CHANGE!
Sam Lantinga <slouken@libsdl.org> [Sat, 03 Nov 2012 18:43:36 -0700] rev 6642
Added an API to get the size of a file - WARNING! ABI CHANGE!
Sat, 03 Nov 2012 12:11:49 -0400 Whoops, let's not redefine the actual symbol.
Ryan C. Gordon <icculus@icculus.org> [Sat, 03 Nov 2012 12:11:49 -0400] rev 6641
Whoops, let's not redefine the actual symbol.
Sat, 03 Nov 2012 12:06:27 -0400 Make Linux dynamically look up pthread_setname_np() for older glibc compat.
Ryan C. Gordon <icculus@icculus.org> [Sat, 03 Nov 2012 12:06:27 -0400] rev 6640
Make Linux dynamically look up pthread_setname_np() for older glibc compat. Cleaned up the lookup code to make Mac OS X use most of the same code.
Fri, 02 Nov 2012 16:48:47 -0400 Cocoa_ShowMessageBox() should call Cocoa_RegisterApp().
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2012 16:48:47 -0400] rev 6639
Cocoa_ShowMessageBox() should call Cocoa_RegisterApp(). Otherwise, message boxes can fail if SDL_Init(SDL_INIT_VIDEO) wasn't completed.
Fri, 02 Nov 2012 15:22:37 -0400 X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up.
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2012 15:22:37 -0400] rev 6638
X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up.
Fri, 02 Nov 2012 14:15:21 -0400 WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS.
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2012 14:15:21 -0400] rev 6637
WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS.
Fri, 02 Nov 2012 14:03:14 -0400 More compiler warning fixes.
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2012 14:03:14 -0400] rev 6636
More compiler warning fixes.
Fri, 02 Nov 2012 14:00:44 -0400 Fixed compiler warnings about "/*" inside a multi-line comment.
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2012 14:00:44 -0400] rev 6635
Fixed compiler warnings about "/*" inside a multi-line comment.
Fri, 02 Nov 2012 09:28:40 -0700 Fixed bug 1632 - iOS CoreAudio doesn't close
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 09:28:40 -0700] rev 6634
Fixed bug 1632 - iOS CoreAudio doesn't close C.W. Betts 2012-10-28 19:42:01 PDT I noticed when looking through the CoreAudio code of SDL 2.0 that there was a fix me wondering how iOS closed the audio system. While working on my own audio code on PlayerPRO, I discovered that Carbon's component code was replaced in the audio subsystem with Audio Component Services.
Fri, 02 Nov 2012 03:08:40 -0700 Try opening relative path files from internal storage.
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 03:08:40 -0700] rev 6633
Try opening relative path files from internal storage. I'm not falling back to external storage because the application should be aware of whether external storage is available and choose whether or not to use it.
Fri, 02 Nov 2012 03:03:55 -0700 Simplified the manifest a little - we don't need a Java class in there. :)
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 03:03:55 -0700] rev 6632
Simplified the manifest a little - we don't need a Java class in there. :)
Fri, 02 Nov 2012 02:37:49 -0700 Updated the Android project template and README.android
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 02:37:49 -0700] rev 6631
Updated the Android project template and README.android Added information on how to customize your application name and icon. Added information on using STL with an Android application Increased the minimum API level to 10, because that's the lowest API that currently has an emulator image for testing.
Fri, 02 Nov 2012 02:22:32 -0700 Added some platform specific API functions for Android:
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 02:22:32 -0700] rev 6630
Added some platform specific API functions for Android: SDL_AndroidGetJNIEnv() SDL_AndroidGetActivity() SDL_AndroidGetInternalStoragePath() SDL_AndroidGetExternalStorageState() SDL_AndroidGetExternalStoragePath()
Fri, 02 Nov 2012 00:35:48 -0700 Try opening the file path directly before hitting the asset system.
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 00:35:48 -0700] rev 6629
Try opening the file path directly before hitting the asset system.
Thu, 01 Nov 2012 19:08:12 -0700 Allow playing iPod music in the background of SDL applications.
