Sat, 19 Sep 2009 06:24:07 +0000 Removed outdated iPodLinux support
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Sep 2009 06:24:07 +0000] rev 3268
Removed outdated iPodLinux support
Sat, 19 Sep 2009 05:47:54 +0000 testsprite2 should be pixel correct on Direct3D now.
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Sep 2009 05:47:54 +0000] rev 3267
testsprite2 should be pixel correct on Direct3D now.
Sat, 19 Sep 2009 05:45:49 +0000 More test coverage
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Sep 2009 05:45:49 +0000] rev 3266
More test coverage
Sat, 19 Sep 2009 05:43:15 +0000 Added more tests for the different primitive types
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Sep 2009 05:43:15 +0000] rev 3265
Added more tests for the different primitive types
Sat, 19 Sep 2009 05:12:26 +0000 Fixed bug #783
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Sep 2009 05:12:26 +0000] rev 3264
Fixed bug #783 Fixed coordinate positioning with OpenGL renderer, and added a test case
Sat, 19 Sep 2009 04:47:36 +0000 Removing old CD-ROM header reference
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Sep 2009 04:47:36 +0000] rev 3263
Removing old CD-ROM header reference
Sat, 19 Sep 2009 04:43:41 +0000 Stefan Ullinger
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Sep 2009 04:43:41 +0000] rev 3262
Stefan Ullinger Hi, so here we go: GL_LINE_SMOOTH bad for business! ;) I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..) and have found the reason for blurred lines when using OpenGL. I have attached 2 images here. I don't know whether this has to be changed and I don't know if there is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH enabled there is a difference when rendering with opengl compared to directx.
Thu, 17 Sep 2009 20:35:12 +0000 The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
Bob Pendleton <bob@pendleton.com> [Thu, 17 Sep 2009 20:35:12 +0000] rev 3261
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
Mon, 07 Sep 2009 16:04:44 +0000 Kenneth Bull to SDL
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Sep 2009 16:04:44 +0000] rev 3260
Kenneth Bull to SDL I noticed in trunk/SDL/src/video/win32/SDL_win32events.c, in this code here... ... if the device handle isn't found in mice[], which it won't be if the mouse was plugged in after SDL_Init, then you end up with an uninitialized value in index, which is then passed to various SDL_SendMouse* functions.
Mon, 07 Sep 2009 05:06:34 +0000 Merged Edgar's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Sep 2009 05:06:34 +0000] rev 3259
Merged Edgar's code changes from Google Summer of Code 2009
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