Wed, 30 Dec 2009 19:10:41 +0000 Removed in the interest of actually finishing 1.3. :)
Sam Lantinga <slouken@libsdl.org> [Wed, 30 Dec 2009 19:10:41 +0000] rev 3603
Removed in the interest of actually finishing 1.3. :) They can be done later, either by me or by someone else.
Mon, 28 Dec 2009 08:28:24 +0000 Fixed buffer overflows in resamplers.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2009 08:28:24 +0000] rev 3602
Fixed buffer overflows in resamplers. I'm not confident this is a complete fix, but I'm not confident the current resamplers are really worth keeping at all, either.
Thu, 24 Dec 2009 21:00:42 +0000 Added missing include for stdio
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Dec 2009 21:00:42 +0000] rev 3601
Added missing include for stdio
Thu, 24 Dec 2009 19:18:41 +0000 Updated to include new files
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Dec 2009 19:18:41 +0000] rev 3600
Updated to include new files
Thu, 24 Dec 2009 19:18:05 +0000 Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Dec 2009 19:18:05 +0000] rev 3599
Updated to compile on Windows
Thu, 24 Dec 2009 19:16:08 +0000 Added rectangle test
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Dec 2009 19:16:08 +0000] rev 3598
Added rectangle test
Wed, 23 Dec 2009 06:39:18 +0000 Fixed bug #912
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Dec 2009 06:39:18 +0000] rev 3597
Fixed bug #912 SDL_MasksToPixelFormatEnum() wasn't correctly returning RGB24 formats
Wed, 23 Dec 2009 01:55:00 +0000 Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Dec 2009 01:55:00 +0000] rev 3596
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine(). Added API for rectangle drawing (as opposed to filling) Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay. Optimized software line drawing quite a bit. Added support for Wu's anti-aliased line drawing, currently disabled by default.
Fri, 18 Dec 2009 08:19:18 +0000 Make it possible to slim SDL down quite a bit for people who just want OpenGL
Sam Lantinga <slouken@libsdl.org> [Fri, 18 Dec 2009 08:19:18 +0000] rev 3595
Make it possible to slim SDL down quite a bit for people who just want OpenGL
Fri, 18 Dec 2009 07:41:59 +0000 Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendRects()
Sam Lantinga <slouken@libsdl.org> [Fri, 18 Dec 2009 07:41:59 +0000] rev 3594
Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendRects() Fixed line drawing so when blending a sequence of lines there are no overlapping pixels drawn.
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