Sam Lantinga <slouken@libsdl.org> [Thu, 01 Nov 2012 19:08:12 -0700] rev 6628
Allow playing iPod music in the background of SDL applications. You can always change your audio session category afterwards if you want custom behavior.
Thu, 01 Nov 2012 00:12:57 -0700 We might actually have PI
Sam Lantinga <slouken@libsdl.org> [Thu, 01 Nov 2012 00:12:57 -0700] rev 6627
We might actually have PI
Tue, 30 Oct 2012 23:11:03 -0400 Works better when you put it in the right file. :)
Ryan C. Gordon <icculus@icculus.org> [Tue, 30 Oct 2012 23:11:03 -0400] rev 6626
Works better when you put it in the right file. :)
Tue, 30 Oct 2012 23:03:23 -0400 One more OS X PowerPC build fix.
Ryan C. Gordon <icculus@icculus.org> [Tue, 30 Oct 2012 23:03:23 -0400] rev 6625
One more OS X PowerPC build fix.
Tue, 30 Oct 2012 22:44:01 -0400 Fix Mac OS X PowerPC builds, I think.
Ryan C. Gordon <icculus@icculus.org> [Tue, 30 Oct 2012 22:44:01 -0400] rev 6624
Fix Mac OS X PowerPC builds, I think.
Tue, 30 Oct 2012 19:26:30 -0700 Maybe fix PPC build error?
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 19:26:30 -0700] rev 6623
Maybe fix PPC build error?
Tue, 30 Oct 2012 19:21:42 -0700 Updated the Visual Studio 2010 project with the new message box functionality.
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 19:21:42 -0700] rev 6622
Updated the Visual Studio 2010 project with the new message box functionality.
Tue, 30 Oct 2012 19:00:43 -0700 Switched assert system to use new message box functionality
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 19:00:43 -0700] rev 6621
Switched assert system to use new message box functionality
Tue, 30 Oct 2012 18:59:56 -0700 Added Windows message box implementation, but it needs a little work on layout.
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 18:59:56 -0700] rev 6620
Added Windows message box implementation, but it needs a little work on layout.
Tue, 30 Oct 2012 13:44:59 -0700 Added UIKit implementation of SDL messagebox
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 13:44:59 -0700] rev 6619
Added UIKit implementation of SDL messagebox
Tue, 30 Oct 2012 12:37:57 -0700 Added Cocoa messagebox implementation to the OSX Xcode project
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 12:37:57 -0700] rev 6618
Added Cocoa messagebox implementation to the OSX Xcode project
Tue, 30 Oct 2012 12:31:26 -0700 Added Cocoa message box implementation
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 12:31:26 -0700] rev 6617
Added Cocoa message box implementation
Tue, 30 Oct 2012 12:30:02 -0700 Added an assert log category, and NSLog support on Mac OS X and iOS
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 12:30:02 -0700] rev 6616
Added an assert log category, and NSLog support on Mac OS X and iOS
Tue, 30 Oct 2012 12:21:15 -0700 Use the correct variable for the button spacing (even though they end up being the same thing)
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 12:21:15 -0700] rev 6615
Use the correct variable for the button spacing (even though they end up being the same thing)
Tue, 30 Oct 2012 10:11:25 -0700 tree 46b4d59cbfb1
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 10:11:25 -0700] rev 6614
tree 46b4d59cbfb1 parent adac5aad395d author Edward Rudd <urkle@outoforder.cc> 1351362890 14400 committer Edward Rudd <urkle@outoforder.cc> 1351362890 14400 revision 6611 branch default add test to show off the new MessageBox API
Tue, 30 Oct 2012 10:07:32 -0700 Added some documentation on the behavior of SDL_ShowMessageBox()
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Oct 2012 10:07:32 -0700] rev 6613
Added some documentation on the behavior of SDL_ShowMessageBox()
Sun, 28 Oct 2012 19:28:44 -0700 Need to use the new UCS-2-INTERNAL encoding for windows strings
Sam Lantinga <slouken@libsdl.org> [Sun, 28 Oct 2012 19:28:44 -0700] rev 6612
Need to use the new UCS-2-INTERNAL encoding for windows strings
Sun, 28 Oct 2012 14:16:18 -0700 Don't try to create an OpenGL window if we can't load the OpenGL library.
