Tue, 28 Apr 2009 04:33:30 +0000 Support for HID devices (mice and keyboards only for now) has been added
Mike Gorchak <lestat@i.com.ua> [Tue, 28 Apr 2009 04:33:30 +0000] rev 3109
Support for HID devices (mice and keyboards only for now) has been added
Tue, 28 Apr 2009 04:30:52 +0000 Continue working on QNX Photon with OpenGL ES support
Mike Gorchak <lestat@i.com.ua> [Tue, 28 Apr 2009 04:30:52 +0000] rev 3108
Continue working on QNX Photon with OpenGL ES support
Fri, 24 Apr 2009 03:46:54 +0000 Update README for QNX 6.x
Mike Gorchak <lestat@i.com.ua> [Fri, 24 Apr 2009 03:46:54 +0000] rev 3107
Update README for QNX 6.x
Mon, 13 Apr 2009 09:33:55 +0000 Added a reminder for the jobs mailing list
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Apr 2009 09:33:55 +0000] rev 3106
Added a reminder for the jobs mailing list
Fri, 03 Apr 2009 17:19:05 +0000 Fixed bug #721
Sam Lantinga <slouken@libsdl.org> [Fri, 03 Apr 2009 17:19:05 +0000] rev 3105
Fixed bug #721 From michalziulek@gmail.com 2009-03-28 07:43:34 (-) [reply] There is a bug in OpenGL 3.x context creation code. Function glXGetProcAddress is used directly where it should be: _this->gl_data->glXGetProcAddress. I have attached patch which fixes this on x11 and win32. Thanks.
Fri, 03 Apr 2009 13:35:05 +0000 Fixed undefined references to joystick code
Sam Lantinga <slouken@libsdl.org> [Fri, 03 Apr 2009 13:35:05 +0000] rev 3104
Fixed undefined references to joystick code
Fri, 03 Apr 2009 13:27:33 +0000 Added SDL_GetColorKey()
Sam Lantinga <slouken@libsdl.org> [Fri, 03 Apr 2009 13:27:33 +0000] rev 3103
Added SDL_GetColorKey()
Sat, 28 Mar 2009 06:00:42 +0000 Oops
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Mar 2009 06:00:42 +0000] rev 3102
Oops
Tue, 24 Mar 2009 10:46:18 +0000 Added credits for OpenGL 3.0 support
Sam Lantinga <slouken@libsdl.org> [Tue, 24 Mar 2009 10:46:18 +0000] rev 3101
Added credits for OpenGL 3.0 support
Tue, 24 Mar 2009 10:43:53 +0000 Date: Sun, 22 Mar 2009 12:52:29 +0000
Sam Lantinga <slouken@libsdl.org> [Tue, 24 Mar 2009 10:43:53 +0000] rev 3100
Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
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