Sat, 07 Jan 2012 00:57:24 -0500 Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
Sam Lantinga <slouken@libsdl.org> [Sat, 07 Jan 2012 00:57:24 -0500] rev 6161
Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK Pallav Nawani 2012-01-04 00:48:29 PST Issue: Attempted to compile SDL as a static library. DirectX SDK: Feb 2007 OS: Win 7 Visual C++ Express 2008 Compliation Mode: Static (Changed project settings from dll to lib) Error: C1021: invalid preprocessor command 'warning' It seems that the #warning directive does not exist in Vc++ Express 2008.
Sat, 07 Jan 2012 00:56:21 -0500 The symbols should be private
Sam Lantinga <slouken@libsdl.org> [Sat, 07 Jan 2012 00:56:21 -0500] rev 6160
The symbols should be private
Thu, 05 Jan 2012 21:41:55 -0500 Updated iOS projects and renamed iPhoneOS to iOS
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Jan 2012 21:41:55 -0500] rev 6159
Updated iOS projects and renamed iPhoneOS to iOS
Thu, 05 Jan 2012 19:19:58 -0500 Fixed bug 1363 - SDL 1.2 hg does not compile against the 10.5 SDK SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Jan 2012 19:19:58 -0500] rev 6158
Fixed bug 1363 - SDL 1.2 hg does not compile against the 10.5 SDK Alexei Svitkine 2012-01-05 15:55:47 PST Open SDL.xcodeproject and change SDK to 10.5 and try to build. It will fail. There are two errors: 1. Incorrect SDK version check in src/cdrom/macosx/AudioFilePlayer.h, which redefines FSIORefNum. FSIORefNum is actually defined in the 10.5 SDK, but not in the 10.4 one. 2. Code in SDL_QuartzVideo.m that tries to access NSScreen's private _frame ivar, which fails to link on 64-bit. See: https://www.google.com/?q=%22_OBJC_IVAR_%24_NSScreen._frame%22 Attached patch fixes both of these problems.
Mon, 02 Jan 2012 21:25:34 -0800 Quartz: Restore 1.2.14 behaviour of letting apps draw from background thread. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Mon, 02 Jan 2012 21:25:34 -0800] rev 6157
Quartz: Restore 1.2.14 behaviour of letting apps draw from background thread. Strictly speaking, this isn't encouraged, but it's a regression.
Tue, 03 Jan 2012 01:46:52 -0500 This file keeps getting clobbered... *sigh*
Sam Lantinga <slouken@libsdl.org> [Tue, 03 Jan 2012 01:46:52 -0500] rev 6156
This file keeps getting clobbered... *sigh*
Tue, 03 Jan 2012 01:41:17 -0500 Updated to Visual Studio 2008 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Tue, 03 Jan 2012 01:41:17 -0500] rev 6155
Updated to Visual Studio 2008
Tue, 03 Jan 2012 01:41:00 -0500 Minor project cleanup SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Tue, 03 Jan 2012 01:41:00 -0500] rev 6154
Minor project cleanup
Mon, 02 Jan 2012 18:15:07 -0800 PulseAudio: Fixed infinite loop, due to iteration variable not incrementing. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Mon, 02 Jan 2012 18:15:07 -0800] rev 6153
PulseAudio: Fixed infinite loop, due to iteration variable not incrementing. Fixes Bugzilla #1283.
Mon, 02 Jan 2012 15:16:45 -0500 Use arts_suspend() in a loop to wait for arts to become ready.
Ryan C. Gordon <icculus@icculus.org> [Mon, 02 Jan 2012 15:16:45 -0500] rev 6152
Use arts_suspend() in a loop to wait for arts to become ready. (Transplanted from hg changeset 331f27f01cdb to the 1.3 branch.)
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