Sam Lantinga <slouken@libsdl.org> [Sun, 28 Oct 2012 14:16:18 -0700] rev 6611
Don't try to create an OpenGL window if we can't load the OpenGL library.
Sun, 28 Oct 2012 13:03:45 -0700 It turns out that UCS2 and UCS4 are defined as big-endian encodings
Sam Lantinga <slouken@libsdl.org> [Sun, 28 Oct 2012 13:03:45 -0700] rev 6610
It turns out that UCS2 and UCS4 are defined as big-endian encodings
Sat, 27 Oct 2012 02:54:10 -0700 Turned off the install flag for the static library because we don't want it getting into application distribution packages.
Sam Lantinga <slouken@libsdl.org> [Sat, 27 Oct 2012 02:54:10 -0700] rev 6609
Turned off the install flag for the static library because we don't want it getting into application distribution packages. Added SDL_x11messagebox.c to the static library target
Wed, 24 Oct 2012 00:13:50 -0700 Added new message box API to Xcode projects
Sam Lantinga <slouken@libsdl.org> [Wed, 24 Oct 2012 00:13:50 -0700] rev 6608
Added new message box API to Xcode projects
Tue, 23 Oct 2012 23:45:48 -0700 Needed to add SDL_messagebox.h to installed headers
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2012 23:45:48 -0700] rev 6607
Needed to add SDL_messagebox.h to installed headers
Tue, 23 Oct 2012 23:45:29 -0700 Updated to newer autotools
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2012 23:45:29 -0700] rev 6606
Updated to newer autotools
Tue, 23 Oct 2012 23:44:56 -0700 Really fixed the Mac build this time.
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2012 23:44:56 -0700] rev 6605
Really fixed the Mac build this time.
Tue, 23 Oct 2012 17:46:57 -0700 Fixed Mac OS X build
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2012 17:46:57 -0700] rev 6604
Fixed Mac OS X build
Tue, 23 Oct 2012 17:40:19 -0700 Fixed tab spacing
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2012 17:40:19 -0700] rev 6603
Fixed tab spacing
Tue, 23 Oct 2012 17:11:22 -0700 Added API for simple messagebox, courtesy of Mike Sartain
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2012 17:11:22 -0700] rev 6602
Added API for simple messagebox, courtesy of Mike Sartain
Tue, 23 Oct 2012 17:10:09 -0700 Fixed building testjoystick
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2012 17:10:09 -0700] rev 6601
Fixed building testjoystick
Tue, 23 Oct 2012 16:06:06 -0700 Fixed running SDL on older versions of Mac OS X. pthread_setname_np() was introduced in 10.6.
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2012 16:06:06 -0700] rev 6600
Fixed running SDL on older versions of Mac OS X. pthread_setname_np() was introduced in 10.6.
Tue, 23 Oct 2012 15:59:07 -0700 Updated the copyright date on the default config file
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2012 15:59:07 -0700] rev 6599
Updated the copyright date on the default config file
Tue, 23 Oct 2012 15:28:27 -0700 Fixed check for SDL_ttf with SDL 2.0
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2012 15:28:27 -0700] rev 6598
Fixed check for SDL_ttf with SDL 2.0
Sun, 21 Oct 2012 22:38:09 -0700 Remember what finger was used for left button down and only send mouse events for that finger.
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Oct 2012 22:38:09 -0700] rev 6597
Remember what finger was used for left button down and only send mouse events for that finger.
Sun, 21 Oct 2012 22:18:36 -0700 Switch C++ comment to C comment
Sam Lantinga <slouken@libsdl.org> [Sun, 21 Oct 2012 22:18:36 -0700] rev 6596
Switch C++ comment to C comment
Sat, 20 Oct 2012 00:49:08 -0700 Fixed another gcc <-> Visual C++ ABI issue
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Oct 2012 00:49:08 -0700] rev 6595
Fixed another gcc <-> Visual C++ ABI issue
Sat, 20 Oct 2012 00:14:58 -0700 Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Oct 2012 00:14:58 -0700] rev 6594
Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications
Fri, 19 Oct 2012 21:43:41 -0700 We have to fix the DLL name convention on Windows every time...
