Tue, 10 Feb 2015 20:40:03 +0100 Fixed bug 2873 - Joystick test won't reload after reattach
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 Feb 2015 20:40:03 +0100] rev 9338
Fixed bug 2873 - Joystick test won't reload after reattach lectem -plug in the joystick -start testjoystick 0 -unplug -replug The joystick is detected but doesn't enter the loop anymore since done==SDL_TRUE
Tue, 10 Feb 2015 20:31:05 +0100 Fixed compiling test with older C.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 Feb 2015 20:31:05 +0100] rev 9337
Fixed compiling test with older C.
Sun, 08 Feb 2015 22:50:16 +0100 Fixed two inconsistencies on failed allocation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 08 Feb 2015 22:50:16 +0100] rev 9336
Fixed two inconsistencies on failed allocation.
Sun, 08 Feb 2015 15:44:15 -0500 WinRT: made note that VSync is always enabled on WinPhone, due to OS
David Ludwig <dludwig@pobox.com> [Sun, 08 Feb 2015 15:44:15 -0500] rev 9335
WinRT: made note that VSync is always enabled on WinPhone, due to OS Windows Phone does not appear to allow VSync to be turned off. Doing so appears to either result in content not getting drawn (when the D3D debug runtime is turned off), or forcing VSync back on and logging an error (when the D3D debug runtime is turned on). VSync had been getting turned on anyways, this change just notes such: - via the WinRT README - by always setting the SDL_RENDERER_PRESENTVSYNC flag when creating an SDL_Renderer on Windows Phone
Sun, 08 Feb 2015 21:25:37 +0100 Fixed three memory leaks on failed allocation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 08 Feb 2015 21:25:37 +0100] rev 9334
Fixed three memory leaks on failed allocation.
Sat, 07 Feb 2015 22:40:36 +0100 Fixed bug 2866 - testrelative.c: patch to make the orange box wrap around
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 07 Feb 2015 22:40:36 +0100] rev 9333
Fixed bug 2866 - testrelative.c: patch to make the orange box wrap around Eric Wasylishen Here's a patch to make the 'testrelative' demo program more useful: it just makes the orange rectangle wrap around. Previously, the orange cursor would just disappear off screen if you move the mouse a lot in one direction, so it was hard to tell if relative mouse mode was still working.
Tue, 03 Feb 2015 21:22:25 +0100 Added missing guards.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 03 Feb 2015 21:22:25 +0100] rev 9332
Added missing guards.
Mon, 02 Feb 2015 01:21:02 -0500 X11: Add events related to maximizing a window (thanks, Andrei and Gergely!).
Ryan C. Gordon <icculus@icculus.org> [Mon, 02 Feb 2015 01:21:02 -0500] rev 9331
X11: Add events related to maximizing a window (thanks, Andrei and Gergely!). Fixes Bugzilla #1447.
Mon, 02 Feb 2015 01:05:41 -0500 X11: Fixes for OpenGL 3.0 and later context creation.
Ryan C. Gordon <icculus@icculus.org> [Mon, 02 Feb 2015 01:05:41 -0500] rev 9330
X11: Fixes for OpenGL 3.0 and later context creation. - Don't create a temporary context first; this was probably due to Windows needing one to get the address of wglCreateContextAttribsARB(), but that's a unique quirk of WGL, and doesn't apply to glX. The glX spec explicitly says you have to get a function pointer that works with any context from glXGetProcAddress(), including when no context exists. - Properly check for the GLX_ARB_create_context instead of just looking for a non-NULL glXCreateContextAttribsARB()...some implementations, like Mesa, never return NULL for function lookups (Mesa returns pointers into a jump table that is filled out when the GL is initialized; since you can look up functions before you have a valid context, it can't definitely say a function isn't valid at that point).
Sat, 31 Jan 2015 22:45:54 +0100 Added missing guards in implementation for PSP.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 31 Jan 2015 22:45:54 +0100] rev 9329
Added missing guards in implementation for PSP. Thanks to Martin Gerhardy for pointing this out.
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