Fri, 13 Sep 2013 17:42:46 -0700 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Sep 2013 17:42:46 -0700] rev 7742
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. CR: Sam
Fri, 13 Sep 2013 17:42:38 -0700 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Sep 2013 17:42:38 -0700] rev 7741
Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation. X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases. CR: saml
Fri, 13 Sep 2013 17:42:31 -0700 Mac: Translate Ctrl-Left click to right click.
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Sep 2013 17:42:31 -0700] rev 7740
Mac: Translate Ctrl-Left click to right click.
Fri, 13 Sep 2013 17:41:17 -0700 Mac: Turn off momentum-based scrolling.
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Sep 2013 17:41:17 -0700] rev 7739
Mac: Turn off momentum-based scrolling.
Fri, 13 Sep 2013 17:40:41 -0700 Mac: Fix cast warning.
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Sep 2013 17:40:41 -0700] rev 7738
Mac: Fix cast warning.
Tue, 10 Sep 2013 18:25:13 -0700 [SDL] X11+GL: Allow Visual override for GL windows.
pgriffais@spaceport [Tue, 10 Sep 2013 18:25:13 -0700] rev 7737
[SDL] X11+GL: Allow Visual override for GL windows. SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override window visuals, but it wasn't being checked for OpenGL windows. CR: Sam.
Sat, 07 Sep 2013 13:57:20 -0400 Workaround for compiling with /W4 warnings on Visual C++.
Ryan C. Gordon <icculus@icculus.org> [Sat, 07 Sep 2013 13:57:20 -0400] rev 7736
Workaround for compiling with /W4 warnings on Visual C++.
Sat, 07 Sep 2013 13:47:14 -0400 Disable thread naming on Win64 for now.
Ryan C. Gordon <icculus@icculus.org> [Sat, 07 Sep 2013 13:47:14 -0400] rev 7735
Disable thread naming on Win64 for now. We can't use _try/_except without the C runtime, and we can't use inline asm with the Win64 compiler. We'll need to move this to an .asm file or something later.
Fri, 06 Sep 2013 23:35:30 -0700 Better fix for bug 2085 - SDL 1.2.15 fails to build on OSX 10.9 Mavericks, thanks Ozkan! SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Sep 2013 23:35:30 -0700] rev 7734
Better fix for bug 2085 - SDL 1.2.15 fails to build on OSX 10.9 Mavericks, thanks Ozkan!
Fri, 06 Sep 2013 20:54:14 -0700 Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Sep 2013 20:54:14 -0700] rev 7733
Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD kikuchan Some joysticks with high sampling rate need to be read() more fast, otherwise it delay user inputs due to internal queue. Especially, an app that issues SDL_PollEvent() not so frequent
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