Sam Lantinga <slouken@libsdl.org> [Fri, 19 Oct 2012 21:43:41 -0700] rev 6593
We have to fix the DLL name convention on Windows every time...
Fri, 19 Oct 2012 21:19:30 -0700 Added patchlevel to version number
Sam Lantinga <slouken@libsdl.org> [Fri, 19 Oct 2012 21:19:30 -0700] rev 6592
Added patchlevel to version number
Fri, 19 Oct 2012 21:18:06 -0700 tree fc1a744f184c
Sam Lantinga <slouken@libsdl.org> [Fri, 19 Oct 2012 21:18:06 -0700] rev 6591
tree fc1a744f184c parent 88580fa6c549 author Edward Rudd <urkle@outoforder.cc> 1350500791 14400 committer Edward Rudd <urkle@outoforder.cc> 1350500791 14400 revision 6592 branch default use different rpath so SDL2.framework will live in the bundle's Framework folder
Fri, 19 Oct 2012 21:17:58 -0700 tree 451ddf291d85
Sam Lantinga <slouken@libsdl.org> [Fri, 19 Oct 2012 21:17:58 -0700] rev 6590
tree 451ddf291d85 parent 7925f0f43dc4 author Edward Rudd <urkle@outoforder.cc> 1350500747 14400 committer Edward Rudd <urkle@outoforder.cc> 1350500747 14400 revision 6591 branch default A few fixes to the SDL framework plist - correct version number - remove CFBundleExecutable - correct CFBundleIdentifier
Sun, 14 Oct 2012 01:49:13 -0700 Updated the limitations and Game Center sections
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Oct 2012 01:49:13 -0700] rev 6589
Updated the limitations and Game Center sections
Sun, 14 Oct 2012 01:30:42 -0700 Allow events at startup so we don't lose important events like SDL_DROPFILE
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Oct 2012 01:30:42 -0700] rev 6588
Allow events at startup so we don't lose important events like SDL_DROPFILE
Sun, 14 Oct 2012 01:05:04 -0700 Implemented drop events in iOS
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Oct 2012 01:05:04 -0700] rev 6587
Implemented drop events in iOS
Sun, 14 Oct 2012 00:24:07 -0700 Updated testjoystick for SDL 2.0 API - patch from simon
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Oct 2012 00:24:07 -0700] rev 6586
Updated testjoystick for SDL 2.0 API - patch from simon
Fri, 12 Oct 2012 18:45:10 +0200 gem: Handle mouse motion by checking when cursor leave previous position. Add function to check mouse focus using visible window areas. SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Fri, 12 Oct 2012 18:45:10 +0200] rev 6585
gem: Handle mouse motion by checking when cursor leave previous position. Add function to check mouse focus using visible window areas.
Fri, 12 Oct 2012 18:37:59 +0200 gem: Handle relative mouse motion earlier SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Fri, 12 Oct 2012 18:37:59 +0200] rev 6584
gem: Handle relative mouse motion earlier
Fri, 12 Oct 2012 18:35:50 +0200 gem: Split mouse motion and mouse buttons handling SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Fri, 12 Oct 2012 18:35:50 +0200] rev 6583
gem: Split mouse motion and mouse buttons handling
Fri, 12 Oct 2012 18:25:28 +0200 gem: Move special keys handling in a separate function SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Fri, 12 Oct 2012 18:25:28 +0200] rev 6582
gem: Move special keys handling in a separate function
Fri, 12 Oct 2012 02:56:41 -0700 The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
Sam Lantinga <slouken@libsdl.org> [Fri, 12 Oct 2012 02:56:41 -0700] rev 6581
The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
Fri, 12 Oct 2012 02:33:34 -0700 Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS.
Sam Lantinga <slouken@libsdl.org> [Fri, 12 Oct 2012 02:33:34 -0700] rev 6580
Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS. The OpenBSD case is puzzling - it's complaining about symbols in the C library. Do we need to explicitly link with -lc for shared libraries on OpenBSD? The BeOS case is legitimate, it's calling back into the application code to initialize BeApp if it isn't already initialized.
