Sat, 14 Feb 2015 00:16:27 +0100 Emscripten: Fixed throwing JavaScript exception if no audio context available.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 14 Feb 2015 00:16:27 +0100] rev 9344
Emscripten: Fixed throwing JavaScript exception if no audio context available. Handling the error in C provides the possibility to just continue without audio.
Sat, 14 Feb 2015 00:13:00 +0100 Emscripten: Fixed not including SDL_internal.h.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 14 Feb 2015 00:13:00 +0100] rev 9343
Emscripten: Fixed not including SDL_internal.h.
Sat, 14 Feb 2015 00:10:58 +0100 Emscripten: Fixed framebuffer error message.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 14 Feb 2015 00:10:58 +0100] rev 9342
Emscripten: Fixed framebuffer error message.
Sat, 14 Feb 2015 00:08:48 +0100 Emscripten: Fixed SDL_GetPlatform() returning "Unknown" instead of "Emscripten".
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 14 Feb 2015 00:08:48 +0100] rev 9341
Emscripten: Fixed SDL_GetPlatform() returning "Unknown" instead of "Emscripten".
Thu, 12 Feb 2015 21:40:53 +0100 Fixed test programs for joystick not exiting on events after first disconnect.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 12 Feb 2015 21:40:53 +0100] rev 9340
Fixed test programs for joystick not exiting on events after first disconnect. Exit was broken since the main loop extraction needed for Emscripten support because the former local but now global variables were not reset correctly.
Wed, 11 Feb 2015 01:48:52 -0500 X11: Set dialog hint on message boxes (thanks, Melker!).
Ryan C. Gordon <icculus@icculus.org> [Wed, 11 Feb 2015 01:48:52 -0500] rev 9339
X11: Set dialog hint on message boxes (thanks, Melker!). This helps the window manager do the right thing with these windows.
Tue, 10 Feb 2015 20:40:03 +0100 Fixed bug 2873 - Joystick test won't reload after reattach
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 Feb 2015 20:40:03 +0100] rev 9338
Fixed bug 2873 - Joystick test won't reload after reattach lectem -plug in the joystick -start testjoystick 0 -unplug -replug The joystick is detected but doesn't enter the loop anymore since done==SDL_TRUE
Tue, 10 Feb 2015 20:31:05 +0100 Fixed compiling test with older C.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 Feb 2015 20:31:05 +0100] rev 9337
Fixed compiling test with older C.
Sun, 08 Feb 2015 22:50:16 +0100 Fixed two inconsistencies on failed allocation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 08 Feb 2015 22:50:16 +0100] rev 9336
Fixed two inconsistencies on failed allocation.
Sun, 08 Feb 2015 15:44:15 -0500 WinRT: made note that VSync is always enabled on WinPhone, due to OS
David Ludwig <dludwig@pobox.com> [Sun, 08 Feb 2015 15:44:15 -0500] rev 9335
WinRT: made note that VSync is always enabled on WinPhone, due to OS Windows Phone does not appear to allow VSync to be turned off. Doing so appears to either result in content not getting drawn (when the D3D debug runtime is turned off), or forcing VSync back on and logging an error (when the D3D debug runtime is turned on). VSync had been getting turned on anyways, this change just notes such: - via the WinRT README - by always setting the SDL_RENDERER_PRESENTVSYNC flag when creating an SDL_Renderer on Windows Phone
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