Sam Lantinga <slouken@libsdl.org> [Fri, 04 Dec 2009 08:45:08 +0000] rev 3520
Fixed calls to SDL_AddRenderDriver()
Sam Lantinga <slouken@libsdl.org> [Fri, 04 Dec 2009 08:26:32 +0000] rev 3519
Fixed compiling the D3D renderer
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Dec 2009 08:43:12 +0000] rev 3518
Added support for SDL 1.2 environment variables:
SDL_VIDEO_FULLSCREEN_DISPLAY, SDL_VIDEO_FULLSCREEN_HEAD
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Dec 2009 08:33:39 +0000] rev 3517
Fixed mouse events for fullscreen windows on Mac OS X
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Dec 2009 05:05:26 +0000] rev 3516
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Dec 2009 04:33:05 +0000] rev 3515
Missing pop over a jump
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Dec 2009 07:56:09 +0000] rev 3514
Added Ctrl-Z common key binding
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Dec 2009 07:55:23 +0000] rev 3513
Restore the desktop mode when requested
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Dec 2009 07:42:10 +0000] rev 3512
If we're fullscreen on a single-head system and lose focus, minimize
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Dec 2009 07:38:28 +0000] rev 3511
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.