Fri, 12 Oct 2012 02:30:03 -0700 Fixed a bug resetting the viewport with a render target.
Sam Lantinga <slouken@libsdl.org> [Fri, 12 Oct 2012 02:30:03 -0700] rev 6579
Fixed a bug resetting the viewport with a render target.
Fri, 12 Oct 2012 02:20:10 -0700 Added SDL_GetRenderTarget() API function
Sam Lantinga <slouken@libsdl.org> [Fri, 12 Oct 2012 02:20:10 -0700] rev 6578
Added SDL_GetRenderTarget() API function Also fixed a bug with setting logical size for a render target.
Thu, 11 Oct 2012 15:05:00 -0700 Use the --no-undefined linker option if it's available, which will catch references to undefined functions which could fail at runtime.
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Oct 2012 15:05:00 -0700] rev 6577
Use the --no-undefined linker option if it's available, which will catch references to undefined functions which could fail at runtime.
Thu, 11 Oct 2012 14:44:27 -0700 Merged Ryan's changes
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Oct 2012 14:44:27 -0700] rev 6576
Merged Ryan's changes
Thu, 11 Oct 2012 14:43:13 -0700 Only install/uninstall the colormap if we've created a DirectColor colormap.
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Oct 2012 14:43:13 -0700] rev 6575
Only install/uninstall the colormap if we've created a DirectColor colormap.
Thu, 11 Oct 2012 14:42:49 -0700 Added missing X11 call XUninstallColormap()
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Oct 2012 14:42:49 -0700] rev 6574
Added missing X11 call XUninstallColormap()
Thu, 11 Oct 2012 17:20:43 -0400 Added missing X11 symbol.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Oct 2012 17:20:43 -0400] rev 6573
Added missing X11 symbol.
Thu, 11 Oct 2012 19:08:03 +0200 Use variables for what they were created for SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Thu, 11 Oct 2012 19:08:03 +0200] rev 6572
Use variables for what they were created for
Thu, 11 Oct 2012 09:44:59 -0700 Test commit. Adding space to TODO..
Michael Sartain <mikesart@valvesoftware.com> [Thu, 11 Oct 2012 09:44:59 -0700] rev 6571
Test commit. Adding space to TODO..
Thu, 11 Oct 2012 09:41:43 -0700 Add GLX_X_VISUAL_TYPE_EXT so created window will use DirectColor if available (instead of TrueColor).
Michael Sartain <mikesart@valvesoftware.com> [Thu, 11 Oct 2012 09:41:43 -0700] rev 6570
Add GLX_X_VISUAL_TYPE_EXT so created window will use DirectColor if available (instead of TrueColor). Our new X11 window was being created with the TrueColor attribute, and trying to set the gamma on that would fail. This change checks for the visual_info extension, and uses that to ask for DirectColor if available.
Thu, 11 Oct 2012 09:37:38 -0700 Add XInitThreads to X11_CreateDevice.
Michael Sartain <mikesart@valvesoftware.com> [Thu, 11 Oct 2012 09:37:38 -0700] rev 6569
Add XInitThreads to X11_CreateDevice. The nVidia driver requires XInitThreads to be called for it to work in multithreaded mode. Sam also says that the overhead for this is small enough that it should just be done by default at this point. If this causes issues, we can add a hint later to enable / disable this call.
Thu, 11 Oct 2012 09:34:13 -0700 Fix Colormap when using X11_SetWindowFullscreenViaWM() path.
Michael Sartain <mikesart@valvesoftware.com> [Thu, 11 Oct 2012 09:34:13 -0700] rev 6568
Fix Colormap when using X11_SetWindowFullscreenViaWM() path. This was needed to get X11_SetWindowGammaRamp() working. Sam points out that there is an issue right now where colormaps will only work with fullscreen windows, and we may want to set this when getting input focus for windowed apps.
Wed, 10 Oct 2012 23:10:04 -0400 Allow specifying of OpenGL 3.2 Core Profile on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Oct 2012 23:10:04 -0400] rev 6567
Allow specifying of OpenGL 3.2 Core Profile on Mac OS X.
Sat, 06 Oct 2012 12:16:32 -0700 Add flags to the vidmode debug output
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Oct 2012 12:16:32 -0700] rev 6566
Add flags to the vidmode debug output
Sat, 06 Oct 2012 11:23:47 -0700 When using Xinerama, XVidMode always works on screen 0. Otherwise use the real X11 screen.
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Oct 2012 11:23:47 -0700] rev 6565
When using Xinerama, XVidMode always works on screen 0. Otherwise use the real X11 screen.
Sat, 06 Oct 2012 10:53:47 -0700 XVidMode only works on the screen at the origin
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Oct 2012 10:53:47 -0700] rev 6564
XVidMode only works on the screen at the origin
Fri, 05 Oct 2012 23:18:53 -0400 XFlush() after setting the icon. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Oct 2012 23:18:53 -0400] rev 6563
XFlush() after setting the icon.
Fri, 05 Oct 2012 22:43:00 -0400 Fixed memory leak in X11_SetWindowIcon().
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Oct 2012 22:43:00 -0400] rev 6562
Fixed memory leak in X11_SetWindowIcon().
Fri, 05 Oct 2012 22:41:02 -0400 Try to use _NET_WM_ICON if possible for X11's SDL_WM_SetIcon() implementation. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Oct 2012 22:41:02 -0400] rev 6561
Try to use _NET_WM_ICON if possible for X11's SDL_WM_SetIcon() implementation. This lets us have larger icons with more colors.
Thu, 04 Oct 2012 23:56:37 -0400 Fixed compiler warning in debug code.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Oct 2012 23:56:37 -0400] rev 6560
Fixed compiler warning in debug code.
Thu, 04 Oct 2012 20:41:22 -0700 Turn off video mode debugging
Sam Lantinga <slouken@libsdl.org> [Thu, 04 Oct 2012 20:41:22 -0700] rev 6559
Turn off video mode debugging
Thu, 04 Oct 2012 13:50:41 -0700 I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows.
Sam Lantinga <slouken@libsdl.org> [Thu, 04 Oct 2012 13:50:41 -0700] rev 6558
I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows. Because it's so broken, I'm going to disable XRandR by default. You can still enable it via environment variable or application hint (SDL_HINT_VIDEO_X11_XRANDR)
Thu, 04 Oct 2012 02:56:25 -0700 Support iPhone 5 launch images
Sam Lantinga <slouken@libsdl.org> [Thu, 04 Oct 2012 02:56:25 -0700] rev 6557
Support iPhone 5 launch images
Thu, 04 Oct 2012 02:13:12 -0700 Keep the launch image up until the application has created an OpenGL view
Sam Lantinga <slouken@libsdl.org> [Thu, 04 Oct 2012 02:13:12 -0700] rev 6556
Keep the launch image up until the application has created an OpenGL view
Wed, 03 Oct 2012 20:49:16 -0700 Fixed bug 1614 - SDL for Android does not implement TextInput API
Sam Lantinga <slouken@libsdl.org> [Wed, 03 Oct 2012 20:49:16 -0700] rev 6555
Fixed bug 1614 - SDL for Android does not implement TextInput API Andrey Isakov 2012-10-03 08:30:25 PDT I've found out in the process of porting one OS project to Android/SDL2 that there is no support for TextInput events/APIs on Android. So I implemented some kind of initial support of that feature, and at the very least it seems to work fine with latin chars input with soft and hardware keyboards on my Moto Milestone2. I've also tried playing around with more complex IMEs, like japanese, logging the process and it seemed to work too. I'm not sure since the app itself I am working on does not have support for non-latin input. The main point of the patch is to place a fake input view in the region specified by SDL_SetTextInputRect and create a custom InputConnection for it. The reason to make it a separate view is to support Android's pan&scan on input feature properly. For details please refer to http://android-developers.blogspot.com/2009/04/updating-applications-for-on-screen.html Even though the manual states that SetTextInputRect is used to determine the IME variants position, I thought this would be a proper use for this too.
Wed, 03 Oct 2012 20:22:14 -0700 Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Wed, 03 Oct 2012 20:22:14 -0700] rev 6554
Fixed compiler warning
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